Search results

  1. S

    Trample Deck

    interesting deck, especially the kaiser thing... ever tried gyaku-gire panda+ ojama trio? u can get 2 with rescue cat... have you tried majestic mech- goryu? using ojama trio and kaiser will work well for stopping opp to summon anything.
  2. S

    Lockdown Extraordinaire

    its hard to decide what to sidedeck and what to main deck sometimes. extra cards im hopying to get: Mirror Force Enemy Controller Spell Canceller- untested Cold Wave- untested this deck now is great... i have no problem against beatsticks anymore... one flaw left: speed, decks that run fast...
  3. S

    Lockdown Extraordinaire

    Here's the main combo... lock the traps down with royal decree or Jinzo... tribute your opp. monsters with Brain Control, Snatch Steal and Soul Exchange to bring out Jinzo and Horus the Black Flame Dragon LV6 and other tributes... your opp will spend time trying to rfg these monsters or destroy...
  4. S

    Advanced Deck

    i agree with drzero and its too slow... looks like the deck you use in your neighbourhood... Treeborn Frog would help... searchers would too, and cards like Nimble Momonga, Giant Germ, Apprentice Magician that search themselves when kill or something, would help too. Brain Control too... but...
  5. S

    Dark World Hand Devastation for April 1st

    these days almost all of the time... card advantage will determine who will win the game... even though Magic Drain has a 50/50 chance of destroying what on the field... it has a 100% chance of destroying a spell and even if it isnt the one ur opp is playing, it may be a good one in his hand...
  6. S

    Dark World Hand Devastation for April 1st

    so with Magic Drain it can be a 1-1 and 2-1 opps loss and then with that trap card you gain 2. what were disputing here is which is more usefull, Magic Drain or Magic Jammer... dont factor in what can overcome the loss of using either... please understand this... when you compare those two...
  7. S

    Dark World Hand Devastation for April 1st

    why do you keep reffering to gateway or forces effect? you can always use that, it wont hide the fact that using Magic Jammer will be a 1-2 your loss... gateway and forces can be used at any point so it shouldnt be factored in the equation, you can use those cards with Magic Drain too.
  8. S

    Dark World Hand Devastation for April 1st

    you can always use gateway or forces... but you can save yourself from the extra loss of Magic Jammer. btw not sure if your interested in trying out the trunade treasure combo... its kinda situational but still... Giant Trunade and Treasure Map... see if it works for you, if it dunt then its...
  9. S

    Dark World Hand Devastation for April 1st

    Magic Drain doesnt give you that possible dark world monster discard for its effect... but lemme know wut u think of Magic Drain, personally it has almost never dissappointed me, either my opp didnt bother discarding or he discarding something good that id wished hed discard anyways... with...
  10. S

    Dark World Hand Devastation for April 1st

    ok well hes already decided and as i thought, Magic Drain works better then what you've suggested... and even thought Magic Drain does leave the options to your opp... i personally preffer that over card and lp loss in addition. i think he has enough m/t destruction anyways with Dust Tornadoes...
  11. S

    Dark World Hand Devastation for April 1st

    he may not always have MOF... maybe his MOFs have been rfg previously by NoC when he didnt have something to stop it... mayb he hasnt drawn it yet or mayb its already dead... presonally id preffered playing a card that doesnt make me loose something too and on top of that, lp too. in a dark...
  12. S

    Dark World Hand Devastation for April 1st

    ok w.e you get my point...
  13. S

    Dark World Hand Devastation for April 1st

    well maybe he dunt wanna give up 2 cards and pay 1000lp to stop his 1 normal spell... maybe he wants to stop Swords of Revealing Light... maybe he wants to stop level limit area-b maybe he wants to stop Polymerization or a ritual spell card or Snatch Steal... something Dark Deal cannot do at...
  14. S

    Dark World Hand Devastation for April 1st

    not it aint man... ok who keeps trashy spells in theyr decks? noone... any spell card lost can be fatal even if it may not seem so at that present moment Magic Drains good ability is that it removes one of your opps resources in his hand+ it has to be a spell card and i would say almost all the...
  15. S

    Dark World Hand Devastation for April 1st

    i agree with you, Dark Deal is a horrible card even for dark world decks... i approve with Magic Drain alot more because it forces your opp to loose 1 more spell card and we all know spell cards are usually gamebreaking cards which sometimes ppl wont wanna give up... happens alot of times when...
  16. S

    "Ashes of Armageddon" - Demise/Phoenix

    interesting you got the trunade treasure combo going there... looks a bit slow in gameplay... should put some sakuretsus i think. or mayb in case it gets too slow... put treeborn... then when you draw hand of n. you can use it with your treeborn since it can come back anyways if its get killed.
  17. S

    Why Am I Using these Cards?: A Beginner's and a Veteran's Guide to Staples/Non-Staple

    Spirit Reapers are kicking ass with a perfect defense and only way to get rid of it is having your opp use resources on it (or until you get something stronger out). Smashing Ground is quite kickass... honestly iunno why its so godly compared to Fissure... it may target the higher atkers but...
  18. S

    Warrior/Hand destruction. need help

    heres what i would suggest to change: -1 mobius -2 dda -1 Tsukuyomi -1 Mystic Tomato -1 Nobleman of Extermination -1 Pot of Avarice -1 Dust Tornado -1 Lightning Vortex +1/2 Airknight Parshath +2/3 Drop Off +1/2 Giant Trunade +at least 1 more jujitsu master mayb Gravekeeper's Servant and ordeal...
  19. S

    Warrior/Hand destruction. need help

    too much staple everyday cards... if you want to focus on hand destruction, stick to it... get 3 reapers, a couple robbin goblin, Time Seal, magical hat and alot more speed and possibly compulsory evac. device... mayb even White Magical Hats... its good to focus on hand destruction and use...
  20. S

    hardcore dark world

    well u can get Morphing Jar back...
Back
Top