2 players using final countdown, 1 uses a pyro clock....

roadhouse007

New Member
Ok here is the situation:

Player A activates final countdown in turn 5 and it is not negated.
Player B activates final countdown in turn 6 and it is not negated.
In turn 11 (count 13 left for A and 14 left for B), player B uses 2 pyro clock of destinys. Would this change the turn count to :
: 13 for A and 12 for B
: 11 for A and 12 for B
?????????????????????????????????
 
Interesting question. The ruling below seems to suggest that the first result would be correct, but there is another ruling (below) which has Pyro Clock of Destiny interacting with Swords of Revealing Light, but not stating whose Swords of Revealing Light it is. Just follow the ruling for now, even though it seems inconsistent.

So Player A would have 13 turns to go, and Player B would have 12 turns to go.

Pyro Clock of Destiny said:
2. When you activate "Final Countdown", and your opponent activates "Final Countdown" during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown" by 1, both "Final Countdowns" win at the same time and the Duel is a DRAW.
Pyro Clock of Destiny said:
1. You can only use "Pyro Clock of Destiny" to advance the turn count by 1 for "Swords of Revealing Light", "Lightforce Sword", or "Final Countdown".
 
The ruling is inconsistent, unless for some reason you would want to end the effect of your own swords and lightforce...

Opponent has three cards in hand, activate pyro clock, advancing it forward, so lightforce is destroyed. Opponent now has four cards in hand, activate Trap Dustshoot.
As far as swords, I can't come up with a scenario.
-pssvr
 
That is where I became confused. The ruling seems outdated, but if going by it, activating 2 pyro clocks would turn the tables on the game.

Going by what seems like common game mechanics though, both Final Countdowns would advance....Can someone post this to the judges list....does Kevin Answer those?
 
When you activate "Final Countdown", and your opponent activates "Final Countdown" during his next turn, and then uses "Pyro Clock of Destiny" to advance his "Final Countdown" by 1, both "Final Countdowns" win at the same time and the Duel is a DRAW.

Digital Jedi said:
So if two Final Countdowns have resolved and gone to the Graveyard, then Pyro Clock of Destiny is going to advance the turn count for both of them.
The ruling seems to disagree with your statement. For if "Pyro Clock of Destiny" advanced BOTH of them, then one of them would still be ahead by 1 turn and the duel would NEVER be a draw.

It would seem that if I activate "Pyro Clock of Destiny" during MY turn, then it would increase MY turn count. If I activate it during my OPPONENT'S turn, then it would increase HIS turn count by 1.

Just my thoughts.
 
Okay, let me backpedal once again. It apears the Vicodin isn't doing any better for my thinking abilty then the Percoset did.

I don't know how I missed that. I'll have to agree with pssvr on this one and say that apparently Pyro Clock of Destiny will only affect effects related to your turn.

If you look at it that way it does makes sense. Your only going to effect a Swords of Revealing Light or a Lightforce Sword that is affecting or counting your turns. Using the final countown ruling seems to indicate that a Pyro Clock of Destiny would do nothing for a card effect that is counting your opponent's turns.
 
Which is where the inconsistancy lies, because Final Countdown counts both player's turns, yet pyro clock still advances it?
EDIT: or did you mean pyro does nothing for cards that AREN'T COUNTING YOUR TURNS. Now it all makes sense.
-pssvr
 
Yeah, the way I'm interpreting it. I think what we have hear is another case of the card saying one thing in Japanese and being improperly translated. Instead of "Move the turn count foward" it shold have read "Move your turn count foward". That would have probably been less confusing and less effort than making a ruling. This may make me revisit my old "Erratas That Make Sense" thread.
 
Digital Jedi said:
Um , that really doesn't work, either. There aren't two sets of turns being counted for each Final Countdown. Both Final Countdowns are counting the same one turn.

No,
Each card is counting turns.

The second one has its own turn count, it does not say "I have counted one fewer turns than that guy over there."

The whole reason that you can use Pyro Clock of Destiny on those 3 cards is because they count turns.

The cards that just sit back and let the game count for them cannot be affected by Pyro Clock of Destiny. (e.g. Ekibyo Drakmord 'at the end ot the "¦ 2nd turn after this card is activated')
 
Digital Jedi said:
The card still just progresses the Game Turn by one. It doesn't insinuate in any way that it progresse the effect of a card counting turns by one.

Game turn?

There is a first turn of the duel, and then there is every other turn of the duel.

So far, no game mechanic for a turn count other than above has been defined. We can't affect something that doesn't exist.

We can count how many turns have passed, but that isn't a turn count, that's only what has happened, and there's no way to change that.

But if you don't want to believe me go here:
http://home.att.ne.jp/moon/puppiy/rule/
  • < Text >
    Turn count 1 of cards 1 turn is advanced. < Motion condition >
    When the card which counts turn is a place, or when the effect of the card which counts turn is to be applied, motion possibility.
    < At the time of play * motion of trap >
    Card 1 turn is counted is selected.
    When (it is something which is not the card which is selected in the place, it declares.)
    < Advantages > (At the time of effective solution)
    Turn count 1 of cards which it selects 1 turn is advanced.
"Advance the turn count of 1 card by 1"
 
this also might say why (and I'm just assuming Konami and UDE planned this) Why swords and lightforce affect (your opponents) turn. To play strategically against these you would want to advance your own turn count (that is what these cards take into consideration here).

After consideration of it (I know I started this thread, but using what people have posted and my own knowledge of the mechanics and rulings, as off as it may be) I think that the reason Final Countdown advances for one player rather than both is due to the mechanic behind pyro clock. When swords or Lightforce Sword is affected by pyro clock, in actuallity to advance the turn count on those cards by 1, the actual game turn count would have to advance by 2.........not what is intended by the card.

If that only makes sense to me....say something.....I am more than happy to get more opinions on this matter.
 
I have to admit, you've lost me completely DaGuy. We count the turns but we that isn't a turn count? Thats just placing a complication where none exists and none needs to. There is no need to make the turn count in the game philisophical. I was happy with the idea that Pyro only advances the turn for cards counting your personal turn. Apparently that what the ruling is refering to anyway. Now were venturing into "the devil isn't a person it's in your heart" discussion were we debate philosiphies. Go ahead an complicate the turn count if your want to. But this is the way I'm going to teach it and explain it. So, nyah.:p
 
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