4th Chamber

White Lotus

New Member
Hey guys - This is my take on Chain Burn. I've only played it in Video Game form but it works very well. It still needs a lot of work so any advice is welcome since i just started playing around with it recently.

Monsters: <4>
<3> *Blast Sphere
<1> Morphing Jar

Spells: <11>
<3> Chain Strike
<3> Poison of the Old Man
<3> Tremendous Fire
<1> Graceful Charity
<1> Scapegoat

Traps: <25>
<3> Chain Detonation
<3> Accumulated Fortune
<3> Ojama Trio
<3> Just Desserts
<3> Secret Barrel
<3> Jar of Greed
<2> Reckless Greed
<2> Dimension Wall
<1> Magic Cylinder
<1> Mirror Force
<1> Ring of Destruction

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Well what do you think? I know it's not that original but it's hard to come up with new cards to mix into here. There's actually a lot less cards to chain together then i thought there would be. I'm hoping this will be the jumping point of a better build but i need some help here because i've been looking at all the Spell / Trap cards for too long and i feel like i'm missing something.

Also i know Mecha-Dog Marron / Cyber Jar would work well but i don't got none. :nod_no <My grammar is impeccable>
 
Blast Sphere <4*>
Dark / Machine - 1400 / 1400
When your opponent attacks this card in face-down Defense Position, this card is treated as an Equip Card and is used to equip the attacking monster (damage is not calculated). The equipped monster and this card are destroyed during your opponent's next Standby Phase. Your opponent then receives Direct Damage equal to the equipped monster's ATK.

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It's basically an Adhesive Explosive but when it blows up it hits the opponent's LP with the attached monsters ATT. It's been around in Japan for a long time but never been released in America - but it's always in the video games and is a personal favorite of mine.

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It seems like it doesn't fit because it takes up a S/T slot until it blows up but the 1 turn delay is deadly. Why i like it in Chain Burn is <Turn 1> You load up the S/T with a 5 hit chain and play Blast Sphere. <Turn 2> Your opponent attacks and you trigger your chain of say ' Jar of Greed / Just Desserts / Ojama Trio / Accumulated Fortune / Chain Detonation ' - now your back row is clean and you've drawn 3 cards / got Chain Detonation back / and done about <2500 LP Damage> his guy attacks and triggers Blast Sphere which now attaches and will be the start of the next chain with the cards you've drawn. Rinse / Repeat

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You guys got any suggestions on Spell / Trap cards i might be overlooking?
 
I've definitely tried those cards but find that delaying attacks doesn't really work as well as you'd think. If the cards aren't doing damage or drawing cards they really don't work well in this deck because if the opponent gets to see <Turn 7> I'm probably gonna lose.

Dimension Wall / Magic Cylinder / Ring of Destruction work really well because they apply damage to the opponent which <with this deck> is what is needed because it's usually a sprint to the finish line. The only reason i use Mirror Force is because of it's outright Brokeness and i avoid Torrential Tribute because it clears out my Ojama's which usually save my life.

I'd really like 3 spell cards to replace Tremendous Fire with Chainable Direct Damage but i've yet to find them. Any Direct Damage Spell / Trap cards would be much appreciated.
 
White Lotus said:
I'd really like 3 spell cards to replace Tremendous Fire with Chainable Direct Damage but i've yet to find them. Any Direct Damage Spell / Trap cards would be much appreciated.
Fire Darts
 
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