a few simple qustions

if i actvate bad reation to simioch and set the imortal of thunder
and then play creator swap and bash the imortals brains in and take his stafe (because he no longer needs it ) will my opponet die



flip you gain 3000 life points. after this card is fliped you loose 5000 life points when this card is sent from the field to the grave yard


i think that he is different from wich because the you part is not apling to aneone yet so by my opponet fliping him the you appart is applied to him becaused you ganed 3000 and now the you lose 5000 is linked toyou
.................^_____________________
.................l ............................................................../
...............flip you gain 3000 life points. after this card is fliped you loose 5000 life points when this card is sent from the field to the grave yard



the reason wich workes only your grave yard because there is no other effect and the you is linked to it being your card so you get to use the effect

the reason he is different is because the you is linked to my opponet when he flipes and gives him 3000 so the the you lose 5000 should be chaned to him if

if i am wrong then when he flipes even thow i played creator swap and my opponet controles him will i get the 3000 extra life ponts since the you lose part aplies to me (if i am wrong about my little thery)

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can i actvate my cards during my draw phase,, exaple raigiki break
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In your scenario when you attack Immortal of Thunder on your opponent's side of the field (flipping Immortal of Thunder face up) with Bad Reaction active your opponent will take 3000 lp of effect damage. At the end of the battle phase Immortal of Thunder will be sent to your graveyard and you will take 5000 lp of damage from Immortal of Thunder's effect.
 
And just to supliment that. This is from the Judges List:

http://lists.upperdeck.com/read/messages?id=4293

Okay, The Immortal of Thunder says: "FLIP: Gain 3000 Life Points. When it is sent from the field to the Graveyard, you lose 5000 Life Points."

Does the Life Point loss apply to the Owner or the Controller? My first assumption would be it works like Granadora and monsters like Witch of the Black Forest that cause their effect in the graveyard, which means it applies to the owner. Am I correct in assuming this?

Patrick Thunstrom
LV 1 Rules Judge
LV 1 Tournament Organizer



Answer:

Because the effect activates when the card is sent to the Graveyard, the owner of the card will receive its effect. (the owner will lose the 5000 Life Points)
 
burning soler flare said:
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can i actvate my cards during my draw phase,, exaple raigiki break
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No not as far as I understand it. During your draw phase....you are drawing!
 
Ummm .. i guess if your opponent has the Immortal of Thunder on their Side of the Field, and you have Bad Reaction to Simochi on yours.. they loose 3000.... but if you have a barrel behind the door... on your side, when it goes to the graveyard you can activate it ending the game right????
 
burning soler flare said:
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can i actvate my cards during my draw phase,, exaple raigiki break
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From the UDE FAQ:
Rules for Quick-Play Spell Cards


You can chain Quick-Play Spell Cards from your hand as long as it is during your turn.

Example #1:
Player A activates "Dark Hole."
Player B chains "Imperial Order."
Player A chains "Mystical Space Typhoon" from his/her hand.
Also, you can chain or play a Quick-Play Spell Card from your hand during any Phase of your turn, even during your Battle Phase. Activating/chaining/playing Quick-Play Spell Cards from your hand, during your turn, is not limited to Main Phase 1 or 2 and can occur in the Draw, Standby, Battle, and End Phases. Of course, you cannot activate a Quick-Play Spell Card from your hand during your opponent's turn.

So, yes, cards can be activated in the draw phase. Now, as to Raigeki Break, it has to be activated in response to something. Are you chaining to the draw? No, the draw, like the summon, has no spell speed. It has to target a card on the field and has to be activated in response to an attack or another card effect.
 
FATHER-O-FIENDS said:
It has to target a card on the field and has to be activated in response to an attack or another card effect.
Hello FATHER-O-FIENDS.

However, the Turn Player can activate his "Raigeki Break" in any of his/her phase (Draw Phase, Standby Phase, MP1, etc... except Damage Step). This is because "Raigeki Break" does not have any activation requirement, so the Turn Player does not have to respond to anything to activate this card.
 
FATHER-O-FIENDS said:
From the UDE FAQ:


So, yes, cards can be activated in the draw phase. Now, as to Raigeki Break, it has to be activated in response to something. Are you chaining to the draw? No, the draw, like the summon, has no spell speed. It has to target a card on the field and has to be activated in response to an attack or another card effect.
Raigeki Break does not have to be activated in responce to anything. You can activate at any phase of the turn provided there is a legal target (which is any card face-up or face-down) and provided it was set on a previous turn. It does not have to be activated in responce to an attack although you can if you choose to so as to stop the attack. And while it is a chainable effect you don't have to wait for an effect to chain to. Just a card you don't like.
 
So would you guys say that the following is a good rule of thumb to follow as to when you can activate a card:

Spell Speed 1 - Main Phase 1 or Main Phase 2 when the Chain is empty
Spell Speed 2 - Can be used against Spell Speed 1 or 2 and can be activated at anytime when Appropriate (this phrase is for the Trap Card restriction)
Spell Speed 3 - Can be used against any Spell Speed and can be only be activated immediately after the effect it is being used against.
 
Raigekick said:
"Negate Attack" and "Solemn Judgment" are weird because they are Counter Traps that do not have to immediately follow the card/effect that they are countering/negating.
Negate Attack, yes for some reason it does not have to be the first link in the chain. As far as i know, the JPN ruling does not follow this, so my guess is that the ruling is erroneous.

Solemn Judgment MUST be in direct response similar to Magic Jammer etc.
 
novastar said:
Solemn Judgment MUST be in direct response similar to Magic Jammer etc.

Because:

Solemn Judgment negates (counter-)traps as well:

Player A is summoning a monster
Player B respons with Solemn Judgment (Chain Link 1)
Player A responds with Seven Tools of the Bandit (Chain Link 2)
Player B respons with Horn of Heaven/Solemn Judgment (Chain Link 3)

Now, since Horn of Heaven can't be activated in chain with a summon (nothing can) the same ruling for Negate Attack applies to Horn of Heaven. But with Solemn Judgment in Chain Link 3 it was chained to Seven Tools of the Bandit, and would thus attempt to negate Seven Tools of the Bandit not the summon.
 
DaGuyWitBluGlasses said:
Because:

Solemn Judgment negates (counter-)traps as well:
Not sure what you are attempting to say but it still must be directly chained/in response to whatever it is attemping to negate.

DaGuyWitBluGlasses said:
Player A is summoning a monster
Player B respons with Solemn Judgment (Chain Link 1)
Player A responds with Seven Tools of the Bandit (Chain Link 2)
Player B respons with Horn of Heaven/Solemn Judgment (Chain Link 3)
Solemn can respond to Seven Tools yes.

However, Horn of Heaven CANNOT be activated/chained at that point, the timing is missed. You MUST respond with Horn of Heaven as the very first response to the summon or not at all.

DaGuyWitBluGlasses said:
Now, since Horn of Heaven can't be activated in chain with a summon (nothing can) the same ruling for Negate Attack applies to Horn of Heaven. But with Solemn Judgment in Chain Link 3 it was chained to Seven Tools of the Bandit, and would thus attempt to negate Seven Tools of the Bandit not the summon.
That is not true...

Horn of Heaven does not share the same mysterious mechanics as Negate Attack. It MUST be in direct response to the summon.

UDE is incorrect on this. I do not rule it this way for tournaments, with either Horn of Heaven or Negate Attack. They must be direct responses, or never.
 
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