I was wondering exactly the the kind of cards Ancient Gear Golem and Ancient Gear Beast would prevent from being activated. Would this cards be Quick-Play spells such as Rush Recklessly and traps such as Mirror Wall? But aren't those activated from the declaration of an attack and not merely the during Step 2 of the Battle Phase. I mean, it would make since right?
I am just having trouble understanding the last line of their text.
But I am guessing on this, a wild one at that.
If each Ancient Gear monster states that the opponent can't activate spell and trap cards until the end of the end of the Damage Step, this means cards like Mirror Force and Sakuretsu Armor wouldn't work right?
I am trying to cover all possible angles. Thinking of some new Beatdown or Control tech for a deck later on that I might plan to make.
I am just having trouble understanding the last line of their text.
But I am guessing on this, a wild one at that.
If each Ancient Gear monster states that the opponent can't activate spell and trap cards until the end of the end of the Damage Step, this means cards like Mirror Force and Sakuretsu Armor wouldn't work right?
I am trying to cover all possible angles. Thinking of some new Beatdown or Control tech for a deck later on that I might plan to make.