kagadesires
gnomish gnecromancer
Ever wonder what heaven looked like? Yeah? Well, let me tell you...it has a mask, a big knife, massive muscles, and gets 200 ATK for each Angel that bites the dust. Sound like anybody you know?
Okay, so that's not what heaven really looks like (or does it...), but Mudora is about the clossest thing any of us are ever going to get to heaven while playing this game. He starts out modest enough, with a paltry 1500 ATK and a decent 1800 DEF. Then one of his buddies dies, he gets a little angry and jumps to 1700 ATK. Then another one dies and he buffs up to 1900. A few battles later and he's straight up p1$$3|). Bosting an incredible 2500 ATK after 5 of his comrades have been wipped off the face of the planet, he can take down just about any critter through battle that he wants.
Of course, Mudora needs Angels to be beefy (Fairies are so 2003...). A few fairies to take note of:
-Airknight Parshath: The fairy we all love to hate, Parshath has made an impression on anyone who has ever played in a serious tournament. Trample and card drawing are two very rare abilities, and Airknight conveniently comes packaged with both. And would you look at that...him and Mudora are old college buddies!
-Shining Angel: Long regaled as the geek among the Elemental Searchers (yup, even below Flying Kamikiri #1), Bob doesn't do much but thin. But White Magical Hat, D.D. Warrior Lady, and The Forgiving Maiden used to hang out with him, and he tends to call on them an awful lot lately.
-Kelbek: Kelbek and Mudora (apart from both sporting a pair of rather unwieldy names) are both 1500/1800 EARTH/Angels. Apparently they are drinking buddies and hang around the ancient Egyptian pubs together. But don't worry, they're responsible. They always stick together, and like to lay the beats on overzealous opponents.
-The Forgiving Maiden: She's a nun, she's got DEF, and she's about the only decent fairy outside of the above named that are out in english (Shinato and Manju not withstanding). The pickings start getting a little slim after the top 4, and she barely scrapes in because of her nice DEF.
-Winged Kuriboh: The kid of the group. He's not very good. In fact, he's downright bad. So why is he in here? Well, because we don't have Marshmellow, duh!
Angel Wings
Monsters: 18
3 Airknight Parshath
3 Mudora
3 Kelbek
1 Breaker the Magical Warrior
1 D.D. Warrior Lady
2 Shining Angel
1 The Forgiving Maiden
1 Exiled Force
1 White Magical Hat
1 Sangan
1 Winged Kuriboh
Spells: 17
1 Dark Hole
1 Heavy Storm
1 Swords of Revealing Light
1 Nobleman of Crossout
1 Creature Swap
1 Brain Control
3 Smashing Ground
1 Scapegoat
3 Enemy Controller
1 Book of Moon
1 Mystical Space Typhoon
1 Premature Burial
1 Snatch Steal
Traps: 5
1 Torrential Tribute
3 Royal Decree
1 Call of the Haunted
Mudora has friends. And he doesn't like it when people pick on them. Kelbek is a great first turn set (provided LV2 or Drillroid doesn't smell his poor butt), and punishes overly aggresive play. The White Magical Hat is in there (so lonely...) merely as searchablity for Bob and for a bit of disruption. I chose a more aggresive Spell/Trap lineup than I usually would, but only because Mudora doesn't like Widespread Ruin and the like...he prefers the more Concentrated Ruin that comes from beating face with a 2100+ ATK monster. The Enemey Controllers take the place of the usual Sakuretsus, as they save your Parshaths from the evil that is Cyber Dragon. Mudora is without a doubt the strongest level 4 monster in the game right now in terms of ATK. He can take out or tie with every playable level 4 or lower monster after only 4 Angels take the dive. The problem is the derth of good Angels in the current game. If only we had Skelangel...
Okay, so that's not what heaven really looks like (or does it...), but Mudora is about the clossest thing any of us are ever going to get to heaven while playing this game. He starts out modest enough, with a paltry 1500 ATK and a decent 1800 DEF. Then one of his buddies dies, he gets a little angry and jumps to 1700 ATK. Then another one dies and he buffs up to 1900. A few battles later and he's straight up p1$$3|). Bosting an incredible 2500 ATK after 5 of his comrades have been wipped off the face of the planet, he can take down just about any critter through battle that he wants.
Of course, Mudora needs Angels to be beefy (Fairies are so 2003...). A few fairies to take note of:
-Airknight Parshath: The fairy we all love to hate, Parshath has made an impression on anyone who has ever played in a serious tournament. Trample and card drawing are two very rare abilities, and Airknight conveniently comes packaged with both. And would you look at that...him and Mudora are old college buddies!
-Shining Angel: Long regaled as the geek among the Elemental Searchers (yup, even below Flying Kamikiri #1), Bob doesn't do much but thin. But White Magical Hat, D.D. Warrior Lady, and The Forgiving Maiden used to hang out with him, and he tends to call on them an awful lot lately.
-Kelbek: Kelbek and Mudora (apart from both sporting a pair of rather unwieldy names) are both 1500/1800 EARTH/Angels. Apparently they are drinking buddies and hang around the ancient Egyptian pubs together. But don't worry, they're responsible. They always stick together, and like to lay the beats on overzealous opponents.
-The Forgiving Maiden: She's a nun, she's got DEF, and she's about the only decent fairy outside of the above named that are out in english (Shinato and Manju not withstanding). The pickings start getting a little slim after the top 4, and she barely scrapes in because of her nice DEF.
-Winged Kuriboh: The kid of the group. He's not very good. In fact, he's downright bad. So why is he in here? Well, because we don't have Marshmellow, duh!
Angel Wings
Monsters: 18
3 Airknight Parshath
3 Mudora
3 Kelbek
1 Breaker the Magical Warrior
1 D.D. Warrior Lady
2 Shining Angel
1 The Forgiving Maiden
1 Exiled Force
1 White Magical Hat
1 Sangan
1 Winged Kuriboh
Spells: 17
1 Dark Hole
1 Heavy Storm
1 Swords of Revealing Light
1 Nobleman of Crossout
1 Creature Swap
1 Brain Control
3 Smashing Ground
1 Scapegoat
3 Enemy Controller
1 Book of Moon
1 Mystical Space Typhoon
1 Premature Burial
1 Snatch Steal
Traps: 5
1 Torrential Tribute
3 Royal Decree
1 Call of the Haunted
Mudora has friends. And he doesn't like it when people pick on them. Kelbek is a great first turn set (provided LV2 or Drillroid doesn't smell his poor butt), and punishes overly aggresive play. The White Magical Hat is in there (so lonely...) merely as searchablity for Bob and for a bit of disruption. I chose a more aggresive Spell/Trap lineup than I usually would, but only because Mudora doesn't like Widespread Ruin and the like...he prefers the more Concentrated Ruin that comes from beating face with a 2100+ ATK monster. The Enemey Controllers take the place of the usual Sakuretsus, as they save your Parshaths from the evil that is Cyber Dragon. Mudora is without a doubt the strongest level 4 monster in the game right now in terms of ATK. He can take out or tie with every playable level 4 or lower monster after only 4 Angels take the dive. The problem is the derth of good Angels in the current game. If only we had Skelangel...