Anti-Elite

DaAmazing1

43616e20796f75206865
Here's my next modern DC deck:
16 AGL
12 Parademons
4 Dr. light
4 STopkick
4 QField
4 Omega Beams
4 Hordes of Apocolipse
4 Millenium
4 Emerald Dawn


The concept behind this build is to take evens. Drop a parademon on 1.

On 2, drop either a 2 Parademons or 2 AGLs or any combination of the 2. I would prefer the 2 AGLS since on 2 the GLEE likes the Nort/chopping block & Kyle combo. With 2 AGLs you can stun both with no worries of getting anything removed.

On 3 try to drop Dr. Light, and bring back an AGL, try to stun as much as you can to try to limit the field for next turn.

On 4, depending on the size of your KO pile and your opponents field drop a crap load of ParaDemons or AGLs, stun everything then omega beams.

On 5, This turn I would boost Topkick out, get my army characters back. This turn GLEE can either drop a crapload of characters or only drop 1. Hopefully they only drop a 5 drop, but after you do omega beams they probably will try to boost out a huge field.

On 6, this turn drop as many agls as possible. Smash thier large drops and take out thier weenies next. Then omega beams.

Now, the issue is do I use the Parademons effect? I'm thinking yes against GLEE, no against SuperRobots, Quard?
 
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