Archfiend Help

potterfanxp123

New Member
Hey everyone, I'm new to the forum, so this is my first thread. I'm hoping for a bit of help on constructing my Archfiend Deck, because I've got a general idea I want to go with it.

SO, any ideas will be appreciated. I should make it known now that I don't have Dark Necrofear or Dark Ruler Ha Des, or cards like Mirror Force. So, here it goes:

Monsters: 22
Spear Cretin
Sangan
Flamvell Magician
Archfiend General x2
Vilepawn Archfiend x2
Infernalqueen Archfiend x2
Desrook Archfiend x2
Terrorking Archfiend x2
Archfiend Soldier x3
Mist Archfiend x3
Summoned Skull
Skull Archfiend of Lightning
Red Eyes B. Dragon

Spells: 14
Polymerization
Monster Reborn
Supremacy Berry
Pandemonium x2
The Puppet Magic of Dark Ruler x2
Falling Down x2
MST x2
Axe of Despair x3

Traps: 8
Magic Cylinder x2
Archfiend's Roar x2
Bottomless Trap Hole x2
Bark of Dark Ruler x2

Extra Deck: 2
Red Dragon Archfiend
B. Skull Dragon

A note about Infernalqueen Archfiend:
The controller of this card pays 500 Life Points during each of his/her Standby Phases (this is not optional). When this card is targeted by the effect of a card controlled by your opponent, when resolving the effect, roll a six-sided die. If the result is 2 or 5, negate the effect and destroy the opponent's card. As long as this card remains on the field, during each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points until the End Phase.

Her effect activates during each Standby Phase, including the opponents.

Side Deck: 12
Falling Down
Lightning Vortex
Forbidden Graveyard
Ultimate Offering
Burden of the Mighty
Ring of Defense
Shrink
Book of Moon
Spear Cretin
Mad Archfiend
Dark Tinker
Nightmare Archfiends

Any help/critiques/comments are helpful, thank you.
 
Edit 10/18/2010

I've added quite a few cards to the build recently, and hope that someone will help me figure out where the deck might be going wrong. I've had a few great matches with it, where I totally pwned my opponent, but haven't been able to defeat a Blackwing deck with it yet.
Extra Deck: 2
Red Dragon Archfiend
B. Skull Dragon

Monsters: 23
Summoned Skull
Red Eyes B. Dragon
Archfiend Soldier x3
Obelisk the Tormentor
Skull Archfiend of Lightning
King of the Swamp
Vilepawn Archfiend x2
Flare Resonator x2
Kuriboh x2
Infernalqueen Archfiend x2
Archfiend General x2
Terrorking Archfiend x2
Mist Archfiend x3

Traps: 11
Bark of Dark Ruler x1
Destruct Potion x2
Ultimate Offering x2
Archfiend's Roar x3
Hate Buster x3

Spells: 11
Polymerization
Vengeful Servant x2
Axe of Despair x3
Falling Down x3
Pandemonium x2

I did have Synchro Boost in for Pandemonium, but it never actually got used, so I took it out. Pandemonium, as of now, is strictly for pay negation with the additional search for Mist. I like Vengeful Servant, as it adds burn damage to an otherwise burnless deck, and gives my opponent's reason to pause if I take their Stardust Dragon or other high-level monster.

I added Hate Buster, and have found those to be extremely helpful for the deck, though with most of my Archfiend's being Lv. 4, since I don't have shadow tamer, it's almost completely useless, since I refuse to use Desrook. I can search the Vilepawn, but unless I put Synchro Boost back in, there's not much room for searching.

Any ideas/suggestions/critiques excepted. Thanks.
 
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