xxxVIPERxxx
New Member
Ok, I'm looking for a specific answer to this, so I may print it out and show my players. Everyone is disagreeing on how this would resolve...
Scenario:
Going into turn 5, Player A has laid his Resource, but missed the curve. So, he is going to play SuperMan<>Red during the Recruit step. Now, he still has out the 4 Drop SuperMan. Would Player A be able to Recruit Superman<>Red, then instantly pay 1 point of Endurance to make all SuperMan not Unique, and save his 4 Drop from getting KO'd???
I answered it as NO....Fact being Uniqueness is checked the instant he laid SuperMan<>Red on the field and it would not allow him time to pay 1 pt of Endurance to keep the 4 Drop one. It would be KO'd. I told them that they needed to have a Cadamus Labs at the time of Recruitment to be able to keep both.
My guys though, think that they would be able to pay and save both SuperMan for the turn.
Am I right or did I miss interpret the Uniqueness Rulings???
Thanx!
Ciao!!
Scenario:
Going into turn 5, Player A has laid his Resource, but missed the curve. So, he is going to play SuperMan<>Red during the Recruit step. Now, he still has out the 4 Drop SuperMan. Would Player A be able to Recruit Superman<>Red, then instantly pay 1 point of Endurance to make all SuperMan not Unique, and save his 4 Drop from getting KO'd???
I answered it as NO....Fact being Uniqueness is checked the instant he laid SuperMan<>Red on the field and it would not allow him time to pay 1 pt of Endurance to keep the 4 Drop one. It would be KO'd. I told them that they needed to have a Cadamus Labs at the time of Recruitment to be able to keep both.
My guys though, think that they would be able to pay and save both SuperMan for the turn.
Am I right or did I miss interpret the Uniqueness Rulings???
Thanx!
Ciao!!