It's interesting to see how much attention a thread on the banlist receives. The original banlist was created to deal with Chaos, more specifically, a stagnant metagame lacking any variety. While the purpose of the banlist may have been to keep competitive play fresh, it's debatable as to whether or not the banlist has solved any problems.
Net-decking still exists and the variety of competitive deck-types are still extremely narrow. Prior to the banlist, many of the same cards saw play at tournaments and strategies, just as they are today, were very similar, if not identical. In fact, the metagame always shifted to a dominant deck-type that didn't take very long for many copies to emerge.
With each new set, Konami/UDE create maybe 10 cards out of 50 that will be used at all, meaning 40 cards out of every set released is garbage. On top of that, rather than creating more unique effects to create opportunities for more unique strategies, there are cards that are created that simply replace older cards that serve the same purpose. Why release cards that make other cards obsolete AND reprint those obsolete cards within new and future sets?
Which brings me back to my point- the banlist is ineffective and serves only to perpetuate the sale of more cards and artificially inflate the demand for particular cards without any change in supply to those cards, thereby forcing all competitive players to pay more for their decks. Just look at Normal and Ritual monsters.
So here are a few proposals I would make to keep a wider variety of strategies in play, dilute the trend of net-decking, and ensure profits for UDE/Konami-
1. New official formats for tournament play. We've had draft and constructed forever. And only advanced constructed is nurtured. Introducing different banlists and/or slightly different rules for each official tournament would immediately make net-decking extremely difficult, if not impossible. Other new formats could include team dueling, which has become popular recently. Slightly different rules or even new rules altogether can apply to the different formats, and the biggest incentive to play in these tournaments? Bigger prizes.
2. New original cards. I'm tired of seeing set after set with card themes (e.g. Dark World) but a lack of support beyond the initial set introducing the theme. Toons haven't seen any new support in a while, nor have spirit or union. Instead of making cards designed to fit a particular deck, entirely original and versatile cards with multiple uses need to be released. And the focus should not be on whether or not an effect will create an unfair advantage, but that there are other equally effective cards to keep each other in check. In other words, for each effect created, there must be an equal or opposite effect made to counter it.
3. Errata effects to dilute their usability. This is a more retroactive approach that wouldn't be profitable but wouldn't cost UDE/Konami anything either. Instead of creating new original cards, all cards on the banlist could simply be edited to make the conditions of their use more difficult. Maybe something like adding to Monster Reborn "1 monster sent to the graveyard as a result of battle this turn" or to Change of Heart "Pay half your life points."
What other ideas would be better than the banlist to deal with the cookie cutter trend?
Net-decking still exists and the variety of competitive deck-types are still extremely narrow. Prior to the banlist, many of the same cards saw play at tournaments and strategies, just as they are today, were very similar, if not identical. In fact, the metagame always shifted to a dominant deck-type that didn't take very long for many copies to emerge.
With each new set, Konami/UDE create maybe 10 cards out of 50 that will be used at all, meaning 40 cards out of every set released is garbage. On top of that, rather than creating more unique effects to create opportunities for more unique strategies, there are cards that are created that simply replace older cards that serve the same purpose. Why release cards that make other cards obsolete AND reprint those obsolete cards within new and future sets?
Which brings me back to my point- the banlist is ineffective and serves only to perpetuate the sale of more cards and artificially inflate the demand for particular cards without any change in supply to those cards, thereby forcing all competitive players to pay more for their decks. Just look at Normal and Ritual monsters.
So here are a few proposals I would make to keep a wider variety of strategies in play, dilute the trend of net-decking, and ensure profits for UDE/Konami-
1. New official formats for tournament play. We've had draft and constructed forever. And only advanced constructed is nurtured. Introducing different banlists and/or slightly different rules for each official tournament would immediately make net-decking extremely difficult, if not impossible. Other new formats could include team dueling, which has become popular recently. Slightly different rules or even new rules altogether can apply to the different formats, and the biggest incentive to play in these tournaments? Bigger prizes.
2. New original cards. I'm tired of seeing set after set with card themes (e.g. Dark World) but a lack of support beyond the initial set introducing the theme. Toons haven't seen any new support in a while, nor have spirit or union. Instead of making cards designed to fit a particular deck, entirely original and versatile cards with multiple uses need to be released. And the focus should not be on whether or not an effect will create an unfair advantage, but that there are other equally effective cards to keep each other in check. In other words, for each effect created, there must be an equal or opposite effect made to counter it.
3. Errata effects to dilute their usability. This is a more retroactive approach that wouldn't be profitable but wouldn't cost UDE/Konami anything either. Instead of creating new original cards, all cards on the banlist could simply be edited to make the conditions of their use more difficult. Maybe something like adding to Monster Reborn "1 monster sent to the graveyard as a result of battle this turn" or to Change of Heart "Pay half your life points."
What other ideas would be better than the banlist to deal with the cookie cutter trend?