beatdown skill drain rate/fix

Ryshin

New Member
monsters tot 17
3x fusilier dragon
1x chainsaw insect
3x indomitable fighter lei lei
3x goblin atk force
3x goblin elite atk force
2x giant orc
2x berserk gorilla

spells tot 13
1x snatch steal
1x premature burial
1x mystical space typhoon
1x bait doll
3x cold wave
1x smashing ground
1x lighting vortex
1x mage power
1x swords of revealig light
1x graceful charity
1x pot of avarice

traps tot 12
3x skill drain
3x final atk order
2x magic drain
1x call of the hounted
1x torrential tribute
1x mirror force
1x dust tornado

tot 42

my intention is to always keep my monster in atk positio both with skill drain and final atk order (if they are together is better) and with cold wave and magic drain have a quite control on field and hand

any suggestions are fuse gold :)
 
get rid of:
-2 giant orc
-2 berserk gorilla

add majestic mech ohka and/or majestic mech goryu
add trap jammer or another chainsaw for more power
 
I think your relying to much on your skill drain. If it gets destroyed your monsters won't be of much use. Also I don't see any search engines like sangans or MOF's. You'll also be needing staples like breaker, spirit reaper (great defense), exiled, ... if not you'll be defenseless.
 
my intention is to create an about 10 turn from the beginning killig deck, so i don't need any defence my defence is attack i have six card too keep my monster in atk position (skill drain and final atk orders) and 6 card to elude opponent trap card, usually in a deck there are max 3 2400 monsters and i have 3 2800 and 1 2400 (and soon they will began 4, 1 more chainsaw insect and 2 ohka) so i will have a no matching powerfull atk force; i need suggestion about magic and trap cards to ensure me a fast victory and too always keep the monster with the higher atk on my side of the field...if i attack for 10 turn with a min 2000 atk points monster, my opponent will stop max 2 attaks with traps (usually a deck has 6-7 traps)1 with magic and others with monsters but i will continue add monsters on my side of the field that won't be destroyed in battle and of course i have traps and spells too... my intent is after the beginnig draw to draw 1 monster every 2 cards...which mean 15 cards...7 +2000atk monsters 4 traps and 4 spells
....i wanna be the light and dark nemesis!!
 
your win condition is skilldrain - you might consider at least side decking cat of ill omen and mask of restrict... the other card that helped my skill drain deck is mask of restrict... preventing tributing... your opponent cannot tribute to power up since you dont need to tribute to have high atk on the field
jinzo & royal decree are biggest concern - okha ,chainsaw will take care of jinzo but not decree...
 
And Final Attack Orders will not save your Berserk Gorilla against something like enemy controler. Not to mention, I've never liked the fact that he HAS to attack. What happens if you go against a Burn deck (still common), which usually will tech some combination of Gravity Bind/Messenger of Peace/Level Limit Area B? You will need some specific Side Decking. You also have a lot of Earth (and dark), you could use Spiritual Earth Art, Attack with one Goblin,send him, then attack with the one you just pulled out of the GY.

Or, if you put in the Majestic Mechs, (replacing your Gorilla, of course), you could add a Mystic Wok to get double duty off a card that's headed for the GY anyway. Just some thoughts. Too bad you can't sub your earths for some more lights and bring in Chaos Sorcerer.
 
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