Best use of Strike Ninja decks.

drzero7

New Member
Now, the "cost" of removing from play dark monsters is easy. I mean, there's SO MANY ways to fuel the graveyard with Darks. You can run Tomatos control, Apprentice, Giant Germ, D.D. Scout Plane, GK Spy, etc. etc. etc. And you can RftDD for game.

That's NOT the prob when I make my Strike Ninja deck. Well, it's effect is just "dodging" Yes, your monster is nill invincible, but you still take LP damage. If your foe got a Cyber Dragon, you can dodge it to save your monster, but you'll be eating 2100ATK every turn, and that's bad.

Yeah, you dodge for stall, but what should you use in a Ninja to counter back? Monarchs? (I used to put Chaos Sorcerer... but that's banned.) And with Spirit Reaper 1x per deck, it's harder to protect your LP when Ninja leaves the field. (I used to run 3x Reapers in my ninja deck)

And another thing, about the RftDD. There's not that many good high ATK monster Darks to Remove From play for RftDD win. Apprentice is weak as crap, there is Deko and Tomato, but those are 1400ATK. There used to be Chaos to solve that prob, but that's gone, so you have to use other means. I guess there's Jinzo and Ha Des... but they're not as good as the Monarchs. And none of the Monarchs are dark attribute. (I guess Jinzo is a semi-Mobius) There is Blowback, but it's not as consistant compared to Zaborg, and DMoC can be good but it can also be a dead card as well.
 
Seppuku

I think your problem is just that your build for your Strike Ninja deck might be constructed in a bad way.

My opinion is that a Dark Deck (Which is basically what a Strike Ninja deck is, with a twist), is really great for field presence, and should be exploited for technique.

The most obvious way to make this work is to have the right searching monsters (Gravekeeper's Spy and Peten the Dark Clown are among the best in my opinion), to generate field presence, then you use that presence to control the field through tributes. There's a savvy number of searchers you'll need to reall swarm the field, of which I cannot describe by themselves (it depends on the build). If

f done correctly, you can tribute them for the monsters you've listed. You might even throw in a Mobius (personally I just side 2), if you like. I also tech shrink or rush recklessly to give a Strike Ninja a hidden dagger. Strike Ninjas' only real purpose in my deck is to guarentee field presence, and stock up my "Removed From Play".

Also, Brain Control, Enemy Controller, and Treeborn Frog are some other answers to tributing. Now, a great tech for the deck in my opinion is Magical Merchant. It throws those darks into the graveyard, it activates Peten the Dark Clown, it throws out DMoC, etc. This really gives you some engine room for Strike Ninja, and obviously for Special Summoning from the Graveyard.

Hope this helps!
 
Another route you could go is Dark World/ Ninja. Make it about half darkworld then the rest could go into the ninja build. You use dark world lightning to discard the DW monsters then if they magically get owned by a sac armor, torrential tribute, etc., you could then drop a strike ninja as defense, thus being able to remove it. That will also fuel return as well.

But the more tested approach that Oceanus stated may work better. You could also throw in D.D. survivors to work along with RftDD
 
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