Cold Wave - PSV-EN062

Cold Wave
(Spell Card)
This card can only be activated at the beginning of your Main Phase 1. Until your next turn, neither player can activate nor set any spell or trap cards.

Let me tell you right now --- If you are a complete beginner and JUST started this game, get this card and start learning how to use it. If you are quite an advanced player and have been playing this game for a while and aren't using this card, shame on you, but i don't blame you. Personally, however, i think that Cold Wave is horribly underrated and needs to be used more. Cold Wave, however, takes a while to master. I use it, but still make very stupid mistakes with it, like using it at the wrong time, etc. Cold Wave is a good card for the following reasons:

Pros:
1. If you have a powerful monster on the field and your opponent has none and you use Cold Wave, the only way your opponent can kill your, lets say... The End of Anubis is by attacking it. However, they cannot activate any spell or trap cards to help them do that, thus, your The End of Anubis lives.

2. You just prepared your final assault on your opponent but they have a trap face down. You activate Cold Wave, summon... Marauding Captain? and with it summon a... Command Knight... Conveniently, you have The A. Forces on the field, so both of your monsters have an ATK of 2000. You actually also have a... Goblin Attack Force, who has an ATK of 3300, and your other two monsters have an ATK of 2200. You attack your opponent and win since they can't activate their, lets say, Mirror Force/sakuretsu/Waboku/etc.

3. You just swarmed the field on your opponent's turn by activating Call of the Haunted on Amazoness Tiger, Giant Rat'ing Amazoness Swords Woman, and on your turn you activate Cold Wave and summon Amazoness Paladin. Tiger is at 2300, Paladin at 2000, and Woman at 1500. You attack your opponent's... Magician of Faith and their LP, but dont win, yet. They got back Pot of Greed, then on their turn they draw Lightening Vortex. However, neither Pot of Greed not Lightening Vortex can save them thanks to Cold Wave. No traps can be set either. Your turn again, and voila! you win!

You can see by these scenarios why this card can be useful. However, no card comes without cons as well.

Cons:
1. You activate Cold Wave but your opponent chains Call of the Haunted to special summon Jinzo to the field. Now you are literally screwed. Your opponent just summoned Jinzo and you cant activate a single spell card to save you. And you have Smashing Ground in your hand too!

2. Activating Cold Wave when your opponent has a small hand or no hand, or has no set Spells or Traps is not really helping you out.

3. Not too good of a draw when you have a bunch of spells and traps with you.

This card also has a Procon, or a pro and a con, depending on how you look at it:

Procon:
1. Top Deck --- Can be good or bad, depending on what you and your opponent have. If your opponent would have won that next turn by equipping Don Zaloog with Mage Power, you just prevented it. Likewise, if your opponent drew another Don Zaloog instead, they can summon that instead and kill you anyway.

Cold Wave takes a long time to learn how to use uber efficiently, but i would definatly recommend playing with it and using it. It can save the duel for you, when used right. Kingpinopie introduced me to this card, and i loved it ever since. I only run one in my deck, since I'm still not too good at using it. There's some hidden, arcane secret to using it perfectly, and I'm yet to find it. There are duelists out there, and probably even on this forum that use it and have mastered it however. I only pray that they visit this post.

If you aren't going to Main Deck it, thats totally up to you, but at least Side Deck it. Or don't use it at all. Just remember --- it can save the duel for you. Just use it right ;)

Rating:
Traditional: 3/5 Stop Raigeki and Harpies' Feather Duster!!
Advanced: 3.87/5 Stop a whole bunch of game-breaking cards!!
Overall: 3.44/5

Situational Playing Rating:
5/5 When used properly. ^o^!!
1/5 When used wrong. '_';;
Overall: 3/5

Art:
3/5 Not too fond of the art, since I believe that Meteor of Destruction is more of a candidate to wipe out the dinos. Just my opinion, though.

Geez, this is almost like an article about Cold Wave '_';;? lol...

 
cold wave + mobius is a very icy combo too...(frost, cold, haha, funny) lol... ^_^ XD... i thought it was funny... ^_^ ok im done...

yeah, that is a pretty nice combo. that way you get rid of your opponent's m/t thats FD waiting for the ice to melt. nice one chaosruler! ^_^
 
Cold Wave is the perfect card for the finishing blow...I decked one in my water deck for that purpose, specifically for sealing the field for Levia Dragon's entrance muahaha...It's good, but it was a horrible draw at nearly every point in the game. As said above, its not a card that can just be splashed in any deck.
 
verry nice card indead im tring to make an wave control deck but havent been succesfull yet even in mastering the thing lol but hey Rome wasent build in a single day eh ^^
 
Geez, this is almost like an article about Cold Wave '_';;? lol...
Yeah, I like this kind of style and length for reviews, don't ask me why *ProducesSuchABigSmileFromEarToEarThatYouFearTheUpperPartOfMyHeadWillFallOff*
*PointsToOwnEssaysAboutCards*
*ObviouslyIsNotTheOnlyOneWithTooMuchFreeTime*

:D :D :D

The only "problem" is that when you write that much and concern that many possibilities, problems, solutions and combos of a card, you won't get a thread with more than half a dozen replies, generally. So I'll just say "Whoo-hoo, great post" and raise the question to which degree you can master this card, and to which degree this is and always will be a matter of luck.

As you (chaos general) have mentioned, there are possibilities of getting an edge over your opponent with this card (for example when your important continous traps and spells are already on the field; nice examples presented there), but also kick yourself in the butt (I wonder if you can do this in real :eek: ). It does not only depend on what you have on the field, but also on what your opponent has set in his M/T zone (and can be chained...normal spell card, remember?), so it is HAS SOMETHING TO DO WITH LUCK without doubt.

3 possibilities now: 1. just use it when you're safe which normally means "when you're already approaching victory") or 2. when you know your opponent's hand and set cards (which would need certain cards and thus a special deck built around or along with this card) or 3. risk kicking yourself into...you know :D
 
I love this card, it is great on the opening draw so that all your opponent can do is Set or Summon..... Then if you have a deck that can POUND THEM.... you do it.... also it is wonderful late game when you are finishing them off...

It does take some getting used to so that you arent using this card like a noob. And it is greatly complimented by Xing Zhen Hu .. if they are used correctly, your opponent will be anxious to use or set a S/T card in their next turn, and when they do you seal it with Xing Zhen Hu, then next turn, use another cold wave, and finish them off... ... oh ya.. this is a good card... Used with Mobius can be deadly, Breaker, or even with Gigantes.... Just be careful not to use it when you dont need it yet... It is more of a chess piece in the game of yugioh, where you have to set them up for it.


In a duelists hands that has experience with it..... 4.8 / 5
In anyone elses hands 1/5

Make sure you playtest this card and get used to it. It has a great effect, but like some monster/ S/T cards.... it can be brought out at the wrong time like End of Anubis with a Premature Burial in hand or Call of the Haunted face down..... not smart..... so make sure you know what you are doing if you are going to use this card..... Good review by the way Chaos General...
 
Strollymonster said:
This card begs for combining it with Anti-Spell Fragrance. Nothing like stalling your opponent for TWO turns.

Actually, I think it combines better with Xing Zhen Hu, but if used correctly i think that would be a pretty cool combo too.... the big downfall is that you would have to Set YOUR spells too.... and that could suck... hmmm.. how about combining Xing Zhen Hu and Anti-Spell Fragrance.... Now THAT would be deadly.... they have to set stuff before they can use it, and you just seal it up so they never get to use it..... mwaaahhahahahha.. i like it..
 
no, you don't, Penalty Game! only prevents activation of Spell and Trap cards, while Cold Wave prevents the setting or activation of Spell and Trap cards

-chaosruler
 
yes but its as close as u get to it. im actually trying the deck and its sick. drawing Cold Wave and going first. than penatly game and anti spell fragrance is killer. if u have a penalty game set and they have s/ts and u use it in draw phase, Waboku, goats etc is all they can chain really. Book of Moon, Enemy Controller, Mirror Force etc will be no worry for another turn, and not to mention it doesnt seal off your own s/t.
 
how bout anti spell fragrance and mobius and cold wave

set wave play fragrance they set thier s/t cold wave and then mobius

WHOOOOOOOOOOOt

-----

-----
 
my favorite use for cold wave is to protect flip effect monsters and any other monters from things like nobleman, tribute to the doomed. things like that. especially when I know I am running against some who main decks 2x NoC.
 
duelmaster019 said:
did anyone mention penatly game? if they have 4 cards in hand u can get the same effect

yes, but Penalty Game! needs a cost to activate... your opponent will {barely, never really, not often} have ONLY 4 cards in their hand. its quite rare now-a-days, or at least in my meta. and its effect lasts for only one turn, AND its a trap... though traps do have strengths that spells dont, and vice versa. (but personally, i like spells more)
 
chaos general said:
yes, but Penalty Game! needs a cost to activate... your opponent will {barely, never really, not often} have ONLY 4 cards in their hand. its quite rare now-a-days, or at least in my meta. and its effect lasts for only one turn, AND its a trap... though traps do have strengths that spells dont, and vice versa. (but personally, i like spells more)

it does not have a cost only an activation requirement. noted for clarification
 
Interesting twist

If I have an already active Ultimate Offering from my previous turn then I am pretty sure I can use it's effect to summon many monsters with impunity. Freedom from torrential tribute etc.

Swarm in Security!
 
Back
Top