Dark Necrofear questions

Raigekick

New Member
1) Does Dark Necrofear's effect works on either player's End Phase?

2) What is a die roll?

Netrep Card Registry states:
[tt]6. If "Dark Necrofear" attempts to equip itself to an Archfiend monster and the Archfiend die roll is successful, "Dark Necrofear" will be destroyed and sent to the Graveyard.[/tt]

3) After Necrofear is destroyed while being treated as a equip spell card, is his effect still active?
 
Raigekick said:
1) Does Dark Necrofear's effect works on either player's End Phase?

Yes.

2) What is a die roll?

"Die" is the singular of "dice". One die, two dice.

Netrep Card Registry states:
[tt]6. If "Dark Necrofear" attempts to equip itself to an Archfiend monster and the Archfiend die roll is successful, "Dark Necrofear" will be destroyed and sent to the Graveyard.[/tt]

3) After Necrofear is destroyed while being treated as a equip spell card, is his effect still active?

No, as it's negated. Also, it is ruled to only activate once per turn.
 
2) What is a die roll?

"Die" is the singular of "dice". One die, two dice.

What I ment was why do we need to roll a die?


Netrep Card Registry states:
[tt]6. If "Dark Necrofear" attempts to equip itself to an Archfiend monster and the Archfiend die roll is successful, "Dark Necrofear" will be destroyed and sent to the Graveyard.[/tt]

3) After Necrofear is destroyed while being treated as a equip spell card, is his effect still active?


No, as it's negated. Also, it is ruled to only activate once per turn.

Just to make sure, what your saying is that: if Necrofear is destroyed while being treated as a equip spell card, I cannot use his effect on the next End Phase or any End Phases after that.
 
Raigekick said:
1) Does Dark Necrofear's effect works on either player's End Phase?

Yes, it works during the End Phase of whatever turn it was destroyed.

2) What is a die roll?

What it is meaning is that you roll a die for the Archfiend monsters effects, most of the Archfiends have effects that say you can roll a die when a card targetting it is activated and if you roll specific numbers then it is negated and destroyed. That's what that is pertaining to.

Netrep Card Registry states:
[tt]6. If "Dark Necrofear" attempts to equip itself to an Archfiend monster and the Archfiend die roll is successful, "Dark Necrofear" will be destroyed and sent to the Graveyard.[/tt]

3) After Necrofear is destroyed while being treated as a equip spell card, is his effect still active?

Necrofear's effect can only activate once per turn. So if for instance activates in the End Phase and equips to Gearfried the Iron Knight, it would be destroyed by Gearfrieds effect and since it already activated that turn, it cannot activate and will not activate again, unless it's special summoned back onto the field from the graveyard and destroyed once again by battle or by an opponent's card effect. However if she is destroyed by an opponent's card effect while equipped to a monster at a later turn (destroyed by an opponent's Heavy Storm, MST, Dust Tornado, Harpies Feather Duster, etc.) then she will activate her effect again that End Phase and equip again. If the monster she's equipped to is destroyed, she will not activate because equip cards on monsters that are destroyed are simply sent to the graveyard, not destroyed.

I hope that helps some.
 
Also, I think I should add that I have heard from some people who play the Japanese game that the Japanese ruling on Dark Necrofear does not activate when it is destroyed as an Equip Spell Card. I'm not sure if this is true or not, but regardless of that, you should play by the English ruling until the ruling changes, if it does at all.
 
The answers you've been given are correct, but I don't think anyone anwered this: :?

2) What is a die roll?

Netrep Card Registry states:
6. If "Dark Necrofear" attempts to equip itself to an Archfiend monster and the Archfiend die roll is successful, "Dark Necrofear" will be destroyed and sent to the Graveyard.

The Die Roll that is mentioned in the Netrep Card Registry, refers to the Die roll that the Controller of an Archfiend monster makes when the Archfiend is the Target of a Spell or Trap card that specifically designates a target.

Quiller

Sometimes with these "Quotes", one has to think outside the box.
 
Okay I have a question of my own. On the card it says that it can only be special summoned by removing 3 Fiend monsters in the graveyard from play. However on the rulings of the card it mentions a ruling on Dark Necrofear being special summoned from the graveyard. If it can only be special summoned by removing the 3 fiends from play then how is it possible to special summon it from the graveyard. Or am I just reading too much into the rulings?
 
Dark Necrofear has to be Special Summoned *first* by removing 3 Fiend Types from the Graveyard. If it goes from the field to the Graveyard after having been properly summoned, you may Special Summon it from the Graveyard using cards that do so (Monster Reborn, Premature Burial, etc.) If Dark Necrofear was not properly summoned and was just put into the Graveyard by a discard or similar, it may not be Special Summoned from the Graveyard.
 
n00b said:
Also, I think I should add that I have heard from some people who play the Japanese game that the Japanese ruling on Dark Necrofear does not activate when it is destroyed as an Equip Spell Card. I'm not sure if this is true or not, but regardless of that, you should play by the English ruling until the ruling changes, if it does at all.

I've heard the same thing on occasions, but the current English rule is that if she is destroyed while being an equip spell she does return during the end phase of that turn to equip another monster.

Remember there are other rulings that are different as well. Here cards like Jinzo would negate the pay cost of Imperial Order, if you chose to keep IO out on the field in the current English game with Jinzo on the field, you would not be forced to pay the LP for it every standby phase. However in Japan, you do have to pay the 700 if Jinzo is on the field as it negates the effect, not pay cost. So of course, you would have to just either let it go to the graveyard by not paying for it, or just keep it on the field and pay for it.

As much as I hate to say it there are two distinct games for YGO in the world, there's Konami of Japan's way, and then there's UDE's way. Saddest thing is that UDE now controls the game in more parts of the world then Konami, when it used to be the other way around.

The fact that there are two different games with some rulings completely different is really heartbreaking.
 
I thought you still had to pay maintenance cost for Imperial Order with Jinzo on the field. Jinzo negates the effects of traps not the maintenance costs. I do agree that the rulings are often different, and unfortunately our rulings have a way of being swung like a giant pendulum every time we turn around. What I am truly trying to understand is if we most often get the cards so much later than Japan why can't we get cards with clearer instructions and rulings when they finally do get printed here? If something causes major problems then fix it with errata there and make our cards correctly the first time.
 
Maintenance costs do indeed still need to be paid even if something negates the effect. (Imperial Order with Jinzo, Messenger of Peace with Imperial Order, Archfiends with Skill Drain, etc.)
 
helpoemer316 said:
If the monster she's equipped to is destroyed, she will not activate because equip cards on monsters that are destroyed are simply sent to the graveyard, not destroyed.[/b]

Questionable. When Kevin answered the question, he did not give that answer, and did not say that they weren't destroyed. He said that they weren't destroyed by the OPPONENT.

n00b said:
Also, I think I should add that I have heard from some people who play the Japanese game that the Japanese ruling on Dark Necrofear does not activate when it is destroyed as an Equip Spell Card. I'm not sure if this is true or not, but regardless of that, you should play by the English ruling until the ruling changes, if it does at all.

I believe that it and the "Once per turn" rule in America were to stop the Gearfried loop. Dunno why they have two different ways.

Again, to be clear, the two rulings are mutually exclusive. You don't play by both.

helpoemer316 said:
As much as I hate to say it there are two distinct games for YGO in the world, there's Konami of Japan's way, and then there's UDE's way. Saddest thing is that UDE now controls the game in more parts of the world then Konami, when it used to be the other way around.

I can't believe that YOU actually said that. It's like, whoa. You need to talk to bishop, I think.

helpoemer316 said:
The fact that there are two different games with some rulings completely different is really heartbreaking.

Actually, the past two or three months have shown a "coming together" of rulings, as I see it.
 
Around where we've played, this has been the decisions on Dark Necrofear (based on the wordings on the card):

Dark Necrofear
This card can only be Special Summoned by removing 3 Fiend-Type monsters in your Graveyard from play. When this card is destroyed in battle or by your opponent's card effect, it is treated as an Equip Spell Card at the end of the turn. Equip 1 of your opponent's monsters with this card. As long as it is equipped with this card, you control the equipped monster.

a) If she is destroyed in battle, she comes back.
b) If her summoning is negated by Solemn Judgment or Horn of Heaven, she comes back (because both cards say to destroy the summoned monster if used for that purpose)
c) If she is already an equip card and is destroyed by say Mystical Space Typhoon, she comes back (because she is destroyed by your opponent's card effect and she is a monster when she hits the graveyard again so that part of the effect activates again).
d) If the monster she is equipped to is destroyed, she does not come back (because she was destroyed by our card's effect so to speak, namely, it not being there anymore).
e) If she was destroyed by an opponent's card effect while in the player's hand (though noone could find one off the top of our heads since the ones we could think of simply said "discard" or "send" to the graveyard), she'd come back.

Looking at the rulings, I didn't see anything to contradict those (unless I am really blind at the moment).

- Andrew
 
a) absolutely
b) Dark Necrofear could not come back if Solemn Judgment or Horn of Heaven destroyed it because they negate the summon. Thus it wasn't on the field to be destroyed, rather it was stopped before arrival, it can't be brought back with Monster Reborn either.
c) that is my understanding
d) also correct, though not destroyed but sent to graveyard due to lack of a monster to be equipped to.
e) I don't believe there are currently any cards that destroy those in hand.
 
b. If destroyed by Solemn Judgment, Dark Necrofear DOES come back. She was destroyed, which is the requirement for her effect. She may not be able to be Special Summoned, but she will activate her Equip effect. (For further precedent, look at Vampire Lord)
d. Again, terminology is going back and forth. She may be sent to the Graveyard or she may be destroyed. Regardless, it is not by an effect controlled by the opponent.
e. Chain Destruction.And yes, she would use her equip effect if destroyed in that way.
 
Hmmmmm, but Curse of Aging should affect only the monsters that were face-up when its effect was resolved. Other monsters that get to be face-up during the rest of the turn should be excluded.
 
I was looking at comparing "Curse of Aging"'s effect to that of "Shield & Sword", but S&S specifically says to exclude those monsters summoned after the activation of S&S. "Curse of Aging" doesn't say that so it leaves it open for debate.

- A
 
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