vt4075 said:When Dark Necrofear gets destoyed, can it take horus lvl6?
Horus lvl6 is unaffected by spell cards, does it include Dark Necrofear? it should, because it becomes an equip spell
please correct me
What equip are you thinking of that would effect Horus LV6 if it was destroyed? He is immune to Spell Cards, destroying a Big Bang Shot that is equipped to Horus LV6 would do nothing to Horus, nor Premature Burial. Call of the Haunted would destroy Horus LV6 if attached and destroyed but obviously that is not a spell card so it is a whole different situation.Jathro said:On a side note though, like masterwoo0 said, you can equip things to Horus, then destroy the equip to destroy Horus .
skey23 said:Who said "Call of the Haunted" would have no effect on "Horus LV 6"?
So if I "Snatch Steal" my opponent's "Horus LV6", it will remain on my opponent's side of the field, and they will gain the 1000 LPs each turn. Now, you're saying that if I "MST" my "Snatch Steal" "Horus LV6" will be destroyed? :drugged:Jathro said:I thought that even by equipping an equip spell card to Horus LV6 (even though it has no effect and it basically sits there equipped meaninglessly), you could destroy the equip and Horus would then be destroyed because of a game mechanic...
Am I wrong in my thinking?
That reminds me, Swartz, there is a brand new problem regarding Equip Cards that has popped up on the forums lately. A recent rulings revision and a couple of errats to cards like Dark Necrofear have created some confusion.Swartzstrom said:No, because Dark Necrofear says, 'It is treated as an Equip Magic Card at the end of the turn.'
Digital Jedi said:We've had to correct this several times, but it bears repeating here that Traps that transform into Equip Cards become Equip Traps Cards and Monster that transform into Equip Cards ALWAYS default to Equip Spell Cards.
So Horus is immune to the effects of Dark Necrofear, because, despite the errata to her text that says "... it is treated as an Equip Card ..." she is a Monster Card before this happens and monsters ALWAYS default to Spell.
As I stated earlier, Call of the Haunted is not a Equip Card, it is a Continuous Trap Card, with the effect of keeping the selected monster on the field as long as it is not removed.Tonylaudat said:What cards are now condisered to by Equip Trap Cards. I know that Blast with Chain is obvious, but would this new group include cards such as Call of the Haunted, and Nightmare Wheel, or would it just be cards that are identical to Equip Spell Cards, expect that they are traps.
Also, is this on www.yugioh-card.com, or any other website?
It would have to be an Trap Card that says in its text that it becomes an Equip Card after activation. Nightmare Wheel and Call of the Haunted don't qualify. They only continuously target a selected monster. Thats not a Game Mechanic like an Equip. That's part of the cards effect.Tonylaudat said:What cards are now condisered to by Equip Trap Cards. I know that Blast with Chain is obvious, but would this new group include cards such as Call of the Haunted, and Nightmare Wheel, or would it just be cards that are identical to Equip Spell Cards, expect that they are traps.
Also, is this on www.yugioh-card.com, or any other website?