`-Dark Realm-´ feat. EEN (First Try)

PC_Fisch

New Member
So, with the coming set Elemental Energy, i've built a Dark Realm Deck. I think it could become very annoying so just have a look and fix it.
Card texts below.

Special Summon: 1
1x Dark Necrofear

Highlevel: 4
3x Military God of Dark Realm - Silver*
1x War God of Dark Realm - Gold*

Lowlevel: 12
1x Breaker the Magical Warrior
1x D. D. Warrior Lady
1x Exiled Force
3x Berserk King of Dark Realm - Buron*
2x Hunter of Dark Realm - Brau*
2x Scout of Dark Realm - Scar*
2x Advanced Guard of Dark Realm - Bage*

Spells: 18
1x Swords of Revealing Light
1x Premature Burial
2x Enemy Controller
1x Smashing Ground
1x Noblemna Of Crossout
1x Lightning Vortex
1x Dark Hole
1x Snatch Steal
1x Heavy Storm
1x Mystical Space Typhoon
1x Book of Moon
1x Confiscation
1x Jar Of Avarice
2x Thunder of Dark Realm*
2x Continous Barrier Passage to Dark Realm*

Traps: 6
1x Torrential Tribute
1x Call of the Haunted
1x Transaction of Darkness*
2x Raigeki Break
1x Troops of Darkness*

Total: 41


Advanced Guard of Dark Realm - Bage
Dark/Demon/4/1600/1300
When this card is discard into Graveyard from your hand by effect of another card, special
summon this card onto the field.

Hunter of Dark Realm - Brau
Dark/Demon/3/1400/800
When this card is discard into Graveyard from your hand by effect of another card, draw
a card from your deck. When this card is discard by opponent's card effect, draw one
card additionally.
Rare

Berserk King of Dark Realm - Buron
Dark/Demon/4/1800/400
When this card do Battle Damage to your opponent, you may discard a card from your hand.
Rare

Military God of Dark Realm - Silver
Dark/Demon/5/2300/1400
When this card is discarded from your hand by effect of another card, special summon this
card to the field. When this card is discarded by effect of opponent's card, choose 2
cards in opponent's hand and put them onto the bottom of opponent's deck in any order.
Rare

War God of Dark Realm - Gold
Dark/Demon/5/2300/1400
When this card is discarded from your hand by effect of another card, special summon this
card to the field. When this card is discarded by effect of opponent's card, choose 2
cards on opponent's field and destroy them.
Super/Ultimate Rare

Scout of Dark Realm - Scar
Dark/Demon/2/500/500
When this card is destroy as a result of battle and sent to Graveyard, choose a monster
with [Dark Realm] in its name with level less than 4 from your deck and add it into
your hand.

Thunder of Dark Realm
Magic - Normal
Destroy a face-down card on the field. Afterward, discard a card from your hand.

Continuous Barrier Passage to Dark Realm
Magic - Quickplay
During the turn this card is activate, you cannot Summon, Reverse Summon, or Special
Summon. Choose a monster with [Dark Realm] in your Graveyard and special summon it.

Troops of Darkness
Trap - Normal
Choose 2 monster with [Dark Realm] in your Graveyard and add it onto your hand.

Transaction of Darkness
Trap - Normal
This card can only be activated by paying 1000 LP when your opponent activate a Normal
Magic card. The effect of that Magic card becomes "Discard 1 card randomly from your
opponent's hand".
 
He is also using the Japanese names for the Dark World monsters and cards. I gone up against this Deck a lot of times. Nothing says annoying and brutal when your opponent swarms the field with devastating monster effects with a simple Card Destruction.

Although, the problem I have with the Deck at the moment is that it does not take advantage of the Dark World monsters. Where is Morphing Jar? Are you using Raigeki Break to discard Dark World monsters in mind? If not, then you can move on from here, but if you have in mind that you can use cards that discard from your hand as costs to use the Dark World monsters Special Summon effect, costs will not work for them. Swords of Revealing Light you do not need, Premature Burial you COULD keep, but Dark Realm already has swarm ability and recursion with that Quick-Play Spell Card. I do not know what else goes in a Dark World Deck at this moment though. If you can, get a Morphing Jar and Card Destruction in there if they are not in the Deck yet.
 
Oh, that was the point where i wasn't sure...if i can't use their effect when i discard them for cost effects, then i'll kick the vortex and the 2 Raigeki Break's. I'll put in a Card Destrucion and a Morphing Jar.

Thx very much!!!
 
first off... Gold is better then silver for 2 reasons. One, your opponent won't always have 2 cards in their hand. Two, When a monster is discarded due to an opponent's card effect they probably have. in addition to a Don Zaloog, another Don Zaloog or reaper on the field.

Second. Raigeki Break, lighting vortex, and the like do not cause the effects of the dark world (realm) monsters to trigger (work)

Dark world monsters only trigger when discarded by a card EFFECT. Being discarded as a cost is much differant. If you want to dicards the dark realm monsters by a card effect use Card Destruction, Morphing Jar, or The Cheerful Coffin.
 
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