Dashing Like A Rat Out Of Hell

Jason_C

Banned
Tributes: 8
Destiny Hero - Dasher x3
Fusilier Dragon, the Dual-Mode Beast x2
Dark Ruler Ha Des
Ultimate Obedient Fiend
Dark Necrofear

Other Monsters: 12
Giant Rat x3
Giant Germ x3
Goblin Elite Attack Force x2
Protector of the Sanctuary
Earthbound Spirit
Griggle x2

Spells: 17
Creature Swap x2
Enemy Controller x2
Brain Control x2
Soul Exchange x2
Graceful Charity
Nobleman of Crossout
Heavy Storm
Mystical Space Typhoon
Giant Trunade
Premature Burial
Reasoning x3

Traps: 3
Meteorain x3
 
ALRIGHT THANKS FOR THE AWESOME ADVICE GUYS!!!

Haha. 21 views and no replies. But actually, I expected that reaction. I understand this deck is almost too strange to do anything with it. Allow me to explain a little:

The Rats provide field presence and food for my tributes. They let me summon Griggles which can be Creature Swapped over, or I can pull Protector to hold down the fort.

The Germs are tribute fodder and Necro-fodder, and help me thin my deck so I can get the combos I want. I need to get the extraneous monsters out of my deck so I can draw the ones I want when Dasher is in the grave.

Fusiliers are effective with Reasoning or can be summoned normally when I have a dead hand. They're also good to pull with Dasher.

UOF is there because nobody ever calls "10" on a Reasoning and he could at times be a nice splash with Dasher.

Necrofear is there because she should be. Deal with it. :p

Everything else is mainly dedicated to sacrificing my useless germs and rats and such so I can take their powerful monsters, then either tribute for Dasher or ... something else.

Meteorain just feels necessary. I don't want to power up my side of the field with tributes and such only to hit a Scapegoat.

With that said, this deck was actually crafted in the span of less than five minutes and has had no editing since then.
 
Not sure if Meteorrain is needed. I prefer Heated Heart over it. (Then again, it is chainable during battle phase)

And about Dasher, you can try discarding it rather then trying to summon it. (i.e. Card Destruction, Morphing Jar) And how about Reload. Activate that during draw phase, and then draw like 4-5 cards to hope that one of them is a high level monster that you want to special summon. (Rather then hoping that 1 draw is the monster)
 
If I get a chance to really playtest this, I'll try to make a decision about Meteorain versus Heated Heart. At the moment I can't really see either as being a clear victor - it's just going to come down to how often I find them useful.

Reload is an interesting idea, but I don't think it's needed. The thing is, I don't "hope" to special summon a high-level monster. I have the monsters in there, and when I draw them, they come out. But I guess there's enough jank in this deck that I could get some pretty bad hands at times.

-1 Meteorain
-1 Soul Exchange

+1 Card Destruction
+1 Reload

Thanks for the tips.
 
I'm struggling to find room for a Last Will, Card Destruction, Morphing Jar, and Metamorphosis. After all, Fusilier can Morph into so many things. And should your Ultimate Obedient Fiend not be able to attack, he Morphs quite well into Cyber End Dragon. And with the Brain Controls, Enemy Controllers and Creature Swaps, you could easily Morph an opponent's monster. Cyber Dragon = Dark Balter the Terrible.
 
I can understand Metamorphosis, but not sure about Last Will. There's isn't that great of a superb monster that you want to summon anyway. Most of his monsters that's non-tribute is for swapping. IMO, Last Will is about pulling like Cyber-Stein/Don/Lily/etc. of something that you can really punish your opponent quickly in that one turn. (I also use Hand of N for Last Will to get SPoN quickly, but that doesn't fit here of course) If you add Last Will here, at most, you'll be able to pull out a stall/wall monster.
 
i would take out the ultimate obidient fiend for a second ha des. ultimate obidient fiend is too hard to summon and use, ha des is much more flexible, kills monarchs (which is usualy the strongest monsters people run) and of course it negates flips, searches etc. the only thing it wont stop is a reeper but with only 1 floatling around now that wont be a problem
 
Jathro: By now you should know me better than that. ;) For every deck I build, I try to find a way to put Last Will in. I used to have 12 Last Wills, 3 for each of my 4 decks. I decided against it in this one for the reasons drzero7 mentioned. The truth is, there just isn't enough versatility in the low-level monster line-up of this deck to warrant a Last Will.

I hadn't thought of metamorphosis. With some consideration, I'm mixing it up a little:

-1 Reload
-1 Earthbound Spirit

+1 Morphing Jar
+1 Metamorphosis
+1 Spirit Reaper

Orville: I think you may have misunderstood the purpose of UOB. He is there to diversify my monster levels for Reasoning, provide Necro-food, and hold down the field when I need it. If I get a chance to hit with him, great. If I don't, there are plenty of other ways to use him. And now, as Jathro suggested, he can be morphed.
 
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