Deck Expansion: Zane Truesdale/Ryō Marufuji

qwert

New Member
To expand this guy's Deck, come up with a LIGHT-oriented card related to Cyber Dragons (flavorfully if not mechanically (no pun intended)), DARK-oriented card related to Cyberdarks, or lesser Dragon-Type monsters to serve as fodder for the Cyberdarks. Maybe a Different Dimension card or two too.

Cyberdark Armor
Equip Spell
Equip only to a "Cyberdark" Fusion Monster. The equipped monster gains 100 ATK for each Spell or Trap Card in its controller's Graveyard. By sending this face-up card to the Graveyard, the equipped monster isn't destroyed by a card effect.
 
dark cyber dragon
dark machine 2100 atk 1600 def
if there are no monsters on your side of the field and at least 1 monster on your opponents side of the field by removing 1 dark monster in your graveyard from play you can special this card from your graveyard.

dark proto dragon
dark machine 1100 atk 600 def
when this is in your deck or graveyard it's name is treated as cyber dragon and dark cyber dragon

dark cyber twin
dark cyber dragon + dark cyber dragon
dark machine 2800 atk 2000 def
this monster can attack twice per turn if this card would be destroyed by the effect off a spell card you can remove 1 dark monster in your graveyard from play to negate the activation and of effect of that card.

dark cyber end dragon
dark cyber dragon + dark cyber dragon + dark cyber dragon
dark machine 4000 atk 2800 def
when this monster attacks a defence position monster the difference between the atk and the def of the defending monster is dealt as damage to your opponents life points during the damage step only you can remove up to 2 dark monsters in your graveyard from play to increase the attack of this monster by 500 for each one.
 
Cyber Rejuvenation
Normal Spell
Your opponent draws 2 cards. Special Summon 1 "Cyber" "Dragon" monster from your Graveyard, ignoring any and all summoning conditions. That monster can't attack this turn, and its effects are negated until the End Phase.
 
Cybernetic Darkness
Continuous Trap
When an opponent’s monster declares an attack, you can send 1 card to the Graveyard that's equipped to a "Cyberdark" monster you control. Destroy the attacking monster.
 
Cyberdark Clutch
Level 2; Machine-Type; DARK; Effect/Tuner; 400/400
FLIP: Send 1 monster from your Deck to the Graveyard. After this card has been flipped face-up, when it is destroyed by battle and sent to the Graveyard, add 1 "Cyberdark Horn", "Cyberdark Edge" or "Cyberdark Keel" from your Deck to your hand.
 
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joining in..

System Reset
(Counter Trap)

Pay 500 Life points. You can only activate this card if there's a card on your side of the field that includes "Cyber" or "Cyberdark" in its card name. You can destroy (a) card(s) on the field equal to the amount of Monster cards on your side of the field that include "Cyber" or "Cyberdark" in their card name(s)

Cyber Curse
(Continuous Trap)

Each time a card that includes "Cyber" or "Cyberdark" in its card name on your side of the field is destroyed and sent to the graveyard, you can destroy one card on your opponent's side of the field.

I'll try to come up with more :p
 
Legacy's Equal
Normal Spell
Select and activate one of the following effects: For each Machine-Type LIGHT monster in your Graveyard, send 1 Machine-Type DARK monster in your Deck to the Graveyard. For each Machine-Type DARK monster in your Graveyard, send 1 Machine-Type LIGHT monster in your Deck to the Graveyard.

I know, I know the name needs work.
 
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