Gaia the Dragon Champion
(Compulsory Trigger) Champion of Demolition
Activates during each End Phase. Destroy all face-up Continuous Trap Cards on the field and inflict 1000 damage to both players for each of them.
Gaia the Fierce Knight
(Continuous) Full Battle Charge
During battle between a Warrior-Type monster you control and a Defence Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
Gamma the Magnet Warrior
(Compulsory Trigger) Electromagnetic Field – Gamma
Activates when a Spell or Trap Card is activated that targets 1 or more "Gamma the Magnet Warrior" on the field. Negate the activation and effect of that Spell or Trap Card and destroy it.
(Continuous) Magnet Charge
All "Magnet Warrior" and "Magna Warrior" monsters on the field gain 300 ATK and DEF.
Garnecia Elefantis
(Compulsory Trigger) Stomp
Activates when a Beast-Warrior-Type monster you control attacks a face-down Defence Position monster. Destroy that face-down monster immediately without flipping it face-up or applying damage calculation.
Gate Guardian
(Continuous) Ease of Combination – Gate Guardian
You can send any of "Kazejin", "Sanga of the Thunder" and "Suijin" from your hand to the Graveyard instead of Tributing them when you Special Summon "Gate Guardian".
(Continuous) Gate Seal Protection
While you control a face-up "Gate Guardian" (except your Deck Master), this Ability is active. Your opponent cannot activate any Spell or Trap Cards or the effects of Effect Monster Cards.
Gatling Dragon
(Ignition) Chaingun Annihilation
Select up to 3 cards your opponent controls. Toss a coin 3 times. If all 3 results are Heads, remove from play the selected cards. If all 3 results are Tails, remove from play 3 cards from the top of your Deck. This Ability can only be used once per turn during your End Phase.
Gear Golem the Moving Fortress
(Ignition) Charge Assault
Select 1 Machine-Type monster you control and pay Life Points equal to the original ATK of the selected monster. During this turn, the selected monster can attack your opponent directly. This Ability can only be used once per turn during your Main Phase.
Gearfried the Iron Knight
(Trigger) Booster-Proof Iron Shielder
Activate when an Equip Spell Card is activated. Pay 300 Life Points. Negate the activation and effect of that Equip Spell Card and destroy it.
Gearfried the Swordmaster
(Compulsory Trigger) Booster-Acceptor Naked Power
Activates when an Equip Spell Card is equipped to a monster you control. Destroy 1 monster on the field.
Gellenduo
(Continuous) Gellenduo Bestowed
Fairy-Type monsters you control gain 400 ATK and DEF, and can be treated as 2 Tribute monsters if they are Tributed to Tribute Summon a LIGHT monster. When you take any Effect Damage, destroy 1 Fairy-Type monster you control.
Gemini Elf
(Continuous) Sisters in Arms
All monsters you control that have the same name as another monster you control gain ATK and DEF equal to half of their original ATK and DEF.
Gemini Summoner
(Ignition) Gemini Reborn!
Pay 900 Life Points and select 1 Gemini monster in your Graveyard. Special Summon the selected monster; it gains 300 ATK and DEF while it remains face-up on the field. You can only use this Ability once per turn during your Main Phase.
Gene-Warped Warwolf
(Continuous) Lunar Ferocity
Discard 1 card at the start of your Draw Phase to make this Ability active this turn. All Beast-Warrior-Type monsters you control gain 500 ATK, and cannot be destroyed by battle if the monsters' ATK are equal.
Ghost Knight of Jackal
(Ignition) Call of the Haunter
Select 1 monster in your opponent's Graveyard that was destroyed by battle this turn, and pay Life Points equal to the original ATK of the selected monster. Special Summon the selected monster in face-up Attack Position. This Ability can only be used once per turn during your End Phase.
Giant Germ
(Trigger) Deck Virus Cannon
Activate when a DARK Fiend-Type monster inflicts Battle Damage to your opponent. Randomly discard 1 card. Send the top 2 cards of your opponent's Deck to the Graveyard.
Giant Soldier of Stone
(Continuous) Solid Defence
All EARTH monsters on the field gain 500 DEF.
Gilford the Legend
(Trigger) The Legend Sword
Activate when you Tribute Summon a Warrior-Type monster. Select 1 Equip Spell Card in your Graveyard. Equip the selected card to 1 Warrior-Type monster you control.
Gilford the Lightning
(Ignition) Anti-Monster
Send 3 cards you control to the Graveyard. Destroy all monsters your opponent controls. This Ability can only be used once per turn during your Main Phase.
Girochin Kuwagata
(Continuous) Infestation
All Insect-Type monsters on the field gain 350 ATK and DEF.
Gladiator Beast Gaiodiaz
(Ignition) Gladiator’s Assault!
Select 1 “Gladiator Beast” monster you control. Remove from play the selected card, and Special Summon 1 “Gladiator Beast” monster from your Deck whose Level is equal to or lower than the removed monster, ignoring the Summoning conditions. Shuffle your Deck afterwards. The Special Summoned monster is treated as if it was Special Summoned by the effect of a “Gladiator Beast” monster. This Ability can only be used once per turn during your Main Phase.
Gladiator Beast Gyzarus
(Ignition) Gladiator’s Assault!
Select 1 “Gladiator Beast” monster you control. Remove from play the selected card, and Special Summon 1 “Gladiator Beast” monster from your Deck whose Level is equal to or lower than the removed monster, ignoring the Summoning conditions. Shuffle your Deck afterwards. The Special Summoned monster is treated as if it was Special Summoned by the effect of a “Gladiator Beast” monster. This Ability can only be used once per turn during your Main Phase.
Gladiator Beast Heraklinos
(Ignition) Gladiator's Assault!
Select 1 "Gladiator Beast" monster you control. Remove from play the selected card, and Special Summon 1 "Gladiator Beast" monster from your Deck whose Level is equal to or lower than the removed monster, ignoring the Summoning conditions. Shuffle your Deck afterwards. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast" monster. This Ability can only be used once per turn during your Main Phase.
Gladiator Beast Octavius
(Continuous) Gladiator Kinship
When you use the effect of a "Gladiator Beast" monster to Special Summon 1 or more "Gladiator Beast" monsters from your Deck, ignore any restrictions on what "Gladiator Beast" monster(s) you can Special Summon.
Goblin Attack Force
(Continuous) Reckless Berserker
All monsters on the field whose DEF is equal to 0 gain 600 ATK. All monsters on the field whose DEF is equal to 0 are switched to Defence Position during the End Phase of a turn in which they attack.
Goddess of Whim
(Trigger) Flip Frenzy
Activate when a LIGHT Fairy-Type monster you control attacks. Toss a coin and call Heads or Tails. If you call it correctly, double the original ATK of the attacking monster you control, until the End Phase of your opponent's next turn; otherwise, randomly discard 1 card.
Goddess with the Third Eye
(Ignition) Fusion Vision
Discard 1 Spell Card. Send, from your hand or that you control, Fusion Material Monsters that are listed by a Fusion Monster Card to the Graveyard, and Fusion Summon that Fusion Monster from your Fusion Deck. This Ability can only be used during your Main Phase.
Goldd, Wu-Lord of Dark World
(Ignition) Dark World Destruction
Destroy 1 card your opponent controls. Then your opponent sees your hand and discards 1 card from your hand. That discarded card is treated as being discarded by your opponent's card effect. This Ability can only be used once per turn during your Main Phase 2 while you control "Yami".
Golden Homunculus
(Continuous) Alchemystery
All "Homunculus" and "Helios" monsters you control cannot be destroyed by the effects of your opponent's Spell or Trap Cards.
Goyo Guardian
(Ignition) Synchro Forced Recruitment
Select 1 monster in your opponent’s Graveyard that was destroyed by battle with a Synchro Monster you control this turn. Special Summon the selected monster in face-up Defence Position. This Ability can only be used once per turn during your End Phase.
Grandmaster of the Six Samurai
(Trap) Six Samurai Reinforcements
Tribute 1 "Six Samurai" monster and select up to 2 "Six Samurai" monsters in your Graveyard. Add the selected cards to your hand. The activation and effect of this Ability are treated as the activation and effect of a Trap Card.
Granmarg the Rock Monarch
(Trigger) Dismissal of Monarch – Expulsion
Activate when you Tribute Summon a monster. Select 1 face-down card on the field. Remove from play the selected card.
Grave Ohja
(Compulsory Trigger) Surprise Attack
Activates when a monster is flipped face-up. Inflict 100 damage to your opponent. If the flipped monster was Flip Summoned, inflict 400 damage to your opponent instead.
Gravekeeper's Chief
(Continuous) Dark Necrovalley
Pay 800 Life Points during a Standby Phase to make this Ability active this turn. You are considered to control "Necrovalley". Negate the effects of Spell, Trap and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
(Continuous) Reservation of the Assistance
You can only use a maximum of 4 of your 5 Spell & Trap Card Zones.
Great Dezard
(Continuous) Aid to Dezard
All "Great Dezard" in the Duel are downgraded to Level 4.
(Ignition) Heart of Dezard
Tribute 1 face-up "Great Dezard" that has destroyed at least 1 monster by battle. Special Summon 1 "Fushioh Richie" from your hand or your Deck, ignoring the Summoning conditions. ("Fushioh Richie" is considered to have been properly Special Summoned by its effect.) This Ability can only be used during your Main Phase.
Great Maju Garzett
(Ignition) Fiends' Last Stand
Double the original ATK of all DARK Fiend-Type monsters you control. All monsters you control are removed from play during the End Phase of this turn, and you cannot Summon or Set any monsters during your next turn. This Ability can only be used once per turn during your Main Phase.
Great Shogun Shien
(Trigger) Six Samurai Command
Activate when a monster your opponent controls attacks a "Six Samurai" monster you control. Discard 1 Spell or Trap Card. Negate that attack.
(Continuous) Strength of the Six Samurai
"Great Shogun Shien" and all "Six Samurai" monsters on the field gain 200 ATK and DEF.
Great Spirit
(Ignition) A Landslide
Select 1 face-up EARTH monster on the field; if you control the selected monster, discard 1 EARTH Monster Card; otherwise, discard 1 card. Switch the original ATK and DEF of the selected monster, while it remains face-up on the field. This Ability can only be used during your Main Phase.
Great White
(Continuous) Sushi's Revenge
All Fish-Type monsters on the field gain 300 ATK and DEF.
Green Baboon, Defender of the Forest
(Continuous) The Grand Forest
While "Forest" is face-up on the field, this Ability is active. "Forest" cannot be destroyed, and neither player can activate a new Field Spell Card. Beast-Type monsters you control gain 400 ATK and DEF.
Green Phantom King
(Continuous) Hyper Overgrowth
All Plant-Type monsters on the field gain 400 ATK and DEF.
(Compulsory Trigger) Leaf King's Wrath
Activates during each Standby Phase. Inflict 200 damage to your opponent for each face-up Plant-Type monster you control.
Greenkappa
(Ignition) Green Peace
Pay 900 Life Points and select 1 face-down Spell or Trap Card on the field. Destroy the selected card. This Ability can only be used during your Main Phase.
Grinder Golem
(Ignition) Death Grind
Discard 1 card and select 1 monster on the field. Destroy the selected monster and Special Summon 1 "Grinder Token" (Fiend / DARK / 1 Star / ATK 0 / DEF 0) in its place in the same battle position (but face-up). This Ability can only be used once per turn during your Main Phase.
Guardian Angel Joan
(Compulsory Trigger) Protection Charm of the Saint
Activates during the End Step of a battle in which a monster you control destroyed a monster by battle. Gain Life Points equal to half of the original ATK of the destroyed monster.
Guardian Ceal
(Continuous) Ceal Star Bow
All monsters on the field whose ATK is lower than or equal to 1000 can attack their opponent directly.
Guardian Grarl
(Continuous) Gravity Hold
The battle positions of all face-up monsters on the field cannot be changed manually.
Guardian of Order
(Continuous) Guardian of Order Rush
You can control more than 1 “Guardian of Order”.
(Ignition) The Holy Command
Discard 1 LIGHT monster. Special Summon 1 Level 7 or 8 Normal Monster from your hand. This Ability can only be used during your Main Phase.
Guardian Sphinx
(Trigger) Sphinx's Riddle
Activate when a monster your opponent controls attacks a monster you control. Pay 800 Life Points and randomly select 1 card in your opponent's hand. Call a type of card (Monster, Spell or Trap). See the selected card, and if you called it correctly, send the attacking monster to its owner's hand.
Gyakutenno Megami
(Continuous) Safeguard of the Angel
Decrease, by 500, the Battle Damage you take from an attack involving a monster you control whose ATK is lower than or equal to 1300.
(Compulsory Trigger) Champion of Demolition
Activates during each End Phase. Destroy all face-up Continuous Trap Cards on the field and inflict 1000 damage to both players for each of them.
Gaia the Fierce Knight
(Continuous) Full Battle Charge
During battle between a Warrior-Type monster you control and a Defence Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
Gamma the Magnet Warrior
(Compulsory Trigger) Electromagnetic Field – Gamma
Activates when a Spell or Trap Card is activated that targets 1 or more "Gamma the Magnet Warrior" on the field. Negate the activation and effect of that Spell or Trap Card and destroy it.
(Continuous) Magnet Charge
All "Magnet Warrior" and "Magna Warrior" monsters on the field gain 300 ATK and DEF.
Garnecia Elefantis
(Compulsory Trigger) Stomp
Activates when a Beast-Warrior-Type monster you control attacks a face-down Defence Position monster. Destroy that face-down monster immediately without flipping it face-up or applying damage calculation.
Gate Guardian
(Continuous) Ease of Combination – Gate Guardian
You can send any of "Kazejin", "Sanga of the Thunder" and "Suijin" from your hand to the Graveyard instead of Tributing them when you Special Summon "Gate Guardian".
(Continuous) Gate Seal Protection
While you control a face-up "Gate Guardian" (except your Deck Master), this Ability is active. Your opponent cannot activate any Spell or Trap Cards or the effects of Effect Monster Cards.
Gatling Dragon
(Ignition) Chaingun Annihilation
Select up to 3 cards your opponent controls. Toss a coin 3 times. If all 3 results are Heads, remove from play the selected cards. If all 3 results are Tails, remove from play 3 cards from the top of your Deck. This Ability can only be used once per turn during your End Phase.
Gear Golem the Moving Fortress
(Ignition) Charge Assault
Select 1 Machine-Type monster you control and pay Life Points equal to the original ATK of the selected monster. During this turn, the selected monster can attack your opponent directly. This Ability can only be used once per turn during your Main Phase.
Gearfried the Iron Knight
(Trigger) Booster-Proof Iron Shielder
Activate when an Equip Spell Card is activated. Pay 300 Life Points. Negate the activation and effect of that Equip Spell Card and destroy it.
Gearfried the Swordmaster
(Compulsory Trigger) Booster-Acceptor Naked Power
Activates when an Equip Spell Card is equipped to a monster you control. Destroy 1 monster on the field.
Gellenduo
(Continuous) Gellenduo Bestowed
Fairy-Type monsters you control gain 400 ATK and DEF, and can be treated as 2 Tribute monsters if they are Tributed to Tribute Summon a LIGHT monster. When you take any Effect Damage, destroy 1 Fairy-Type monster you control.
Gemini Elf
(Continuous) Sisters in Arms
All monsters you control that have the same name as another monster you control gain ATK and DEF equal to half of their original ATK and DEF.
Gemini Summoner
(Ignition) Gemini Reborn!
Pay 900 Life Points and select 1 Gemini monster in your Graveyard. Special Summon the selected monster; it gains 300 ATK and DEF while it remains face-up on the field. You can only use this Ability once per turn during your Main Phase.
Gene-Warped Warwolf
(Continuous) Lunar Ferocity
Discard 1 card at the start of your Draw Phase to make this Ability active this turn. All Beast-Warrior-Type monsters you control gain 500 ATK, and cannot be destroyed by battle if the monsters' ATK are equal.
Ghost Knight of Jackal
(Ignition) Call of the Haunter
Select 1 monster in your opponent's Graveyard that was destroyed by battle this turn, and pay Life Points equal to the original ATK of the selected monster. Special Summon the selected monster in face-up Attack Position. This Ability can only be used once per turn during your End Phase.
Giant Germ
(Trigger) Deck Virus Cannon
Activate when a DARK Fiend-Type monster inflicts Battle Damage to your opponent. Randomly discard 1 card. Send the top 2 cards of your opponent's Deck to the Graveyard.
Giant Soldier of Stone
(Continuous) Solid Defence
All EARTH monsters on the field gain 500 DEF.
Gilford the Legend
(Trigger) The Legend Sword
Activate when you Tribute Summon a Warrior-Type monster. Select 1 Equip Spell Card in your Graveyard. Equip the selected card to 1 Warrior-Type monster you control.
Gilford the Lightning
(Ignition) Anti-Monster
Send 3 cards you control to the Graveyard. Destroy all monsters your opponent controls. This Ability can only be used once per turn during your Main Phase.
Girochin Kuwagata
(Continuous) Infestation
All Insect-Type monsters on the field gain 350 ATK and DEF.
Gladiator Beast Gaiodiaz
(Ignition) Gladiator’s Assault!
Select 1 “Gladiator Beast” monster you control. Remove from play the selected card, and Special Summon 1 “Gladiator Beast” monster from your Deck whose Level is equal to or lower than the removed monster, ignoring the Summoning conditions. Shuffle your Deck afterwards. The Special Summoned monster is treated as if it was Special Summoned by the effect of a “Gladiator Beast” monster. This Ability can only be used once per turn during your Main Phase.
Gladiator Beast Gyzarus
(Ignition) Gladiator’s Assault!
Select 1 “Gladiator Beast” monster you control. Remove from play the selected card, and Special Summon 1 “Gladiator Beast” monster from your Deck whose Level is equal to or lower than the removed monster, ignoring the Summoning conditions. Shuffle your Deck afterwards. The Special Summoned monster is treated as if it was Special Summoned by the effect of a “Gladiator Beast” monster. This Ability can only be used once per turn during your Main Phase.
Gladiator Beast Heraklinos
(Ignition) Gladiator's Assault!
Select 1 "Gladiator Beast" monster you control. Remove from play the selected card, and Special Summon 1 "Gladiator Beast" monster from your Deck whose Level is equal to or lower than the removed monster, ignoring the Summoning conditions. Shuffle your Deck afterwards. The Special Summoned monster is treated as if it was Special Summoned by the effect of a "Gladiator Beast" monster. This Ability can only be used once per turn during your Main Phase.
Gladiator Beast Octavius
(Continuous) Gladiator Kinship
When you use the effect of a "Gladiator Beast" monster to Special Summon 1 or more "Gladiator Beast" monsters from your Deck, ignore any restrictions on what "Gladiator Beast" monster(s) you can Special Summon.
Goblin Attack Force
(Continuous) Reckless Berserker
All monsters on the field whose DEF is equal to 0 gain 600 ATK. All monsters on the field whose DEF is equal to 0 are switched to Defence Position during the End Phase of a turn in which they attack.
Goddess of Whim
(Trigger) Flip Frenzy
Activate when a LIGHT Fairy-Type monster you control attacks. Toss a coin and call Heads or Tails. If you call it correctly, double the original ATK of the attacking monster you control, until the End Phase of your opponent's next turn; otherwise, randomly discard 1 card.
Goddess with the Third Eye
(Ignition) Fusion Vision
Discard 1 Spell Card. Send, from your hand or that you control, Fusion Material Monsters that are listed by a Fusion Monster Card to the Graveyard, and Fusion Summon that Fusion Monster from your Fusion Deck. This Ability can only be used during your Main Phase.
Goldd, Wu-Lord of Dark World
(Ignition) Dark World Destruction
Destroy 1 card your opponent controls. Then your opponent sees your hand and discards 1 card from your hand. That discarded card is treated as being discarded by your opponent's card effect. This Ability can only be used once per turn during your Main Phase 2 while you control "Yami".
Golden Homunculus
(Continuous) Alchemystery
All "Homunculus" and "Helios" monsters you control cannot be destroyed by the effects of your opponent's Spell or Trap Cards.
Goyo Guardian
(Ignition) Synchro Forced Recruitment
Select 1 monster in your opponent’s Graveyard that was destroyed by battle with a Synchro Monster you control this turn. Special Summon the selected monster in face-up Defence Position. This Ability can only be used once per turn during your End Phase.
Grandmaster of the Six Samurai
(Trap) Six Samurai Reinforcements
Tribute 1 "Six Samurai" monster and select up to 2 "Six Samurai" monsters in your Graveyard. Add the selected cards to your hand. The activation and effect of this Ability are treated as the activation and effect of a Trap Card.
Granmarg the Rock Monarch
(Trigger) Dismissal of Monarch – Expulsion
Activate when you Tribute Summon a monster. Select 1 face-down card on the field. Remove from play the selected card.
Grave Ohja
(Compulsory Trigger) Surprise Attack
Activates when a monster is flipped face-up. Inflict 100 damage to your opponent. If the flipped monster was Flip Summoned, inflict 400 damage to your opponent instead.
Gravekeeper's Chief
(Continuous) Dark Necrovalley
Pay 800 Life Points during a Standby Phase to make this Ability active this turn. You are considered to control "Necrovalley". Negate the effects of Spell, Trap and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
(Continuous) Reservation of the Assistance
You can only use a maximum of 4 of your 5 Spell & Trap Card Zones.
Great Dezard
(Continuous) Aid to Dezard
All "Great Dezard" in the Duel are downgraded to Level 4.
(Ignition) Heart of Dezard
Tribute 1 face-up "Great Dezard" that has destroyed at least 1 monster by battle. Special Summon 1 "Fushioh Richie" from your hand or your Deck, ignoring the Summoning conditions. ("Fushioh Richie" is considered to have been properly Special Summoned by its effect.) This Ability can only be used during your Main Phase.
Great Maju Garzett
(Ignition) Fiends' Last Stand
Double the original ATK of all DARK Fiend-Type monsters you control. All monsters you control are removed from play during the End Phase of this turn, and you cannot Summon or Set any monsters during your next turn. This Ability can only be used once per turn during your Main Phase.
Great Shogun Shien
(Trigger) Six Samurai Command
Activate when a monster your opponent controls attacks a "Six Samurai" monster you control. Discard 1 Spell or Trap Card. Negate that attack.
(Continuous) Strength of the Six Samurai
"Great Shogun Shien" and all "Six Samurai" monsters on the field gain 200 ATK and DEF.
Great Spirit
(Ignition) A Landslide
Select 1 face-up EARTH monster on the field; if you control the selected monster, discard 1 EARTH Monster Card; otherwise, discard 1 card. Switch the original ATK and DEF of the selected monster, while it remains face-up on the field. This Ability can only be used during your Main Phase.
Great White
(Continuous) Sushi's Revenge
All Fish-Type monsters on the field gain 300 ATK and DEF.
Green Baboon, Defender of the Forest
(Continuous) The Grand Forest
While "Forest" is face-up on the field, this Ability is active. "Forest" cannot be destroyed, and neither player can activate a new Field Spell Card. Beast-Type monsters you control gain 400 ATK and DEF.
Green Phantom King
(Continuous) Hyper Overgrowth
All Plant-Type monsters on the field gain 400 ATK and DEF.
(Compulsory Trigger) Leaf King's Wrath
Activates during each Standby Phase. Inflict 200 damage to your opponent for each face-up Plant-Type monster you control.
Greenkappa
(Ignition) Green Peace
Pay 900 Life Points and select 1 face-down Spell or Trap Card on the field. Destroy the selected card. This Ability can only be used during your Main Phase.
Grinder Golem
(Ignition) Death Grind
Discard 1 card and select 1 monster on the field. Destroy the selected monster and Special Summon 1 "Grinder Token" (Fiend / DARK / 1 Star / ATK 0 / DEF 0) in its place in the same battle position (but face-up). This Ability can only be used once per turn during your Main Phase.
Guardian Angel Joan
(Compulsory Trigger) Protection Charm of the Saint
Activates during the End Step of a battle in which a monster you control destroyed a monster by battle. Gain Life Points equal to half of the original ATK of the destroyed monster.
Guardian Ceal
(Continuous) Ceal Star Bow
All monsters on the field whose ATK is lower than or equal to 1000 can attack their opponent directly.
Guardian Grarl
(Continuous) Gravity Hold
The battle positions of all face-up monsters on the field cannot be changed manually.
Guardian of Order
(Continuous) Guardian of Order Rush
You can control more than 1 “Guardian of Order”.
(Ignition) The Holy Command
Discard 1 LIGHT monster. Special Summon 1 Level 7 or 8 Normal Monster from your hand. This Ability can only be used during your Main Phase.
Guardian Sphinx
(Trigger) Sphinx's Riddle
Activate when a monster your opponent controls attacks a monster you control. Pay 800 Life Points and randomly select 1 card in your opponent's hand. Call a type of card (Monster, Spell or Trap). See the selected card, and if you called it correctly, send the attacking monster to its owner's hand.
Gyakutenno Megami
(Continuous) Safeguard of the Angel
Decrease, by 500, the Battle Damage you take from an attack involving a monster you control whose ATK is lower than or equal to 1300.
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