Deck Masters - J

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Maruno

Council of Heroes
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Jigen Bakudan
(Ignition) Pyro Bomb of Fate
Tribute 1 monster. Inflict damage to your opponent equal to half of the ATK of the Tributed monster. This Ability can only be used during your Standby Phase.



Jinzo
(Continuous) Complete Trap Restriction
At the start of a Draw Phase, send 1 Trap Card from your hand to the Graveyard to make this Ability active during this turn. Your opponent cannot activate any Trap Cards or the effects of Trap Cards. Negate the effects of all face-up Trap Cards your opponent controls.



Jinzo – Lord
(Continuous) Fitted Amplifier
The effects of all “Jinzo”s and “Jinzo – Lord”s on the field do not apply to their controllers.



Jirai Gumo
(Compulsory Trigger) Strength-Boosting Web Net
Activates when a monster you control attacks. Toss a coin and call Heads or Tails. If you call it correctly, the attacking monster gains 500 ATK until the End Step of that battle; otherwise, negate that attack.



Jowgen the Spiritualist
(Continuous) Restricted Access
Neither player can Special Summon.



Judge Man
(Spell) Death Sentence
Pay 2000 Life Points. Destroy all face-up monsters your opponent controls and inflict 500 damage to your opponent for each of those monsters. The activation and effect of this Ability are treated as the activation and effect of a Spell Card. This Ability can only be used once per turn during your Main Phase.



Judgment Dragon
(Trigger) Lightsworn Reckoning
Activate at the start of your End Phase. Negate the effects of all "Judgment Dragon"s, "Glorious Illusion"s and "Lightsworn" monsters you control that involve sending cards from the top of your Deck to the Graveyard, during this End Phase only. Remove from play the top 5 cards of your Deck. If you cannot, you lose the Duel.



Junk Warrior
(Trigger) Scrapheap Challenge
Activate when you Special Summon a monster (except by the effect of this Ability). Roll 1 six-sided die once. If the number rolled is 1 or 2, Special Summon as many monsters as possible from your Graveyard with the same Level as the number rolled. If the number rolled is 6, roll it again.
 
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