Deck Masters - K

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Maruno

Council of Heroes
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Kaibaman
(Ignition) Assistance to the Blue-Eyes White Dragon
Tribute 1 face-up "Kaibaman". Special Summon 1 "Blue-Eyes White Dragon" from your hand or your Deck. This Ability can only be used during your Main Phase.



Kaiser Glider
(Spell) Surrogate Soul Sacrifice
Discard 1 Spell Card and select 1 monster your opponent controls. During this turn, you can use the selected monster as a Tribute. Skip the Battle Phase of this turn. The activation and effect of this Ability are treated as the activation and effect of a Spell Card. This Ability can only be used once per turn during your Main Phase.



Kaiser Sea Horse
(Continuous) Kin Assistance – LIGHT
All LIGHT monsters in your hand are downgraded by 2 Levels.



Karate Man
(Trigger) Kamikaze Gene
Activate when a monster you control attacks. The original ATK and DEF of that monster are doubled. Any Battle Damage that monster inflicts to your opponent becomes 0. That monster is destroyed during the End Step of that battle.



Kazejin
(Continuous) Elemental Shielding
The effect of "Kazejin", "Sanga of the Thunder" and "Suijin" can be used up to once per turn.



Kinetic Soldier
(Compulsory Trigger) Charge Kinesis
Activates during the Damage Step of a battle involving a Level 3 or lower Machine-Type monster you control whose ATK is lower than or equal to 1000 and another monster. The monster you control gains 1000 ATK and DEF, until the end of that Damage Step.



King Dragun
(Continuous) Dragun's Bead
Face-up Dragon-Type monsters you control are not affected by your opponent's Spell or Trap Cards.
(Trigger) King Clearance
Activate when you activate a Spell or Trap Card, except during the Damage Step. Negate the activation and effect of that Spell or Trap Card and destroy it. Then Special Summon 1 Dragon-Type monster from your hand.



King of the Swamp
(Ignition) Fusion Replenish
Discard 1 card and select 1 "Polymerization" in your Graveyard. Add the selected card to your hand. This Ability can only be used once per turn during your Standby Phase.



King of Yamimakai
(Continuous) Dark Space Default
While there is no face-up Field Spell Card on the field, this Ability is active. You are considered to control "Yami". All Fiend and Spellcaster-Type monsters on the field gain 200 ATK and DEF. All Fairy-Type monsters on the field lose 200 ATK and DEF.



Koitsu
(Trigger) Aitsu Assistance
Activate during the Damage Step of a battle in which an "Aitsu" you control is involved. Discard 1 card. That "Aitsu" you control gains 2500 ATK and DEF, until the end of that Damage Step.



Koumori Dragon
(Ignition) Scorching Fire Stream
Discard 1 Dragon-Type monster. Inflict damage to your opponent equal to the Level of the discarded monster x 100. This Ability can only be used during your Main Phase.



Kuraz the Light Monarch
(Trigger) Dismissal of Monarch – Shatter
Activate when you Tribute Summon a monster. Select 2 cards on the field. Destroy the selected cards, and your opponent draws 2 cards.



Kuriboh
(Continuous) Kuriboh Return!
You can pay 1000 Life Points when your Deck Master is destroyed by battle to return it to its Deck Master position instead of sending it to the Graveyard.
(Trigger) Multiplicity
Activate when a monster your opponent controls attacks you directly while your Deck Master is in its Deck Master Position. Negate that attack, and put your Deck Master in Attack Position under your control.



Kycoo the Ghost Destroyer
(Trigger) Grave Annihilation
Activate during the End Step of a battle in which a monster you control inflicted 500 or more Battle Damage to your opponent. Select 1 card in your opponent's Graveyard. Remove from play the selected card.
 
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