Deck Masters - N

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Maruno

Council of Heroes
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Necro Gardna
(Trap) Gardna of Eden
Activate when a monster your opponent controls attacks. Remove from play 1 Monster Card in your Graveyard. Negate that attack and destroy the attacking monster. The activation and effect of this Ability are treated as the activation and effect of a Trap Card.



Necroface
(Continuous) The Second Cemetery
Any card that is removed from play is sent to the Graveyard instead. This Ability overrides any other effect and Ability.



Necrolancer the Timelord
(Continuous) Hyperbolic Continuum Continue
Each "Necrolancer the Timelord" and "Time Wizard" you control gains 1000 ATK and DEF, and cannot be destroyed by battle. (Damage calculation is applied normally.)
(Ignition) T.A.R.D.I.S. Capsule
Discard 1 card. Special Summon 1 "Necrolancer the Timelord" or "Time Wizard" from your Deck. Then shuffle your Deck. This Ability can only be used once per turn during your Main Phase.



Needle Burrower
(Compulsory Trigger) Sub-Skin Shocker
Activates when a monster you control destroys a monster by battle and sends it to the Graveyard. Inflict damage to your opponent equal to the Level of the destroyed monster x 100.



Needle Worm
(Ignition) Doom Needles
Skip your normal draw during your Draw Phase. Send the top 2 cards of your opponent's Deck to the Graveyard. This Ability can only be used once per turn at the start of your Draw Phase.



Neo-Parshath, the Sky Paladin
(Continuous) Sky Sanctuary
While there is no face-up Field Spell Card on the field, this Ability is active. You are considered to control "The Sanctuary in the Sky". Battle Damage to the controller of a Fairy-Type monster from a battle involving that Fairy-Type monster becomes 0.



Neo Aqua Madoor
(Ignition) Ice Wall
Discard 1 Trap Card. During this turn, any change to your Life Points becomes 0. This Ability can only be used once per turn at the start of a Draw Phase.



Neo the Magic Swordsman
(Spell) The Fighter Restoration Spell
Remove from play 1 Spell Card in your hand, and select 1 Monster Card in your Graveyard. Special Summon the selected monster in face-up Attack Position. The activation and effect of this Ability are treated as the activation and effect of a Spell Card. This Ability can only be used once per turn during your Main Phase.



Newdoria
(Trigger) Dragged Down Duo
Activate when a monster you control is destroyed by battle and sent to your Graveyard. Pay 600 Life Points and select 1 monster your opponent controls. Destroy the selected monster.



Nightmare Penguin
(Trigger) Big Wave, Bigger Wave
Activate when a WATER monster you control is destroyed by battle and sent to your Graveyard. Select 1 card on the field. Add the selected card to its owner's hand.
(Continuous) Great Flood
All WATER monsters you control gain 200 ATK.



Nobleman-Eater Bug
(Ignition) Sacrificial Slash
Discard 1 card and select 1 face-up monster on the field whose ATK is lower than or equal to 2000. Destroy the selected monster. This Ability can only be used twice per turn during your Main Phase.



Nova Summoner
(Continuous) Heaven's Light
While you control "The Sanctuary in the Sky", this Ability is active. All LIGHT Fairy-Type monsters you control gain 300 ATK and DEF. Each "Airknight Parshath" in your hand is downgraded by 1 Level.



Nurse Reficule the Fallen One
(Continuous) A Fallen Curse
While there are 5 or more Monster Cards in your Graveyard, this Ability is active. Any effect that increases your opponent's Life Points instead inflicts the same amount of damage to your opponent.



Nuvia the Wicked
(Continuous) Scale Down – Fiend
During your Standby Phase, pay 500 Life Points to make this Ability active during this turn. All Fiend-Type monsters in your hand, in your Deck and that you control are downgraded by 2 Levels.
 
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