Deck Masters - T

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Maruno

Council of Heroes
Staff member
Takriminos
(Continuous) Major Umi
While "Umi" is face-up on the field (except because of a Deck Master Ability), this Ability is active. All Fish, Sea Serpent, Thunder and Aqua-Type monsters you control gain 100 ATK and DEF.
(Continuous) Water Default
While there is no face-up Field Spell Card on the field, this Ability is active. You are considered to control "Umi". All Fish, Sea Serpent, Thunder and Aqua-Type monsters on the field gain 200 ATK and DEF. All Machine and Pyro-Type monsters on the field lose 200 ATK and DEF.



Terrorking Archfiend
(Continuous) Power of Archfiend
You are considered to control an Archfiend Monster Card only for the effects of "Falling Down" and "Terrorking Archfiend".



Teva
(Compulsory Trigger) Awe of Strength
Activates when you Tribute Summon a monster. Your opponent skips their next Battle Phase.



The Agent of Force – Mars
(Continuous) Power Boosting Agent
All "Agent" monsters on the field gain 600 ATK and DEF.



The Agent of Judgment – Saturn
(Ignition) Megamorpher
Select 1 monster on the field. The selected monster gains ATK equal to half of its original ATK. You cannot activate this Ability if there is a monster on the field that is affected by this Ability. This Ability can only be used during your Main Phase while your Life Points are lower than your opponent's Life Points.



The All-Seeing White Tiger
(Ignition) Prowler Reconnaissance
Select and activate 1 of the following effects:
  • Pick up and see the top card of your Deck, then return it to the top of your Deck.
  • Pick up and see the top card of your opponent's Deck, then return it to the top of your opponent's Deck.
  • See 1 random card in your opponent's hand.
  • Pick up and see 1 Set card your opponent controls, then return it to its original position.
This Ability can only be used once per turn during your Standby Phase.



The Creator
(Ignition) Originator of Life
Remove from play 1 Monster Card in your Graveyard. Special Summon 1 "Creator Token" (Thunder / LIGHT / 4 Stars / ATK 1500 / DEF 1500). That Token cannot be Tributed for a Tribute Summon. This Ability can only be used once per turn during your End Phase.



The End of Anubis
(Continuous) Dark Necrovalley
Pay 800 Life Points during a Standby Phase to make this Ability active this turn. You are considered to control "Necrovalley". Negate the effects of Spell, Trap and Monster Cards that affect a card(s) in the Graveyard. Neither player can remove from play cards in the Graveyard. All "Gravekeeper's" monsters gain 500 ATK and DEF.
(Continuous) Reservation of the Assistance
You can only use a maximum of 4 of your 5 Spell & Trap Card Zones.



The Fiend Megacyber
(Ignition) Call Out the Dark Troops
Special Summon 1 DARK Warrior-Type monster from your hand. This Ability can only be used during your Main Phase while your opponent controls at least 2 more monsters than you do.



The Last Warrior from Another Planet
(Trap) Battle Breaker
Activate when a monster your opponent controls attacks. Pay 700 Life Points and discard 1 Trap Card. Negate that attack and end your opponent's Battle Phase. The activation and effect of this Ability are treated as the activation and effect of a Trap Card.



The Legendary Fisherman
(Continuous) Water Spring Barrier
While "Umi" is face-up on the field, this Ability is active. WATER monsters you control are not affected by the effects of Spell Cards (except "Umi").



The Masked Beast
(Continuous) Mask of Power
All Ritual Monsters you control gain 600 ATK and DEF.



The Stern Mystic
(Ignition) Mystic Healing
Remove 2 Spell Counters from your Deck Master. Either player gains 1000 Life Points. This Ability can only be used during your Main Phase.
(Continuous) Spell Plus
Your Deck Master gains 1 Spell Counter when a Spell Card is activated. These Spell Counters are considered to be on the field.



The Tricky
(Spell) The Tricky’s Magic 4
Pay 2000 Life Points. Special Summon 4 “Tricky Token”s (Spellcaster / WIND / 5 Stars / ATK 2000 / DEF 1200). Those Tokens cannot attack or be Tributed until the end of your second turn after they are Summoned. This Ability can only be used during your Main Phase when your opponent controls 2 or more monsters and you control none.



The Trojan Horse
(Continuous) Kin Assistance – EARTH
All EARTH monsters in your hand are downgraded by 2 Levels.



The Wicked Avatar
(Continuous) Jashin – Avatar
While you control the 1 face-up monster on the field with the highest ATK, this Ability is active. The face-up monster with the highest ATK on the field is unaffected by the effects of Spell, Trap and Monster Cards, and it cannot be destroyed by battle.



The Wicked Dreadroot
(Continuous) Jashin – Dreadroot
The ATK of all monsters on the field is halved. During the Damage Step of a battle in which your monster is attacking, you can discard 2 cards to make that monster be unaffected by this Ability until the end of the Damage Step.



The Wicked Eraser
(Trigger) Jashin – Eraser
Activate once per turn. Select a number of cards on the field and pay 1000 Life Points x that number. Destroy the selected cards.



The Wicked Worm Beast
(Continuous) Evilness of Wicked Worms
Pay 500 Life Points during a Standby Phase to make this Ability active this turn. The effects of all face-up Effect Monsters on the field are negated. All face-up Effect Monsters on the field are considered to be Normal Monsters.



Theinen the Great Sphinx
(Continuous) Reservation of the Assistance
You can only use a maximum of 4 of your 5 Spell & Trap Card Zones.
(Continuous) The Pyramid of Light
You are considered to control "Pyramid of Light" only for the purposes of Special Summoning "Andro Sphinx" or "Sphinx Teleia" by their effects.



Thestalus the Firestorm Monarch
(Compulsory Trigger) Dismissal of Monarch – Scorcher
Activates when you Tribute Summon a monster. Randomly see 1 card in your opponent's hand. If it is a Monster Card, inflict damage to your opponent equal to the Level of that Monster Card x 200.



Thought Ruler Archfiend
(Continuous) Deck Master Extra
You can use the effect(s) of the monster chosen to be your Deck Master, in addition to your Deck Master’s Abilities. You can use those effects even when your Deck Master is in its Deck Master Position.
(Continuous) High-Power Psychic Field
Psychic-Type monsters you control gain 300 ATK and DEF, and are unaffected by the effects of your opponent’s Effect Monster Cards.



Thousand Dragon
(Ignition) Noxious Nostril Blast
Remove from play 1 Monster Card in your Graveyard and select 1 face-up monster your opponent controls. Destroy the selected monster. This Ability can only be used once per turn during your Main Phase.



Thousand-Eyes Restrict
(Continuous) Paralysis
The battle positions of all monsters cannot be changed manually. If your opponent controls 1 or 0 monsters, monsters you control can attack your opponent directly.



Thunder Dragon
(Ignition) Twin Force
Discard 1 Monster Card. Add, from your Deck to your hand, up to 2 Monster Cards with the same name as the discarded card. Shuffle your Deck afterwards. This Ability can only be used during your Main Phase.



Thunder Nyan Nyan
(Ignition) Drumroll of Thunder
Tribute 1 LIGHT Thunder-Type monster and select 1 card on the field. Destroy the selected card, and then put 1 Thunderscorch Counter in that space. While Thunderscorch Counter is in a space, that space cannot be used for another card. That Thunderscorch Counter is removed when a Field Spell Card is activated. This Ability can only be used during your Main Phase.



Time Wizard
(Ignition) Thousand Year Training
Pay 600 Life Points. Select and activate 1 of the following effects:
  • Tribute 1 "Baby Dragon". Special Summon 1 "Thousand Dragon" from your Fusion Deck.
  • Tribute 1 "Dark Magician". Special Summon 1 "Dark Sage" from your hand or your Deck, ignoring the Summoning conditions.
This Ability can only be used during your Main Phase.
(Ignition) Time Roulette
Toss a coin and call Heads or Tails. If you call it correctly, destroy all monsters your opponent controls; otherwise, take damage equal to half of the combined ATK of all face-up monsters you control. This Ability can only be used once per turn during your End Phase.



Toon Alligator
(Trigger) Snap Attak!
Activate once per turn when your opponent activates a Trap Card. Discard 1 card. Negate the activation and effect of that Trap Card and return it to its original position. That Trap Card cannot be activated again this turn.



Toon Cannon Soldier
(Ignition) Toon Big Blast Cannon
Discard 1 Toon monster. Inflict 1000 damage to your opponent. This Ability can only be used during your Main Phase.



Toon Dark Magician Girl
(Continuous) Toon Power!
All Toon monsters you control gain 200 ATK and DEF for each Toon monster on the field.



Toon Gemini Elf
(Compulsory Trigger) TCG Card Throwout
Activates when a Toon monster you control attacks your opponent directly. Send 1 card from the top of your opponent's Deck to the Graveyard.



Toon Goblin Attack Force
(Continuous) Toon Eagerness
Toon monsters you control can attack a monster in the same turn that they were Summoned.



Toon Masked Sorcerer
(Trigger) Toon Reinforcement
Activate when a Level 4 or lower Toon monster you control inflicts Battle Damage to your opponent. Add 1 "Toon" card or "Manga Ryu-Ran" from your Deck to your hand. Shuffle your Deck afterwards.



Toon Mermaid
(Continuous) Longevity of the Toon Hero
While you control a face-up "Toon World", this Ability is active. Attack Position Toon monsters you control cannot be destroyed by battle. (Damage calculation is applied normally.)
(Continuous) Toon Fee
You must pay an extra 300 Life Points to declare an attack with a Toon monster.



Toon Summoned Skull
(Continuous) Protective Toon Outline
While your Deck Master is in its Deck Master Position, this Ability is active. Toon monsters you control are unaffected by the effects of Spell, Trap or Effect Monster Cards. Neither player has to pay Life Points to attack with a Toon monster.
(Continuous) Toon Weapons Ban
All Toon monsters you control lose 1000 ATK and DEF.



Total Defense Shogun
(Trap) Total Defence Barrier
Activate once per turn when a monster attacks. Pay 1000 Life Points. Negate that attack and destroy the attacking monster. The activation and effect of this Ability are treated as the activation and effect of a Trap Card.



Trap Master
(Compulsory Trigger) Trap Bandit
Activates when a Continuous Trap Card is activated. Negate the activation and effect of that Continuous Trap Card and destroy it.
(Ignition) Trap Set Move
Pay 900 Life Points. Select 1 Trap Card from your Deck, show it to your opponent, and Set it. Shuffle your Deck afterwards. This Ability can only be used twice per turn during your Main Phase.



Tribe-Infecting Virus
(Trigger) Rapid Infecting Disease
Activate when your opponent Summons a monster. Discard 2 cards. Negate the Summon of that monster and destroy it.



Tri-Horned Dragon
(Continuous) Trio Dragon Intimidation
While you control 3 or more Dragon-Type monsters, this Ability is active. Your opponent skips their Battle Phase.



Tualatin
(Continuous) Element Restriction
Neither player can control 3 or more monsters with the same Attribute.



Twin-Headed Behemoth
(Ignition) Two-Way Blessing
Select 1 Normal Monster Card from either Graveyard; pay Life Points equal to the original ATK of the selected monster, and your opponent gains Life Points equal to the same amount. Special Summon the selected monster. This Ability can only be used once per turn during your End Phase.



Twin-Headed Thunder Dragon
(Continuous) Thunderstorm
All Thunder-Type monsters you control gain 600 ATK and DEF. Neither player can activate a Field Spell Card.



Twinheaded Beast
(Continuous) Super Assault – Beast Double Smash
Level 5 or higher Beast-Type monsters you control can attack up to twice during the same Battle Phase.



Two-Headed King Rex
(Continuous) Rex Left Head – Fossiled Trample
During battle between a Dinosaur-Type monster you control and a Defence Position monster whose DEF is lower than the ATK of the attacking monster, inflict the difference as Battle Damage to your opponent.
(Trigger) Rex Right Head – Fossiled Explosion
Activate when a Dinosaur-Type monster you control attacks your opponent directly. Select 1 card in your opponent's Graveyard. Remove from play the selected card.



Tyranno Infinity
(Continuous) Carnivorous Tendencies
All Dinosaur-Type monsters you control gain 400 ATK.
(Trigger) Total Extinction
Activate during the End Phase of a turn in which 1 or more Dinosaur-Type monsters you control destroyed a monster(s) by battle. Select 1 Dinosaur-Type monster in your Graveyard. Remove from play the selected card.



Tyrant Dragon
(Trigger) Tyranny of Aggression
Activate when a Dragon-Type monster you control destroys a monster by battle. If your opponent controls another monster, the Dragon-Type monster you control can attack once again in a row.
 
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