Des Wombat
EARTH/Beast/***
As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
ATK/1600
DEF/300
Rulings
-"Des Wombat" even protects you against damage from your own card effects, like "Dark Snake Syndrome" or "Ring of Destruction".
-"Des Wombat" even protects you against card effects where the damage is undecided at activation, like "Dice Jar".
-"Des Wombat" will protect you against the effect damage of "Graverobber".
-If your only "Des Wombat" is destroyed by "Judgment of Anubis" or "Ring of Destruction", it is no longer on the field so it will not protect you against the damage from these card effects.
-[Re: Power Bond] You can prevent the damage from "Power Bond" with "Des Wombat".
Today we take a gander at Josh Horn, playing the role of Des Wombat in the infamous Kickin' Kitty OTK Deck. First, there are three things you need to notice about Ye Olde Wombat. One, he's a Beast (Kitty says "I'm half way there"). Two, he's level 3 (Kitty says "I can pull this bad boy"). Three, he's EARTH (Radiant says "I make you big"). And, at 1600 ATK, he is the biggest thing you can pull with Construction Cat (sans any sort of boosting that Gyaku Gire Panda may recieve).
Most of the time, Dr. Wombat won't be used for his effect (especially in a Kitty Beatdown), but let's look at it anyway...hrm, burn negation...not bad. A level 3 monster that slips under the two most commonly played stall cards, has adequate ATK, prevents burn damage, AND is pullable by the Kat Kombo? That, ladies and gentleman, is one darn good creature. Out of the commonly played deck, this effect doesn't stop that much. Ring of Destruction, maybe Ceasefire or the odd Cannon Soldier, but that isn't the important thing. What IS important, is that this card allows Kitty Killa to go up against two strong deck types (Goat control with the Pandas, and Burn with the Wombats) without sideboarding. This not only can insure an easy game one win, but it can also free up space in the sideboard. With a limit of 15, you can use that space for stuff that you really need.
Oh, and he isn't that bad of an attacker on his own if he absolutley HAS to. He takes out Don, Sangan, battle Searchers, D.D. Warrior Lady, and goes mano-a-mano with Tribe, A beefy handed Blade Knight, and a counterless Breaker. Overall, I see him as a neccessary two-of at the very least in a Kitty deck, but I would go three just in case.
Traditional: it ain't broken here even in a Kitty deck/5
Advanced: 4.2/5 For a Killa Kitty OTK deck. It's a beatstick that Rescue Cat can pull, and is psuedo-neccessary if they have no goats and you're going for 8000 straight.
EARTH/Beast/***
As long as this card remains face-up on the field, any damage by a card effect to the controller of this card becomes 0.
ATK/1600
DEF/300
Rulings
-"Des Wombat" even protects you against damage from your own card effects, like "Dark Snake Syndrome" or "Ring of Destruction".
-"Des Wombat" even protects you against card effects where the damage is undecided at activation, like "Dice Jar".
-"Des Wombat" will protect you against the effect damage of "Graverobber".
-If your only "Des Wombat" is destroyed by "Judgment of Anubis" or "Ring of Destruction", it is no longer on the field so it will not protect you against the damage from these card effects.
-[Re: Power Bond] You can prevent the damage from "Power Bond" with "Des Wombat".
Today we take a gander at Josh Horn, playing the role of Des Wombat in the infamous Kickin' Kitty OTK Deck. First, there are three things you need to notice about Ye Olde Wombat. One, he's a Beast (Kitty says "I'm half way there"). Two, he's level 3 (Kitty says "I can pull this bad boy"). Three, he's EARTH (Radiant says "I make you big"). And, at 1600 ATK, he is the biggest thing you can pull with Construction Cat (sans any sort of boosting that Gyaku Gire Panda may recieve).
Most of the time, Dr. Wombat won't be used for his effect (especially in a Kitty Beatdown), but let's look at it anyway...hrm, burn negation...not bad. A level 3 monster that slips under the two most commonly played stall cards, has adequate ATK, prevents burn damage, AND is pullable by the Kat Kombo? That, ladies and gentleman, is one darn good creature. Out of the commonly played deck, this effect doesn't stop that much. Ring of Destruction, maybe Ceasefire or the odd Cannon Soldier, but that isn't the important thing. What IS important, is that this card allows Kitty Killa to go up against two strong deck types (Goat control with the Pandas, and Burn with the Wombats) without sideboarding. This not only can insure an easy game one win, but it can also free up space in the sideboard. With a limit of 15, you can use that space for stuff that you really need.
Oh, and he isn't that bad of an attacker on his own if he absolutley HAS to. He takes out Don, Sangan, battle Searchers, D.D. Warrior Lady, and goes mano-a-mano with Tribe, A beefy handed Blade Knight, and a counterless Breaker. Overall, I see him as a neccessary two-of at the very least in a Kitty deck, but I would go three just in case.
Traditional: it ain't broken here even in a Kitty deck/5
Advanced: 4.2/5 For a Killa Kitty OTK deck. It's a beatstick that Rescue Cat can pull, and is psuedo-neccessary if they have no goats and you're going for 8000 straight.