Dice Re-Roll Question

Dillie-O

Council of Heroes

Dice Re-Roll
Normal Trap

After this card is activated, for the rest of this turn you can negate 1 six-sided die roll and re-roll it.


This may seem a little silly, but here it is. Does dice re-roll give you a second chance and each card or effect that you roll a dice for that turn, or a second chance on EXACTLY ONE re-roll for that turn.

For instance, I have Darkbishop Archfiend and Terrorking Archfiend on the field and I activate Dice Re-roll during my opponents turn. They activate Change of Heart and target my Terrorking. I will get one roll from TerrorKing and one roll from Darkbishop in an attempt to negate CoH. Now with dice re-roll, do I get two more rolls (one for each failed attempt) or only one more re-roll?

Thanks in advance!
 
No, I think it's like Second Coin Toss:

LOD-083

As long as this card remains face-up on the field, you can negate the effects of a card requiring a coin toss once per turn and redo the coin toss.

Meaning, you can only negate the effect once during your turn and redo it. So for Dice Re-Roll, you can only negate one dice roll on that turn (say you activate Skull Dice and you get a 1 and you wanted a 6, so you activate Dice Re-roll and that will negate the 1 you just rolled, so you can have a new chance of getting a 6)

So for your instance, you can only re-roll 1 of your 2 failed attempts.
 
volvagia Lord said:
No, I think it's like Second Coin Toss:
Meaning, you can only negate the effect once during your turn and redo it. So for Dice Re-Roll, you can only negate one dice roll on that turn (say you activate Skull Dice and you get a 1 and you wanted a 6, so you activate Dice Re-roll and that will negate the 1 you just rolled, so you can have a new chance of getting a 6)

You roll the dice during the resolution of an effect so if you want to re-roll, you must activate Dice RE-Roll before rolling the dice and knowing the result.
 
I was figuring I could activate it at the beginning of my turn or at my opponents turn when I have a hunch something is going to happen since its effect lingers for the entire turn, sort of like Last Will. Too bad it isn't for all rolls that turn, might have to put in a couple trap revivals into the deck.
 
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