Experimental

Anything.

New Member
Since I love having fun making preposterous comboes for OTK's, I've come up with this. It doesn't work.

Warning: Highly experimental build. Has not been tested yet. Planning to remove several Spell Cards to add more stalling.

Deck Name: Experimental
Card Count: 40

Monster (6)
Magical Merchant
Oppressed People
Oppressed People
Oppressed People
Penguin Soldier
Penguin Soldier

Spell (28)
Card Destruction
Delta Attacker
Delta Attacker
Foolish Burial
Foolish Burial
Foolish Burial
Giant Trunade
Heavy Storm
Inferno Reckless Summon
Inferno Reckless Summon
Inferno Reckless Summon
Level Limit - Area B
Lightning Vortex
Magical Mallet
Magical Mallet
Monster Reborn
Shield and Sword
Shield and Sword
Shield and Sword
Swing of Memories
Symbols of Duty
Symbols of Duty
Terraforming
Toon Table of Contents
Toon Table of Contents
Toon Table of Contents
Wetlands
Wetlands

Trap (6)
Gravity Bind
Royal Decree
Royal Decree
Seven Tools of the Bandit
Waboku
Waboku

The concept is simple. Destroy your opponent with Oppressed People, a seemingly weak 1 Starred Water / Aqua type monster with impressive DEF stats for its level.

I want to use that DEF stat, and the astounding ability for level 1 monsters to gain immense power, the synergy from being a normal monster, plus the effect that Wetlands gives - a +1200 ATK boost to any (why look at that!) level 2 or lower Water / Aqua monsters.

With Shield and Sword and Wetlands out, Oppressed People gains 3200 ATK each, more than enough to wipe out a foe in one turn. The problem is 1) Getting all three on the field and 2) getting Shield and Sword + Wetlands.

Of course, at this point, it's wishful thinking.

If I were able to start a deck with only 6 cards, then great, but that's not the case. At this point, I can tell it won't work. That's where you come in. Help me fix this deck.

Cards to consider:
Emissary of the Afterlife
Sangan
Enchanting Fitting Room
Mother Grizzly
More Lightning Vortices

Maybe think about it later.
 
In paper it's kinda tough to think this will work, but well, it's worth giving a try, Magical merchant won't help much replace that with a Morphing jar because Magical most of the times will just give you 1 card,you should try to fit in 1-2 enchanting fitting rooms or side deck some reasonings, so when you have the cards you need in hand you can bring "easly" your monster to the field/graveyard, also rope of life could help (if the timing is correct)...but again I guess the deck as it stands will be having plenty of dead hands, hope i helped...in something, lol...hope you could do the same for my deck http://www.cogonline.net/forums//threads/51878
 
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