Field Spell Card: Game Mechanic Questions:

Raigekick

New Member
1) Can you set a Field Spell Card in one of your Spell/Trap Zone instead of the Field Zone?
2) Can you set a non Field Spell Card in your Field Zone?
3) Do you count the Field Spell Card for the Mage Power effect?
4) can you destroy set or active Field Spell Card with Heavy Storm?
 
More question:
1) Is this the correct Game Mechanics for Field Spell Card:

Assuming a Field Spell Card is active, and a new Field Spell Card is activated. On resolution, the new Field Spell Card will destroy the old Field Spell Card and its effect immediately activates.

I must know this because of the following scenarios:
1) If Magic Jammer is used to negate the activation of the new Field Spell Card, then the old Field Spell Card will not be destroyed.
2) If Tornado Wall is active and then the opponent activates his/her Umi Field Spell Card, then Tornado Wall will not be destroyed because Umi simply replaced another Umi and the field remained Umi.
 
Even if a new field card is set, the older one will be destroyed as there can only be one spell field card occupying that space.

If the activation of the new spell field card is negated, then the older one should remain.

When the new Umi takes place, the older one is DESTROYED and thus tornado wall will bite the dust, for my lack of better words at this moment.
 
mortals said:
Even if a new field card is set, the older one will be destroyed as there can only be one spell field card occupying that space.

If the activation of the new spell field card is negated, then the older one should remain.

When the new Umi takes place, the older one is DESTROYED and thus tornado wall will bite the dust, for my lack of better words at this moment.

It has been ruled recently that Tornado wall will remain. I, too, see it your way, but that's not how the ruling goes.
 
mortals said:
Even if a new field card is set, the older one will be destroyed as there can only be one spell field card occupying that space.
This is true only if the player who is setting the field card already have an active Field Spell Card.

Also, you may not set a Field Spell Card if you already have a set Field Spell Card.
 
Raigekick said:
This is true only if the player who is setting the field card already have an active Field Spell Card.

Also, you may not set a Field Spell Card if you already have a set Field Spell Card.
Source?

Note that the Field Card zone is considered a Spell/Trap zone. Not that it makes any difference in America.
 
Here is my source: UDEbot and UDE.


UDE said:
Field Spell Cards
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These cards are used to alter the conditions on the field and modify the Attack and Defense capabilities of monsters. They are placed in the Field Card Zone and are NOT included in the Spell & Trap Zone's 5-card limit. They may be placed face-down in the Field Card Zone, but will not be activated until flipped face-up.
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There can only be 1 active Field Spell Card on the field at any given time between both players. When a new Field Spell Card is activated, the previous active card is sent to the Graveyard. Also, if a Field Spell card is destroyed and there are no active Field Spell Card on the field, the field returns to the original state that it was at the beginning of the game.
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If a player's Field Spell Card is Set when an active Field Spell Card is destroyed, the Set card does not automatically activate. Field Spell Cards can only be activated by a player, but never during an opponent's turn.
 
Actually, I was referring to your statement that you can't set a field card when you already have a set field card.

And the "Field zone as spell zone" thing is like the "Normal Summon" thing: it seems to be different in America. See, in Japan, "Mage Power" stated that you count all cards in your "Magic and trap zones", but it still counted the field card even though it was not placed in the regular 5 zones.
 
Raijinili said:
Actually, I was referring to your statement that you can't set a field card when you already have a set field card.
OK.

Fact #1) Field Spell Cards are placed (activate or set) in Field Card Zone.
UDE said:
[Field Spell Card] are placed in the Field Card Zone and are NOT included in the Spell & Trap Zone's 5-card limit. They may be placed face-down in the Field Card Zone, but will not be activated until flipped face-up.
Fact #2) A new Field Spell Card can replace an old active Field Spell Card. It did not mention anything about sending a set Field Spell Card. :)
UDE said:
There can only be 1 active Field Spell Card on the field at any given time between both players. When a new Field Spell Card is activated, the previous active card is sent to the Graveyard. Also, if a Field Spell card is destroyed and there are no active Field Spell Card on the field, the field returns to the original state that it was at the beginning of the game.
Fact #3) You can set a Field Spell Card while your opponent has a Set or Active Field Spell Card.
UDE said:
[font=Arial, Helvetica, sans-serif]If a player's Field Spell Card is Set when an active Field Spell Card is destroyed, the Set card does not automatically activate.[/font]
Confusing Fact #4) You can destroy your controled Field Spell Card? Does this include Set Field Spell Card too? May be it does. I'm not sure now! :confused:

UDEBot said:
The new rulebook brings another clarification, this time about Field
Spell Cards. If you control a Field Spell Card, you can activate or Set
a new Field Spell, and destroy your own old one. This corrects the error
found in version 4.0 of the rulebook.
Raijinili said:
And the "Field zone as spell zone" thing is like the "Normal Summon" thing: it seems to be different in America. See, in Japan, "Mage Power" stated that you count all cards in your "Magic and trap zones", but it still counted the field card even though it was not placed in the regular 5 zones.
Here in America, "Mage Power" does count Field Spell Cards as a Spell/Trap card.
 
all 6 zones are counted.

field spell cards act just like normal spell cards, if all get destroyed, then they all get destroyed.

field vs. field = replace not destroyed.

Tornado wall vs. umi vs. umi = 1 umi being sent not destroyed.

field cards arnt that hard to figure out, its basically a spell card that affects the entire field as a hole sometimes including the graveyard.
 
If I have a face-down Field Spell Card, can I choose that as the target of the effect of "Trap Master" or "Reaper of the Cards" (if I didn't want to use their effect to destroy a Trap Card), even though I know it's a Spell Card?
 
Raigekick said:
OK.

Fact #1) Field Spell Cards are placed (activate or set) in Field Card Zone.

I knew that -_-

Fact #2) A new Field Spell Card can replace an old active Field Spell Card. It did not mention anything about sending a set Field Spell Card. :)

I know that -_-

Fact #3) You can set a Field Spell Card while your opponent has a Set or Active Field Spell Card.

I know that -_-

Confusing Fact #4) You can destroy your controled Field Spell Card? Does this include Set Field Spell Card too? May be it does. I'm not sure now! :confused:

I know that -_-

Here in America, "Mage Power" does count Field Spell Cards as a Spell/Trap card.

I know that -_-

But that's only because the card text in America counts all Spell/Trap cards, while the Japanese card counts cards in the Magic/Trap zone.

You know what, forget that. It's only relevent in the Japanese game and only seems to confuse you.

And you STILL haven't shown where it says you couldn't set a Field onto a set Field, which was the only thing I challenged.
 
Raijinili said:
And you STILL haven't shown where it says you couldn't set a Field onto a set Field, which was the only thing I challenged.
Look closely at my last post, it says:
Confusing Fact #4) You can destroy your controled Field Spell Card? Does this include Set Field Spell Card too? May be it does. I'm not sure now! :confused:

UDEBot is quoted to have said:
The new rulebook brings another clarification, this time about Field
Spell Cards. If you control a Field Spell Card, you can activate or Set
a new Field Spell, and destroy your own old one. This corrects the error
found in version 4.0 of the rulebook.
This shows that i am confused with the old version 4.0 and what Mr. Dan Scheidegger said. :confused:


What's your take on this? Can you destroy your own set Field Spell Card by setting a new one? Is that how it is ruled in Japan? I appreciate the help you can give. Also, include sources (preferably US official rule) so I can use it in my article.

Thanks :)
 
I need a clarification on this situation:

Player A has a Set Field Spell Card in his Field Card Zone.
Player A Sets a new Field Spell Card. The old Field Spell Card was destroyed and was sent to the Graveyard.

Is this legal? Can you set a Field Spell Card if you have one already set?
Please include sources if possible. Thanks.
 
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