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Digital Jedi

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So, what's the general consensus on this new payment power of Free? For those of you who may not have seen it, there are a few characters with this kind of effect:

Hourman III :vs_diamon Hourman
Time Machine

Recruit Cost: 5
Character Card: JSA
ATK 7/DEF 7
Flight/Range

Free :vs_arrow_ Hourman III gets +4 ATK / +4 DEF this attack, and each opponent gains 3 endurance. Use this power only once per turn.

Rarity: Uncommon

There all basically the same. They all appear to be +4/+4 modifiers on relatively standard drops with a "gain 3" clause if you use them. So who's used, abuse or refused this effect lately?
 
The Free effect has been around since X-men but it was mostly in the recovery phase so its kinda hard to 'abuse'.

The only hourman that I would abuse would be the 3-drop which is a 7/7 and pretty much allows you to clear your opponent's board. I don't mind giving them the lifepoints if I gain board presense. =)
 
i agree with mortals (just sounds funny:grin_jedi ) but yeah weren't those from x-men pay zero to use the effect and i'm not 100% sure but aren't there other cards that can stop payment effects and not the free one or is the free effect considered a payment effect
 
It defnitly payement effect. Anything with the arrow is a payment effect. So it's negatable/preventable, which appears to be the logic behind it.
 
Preventable, and chainable to. I like the idea, especially in the recovery phase. On the other hand, the Hourmen aren't that great, especially if you don't stun your opponent's entire board on your initiative. Then you have an underpowered character as a sitting duck.
 
I hated that, Personally after playing magic and knowing the whole cost thing and so on and so forth, something as simple as declaring to use the effect would have been more appropriate than go, "Ill pay 0, and try and use this effect" and then they go,"Denied!"

i mean, there are oviously other ways to make denial but why in that way?
 
Regardless, the free effects are useful but they have their drawbacks. Once per turn, sub-par stats and so forth.
 
Not necesarrily. If you can protect your characters, then you can of course use the Free powers and make full use of them. The goal is that if you actually work to protect your characters, then you will gain in the long run.

Lets look at Professor X from MXM. His Free effect can only be activated in the recovery phase. His stats are 7/8, which are standard but he needs to not be stunned as you enter the recovery phase to use his effect, which allows you to draw a card. You would have to use up your hand or resouce to protect from him an attack and then you can happily draw during the recovery. The same with Colossus. If you can prevent him from getting stunned, you go into turn 7 with an 15/15 (I think he was a 12/12) behemoth.

So it all depends on how you play them and how you play around them. =)
 
The thing with the ones in the recovery phase is to have them recovered before wrap up. There are plenty of tricks that do this. As for the new one that give 3/3 they don't show much promise. Their stats are subpar for their drops and their effect is once per turn. Most of the time they will battle with a lower drop and get stunned. Even if they use the effect a pump from your opponent cancels it out.
 
Seriously, what is your problem with constantly comparing VS and Yu-Gi-Oh! to Magic: The Gathering?!?!?!

If you don't like the game, then just don't play it. Its as simple as that.

The Free/Pay 0 Endurance thing is something in this game that is unique and lets the players think about how they want to use it. If you DO play the game and don't like the characters, there are others that you can look at and playtest with.

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blade146
The 3/3 is subpar, correct but in the right strategy, it doesn't really matter. JSA is huge when it comes to dealing with lower characters attacking up. This is evident with Mr. Terrific, T-Spheres and all the other increases they have. Even if you've used his effect once, hourman still has other boosts to his stats that will help. But like I said, you need to find the right strategy and synergy.
 
Hourman is great in sealed where there are less attack pumps floating around. He has a built in pump, which is great in sealed when you need a wall or need to guarantee a stun on an oposing huge character....

You guys need to keep in mind UDE adds effects that might not work great in constructed, but are incredible in sealed play.
 
The 3 drop and 4 drop Hourmen I would use but there are better 5 drops to pick in sealed. Except for maybe Maxwell Lord, despite his 10/10 buffness. =)

Getting the 3 drop, followed by a fate's tower and a couple of artifacts just makes your opponent a sad panda.
 
How did that help me find out how much denial the game has?

I asked a question. Oviously i dont know the answer and you do, but isntead you scream at me... ::Sigh::

and yes btw, i do play. But i havent played in a while, So the Whole Free thing in the Recovery doesnt really amuse me. Like people stated half the time they end up stunned anyways, so it really does nothing. it seems like the best use is to use the new Overload card and stuff to pump your defense so your cat doesnt get stunned. or a way to recover before the recovery phase.

I never said i didnt like vs. btw. You need to chill mortals. Its just a game dude. If you really love the game that much then good for you, but man... relax about it sometime.

last time i looked for cards was when i found a copy of henrietta Hunters. and I only liked her cause shes a dope 5 drop for X-static, the best too. Nice defense and nice attack plus a great effect for Loner Static. but i wouldnt think youd go anywere near x-static... I may be wrong you probably play all the teams. XD
 
If I had to choose any of the 5 drops in sealed, I would go with Mr. Freeze. His vengence is ridiculously good in sealed. Making sure that they can't attack with their 5 drop next turn is just.......awesome!!! =P


krazykidpsx, the reason I say what I said is because all that has come from you is Magic this Magic that. The discussion is about Free/Pay 0 Endurance, not Magic. There is a specific forum for you to do that.
 
I said that i understood the cost thing. It something that has to happend, you cant just say, "Ill do this and that" You would oviously need to do something for what ever effect you want to do. So in this case is pay 0. and thats fine, My question as it stand un answered is, How much denial does the game have?

Meaning, okay you deny the effect but it costs 0 so wouldnt just activating it again be okay, or are the effects once per turn and so on and so forth. thats all im asking. I havent seen alot of effect negation so i wouldnt know how much there is.

Your reading my post all wrong. your seeing it as me bashing your preaty game with a game that im more interested in. Both games are good man. I just dont know much about VS to say, well there is this and that. thats were YOU come in, cause oviously YOU know more than I do.

so again, for the 3rd time in this thread. HOW MUCH DENIAL DOES THE GAME HAVE?

all i need is as a simple answer as, here kid there are this many cards and so on and so forth. if you cant do that then stop talking about nonsence and start showing some answers. Nothing more. just an answer.
 
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