Getting into VS

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Tiso

Calculative Duelist
Since UDE seems to be doing this game right, how does one go about getting into this game, learning how to even play it and so on? I am interested in seeing if there is enough of a support for me to make a JSA themed Deck. Doubt it.
 
start with something easy to run like squadron supreme It fits the beginner perfectly and in the current format is one of the best decks out there.
 
I've written a Vs Basics in the Vs Guides section of the forums that some have found helpful. I wrote it to be more descriptive then the basic rule book, but to be less lengthy then the Comprehensive Rules and more conversational. Even so I still recommens that you download the Comprehensive Rules and look them over each time a new set is released. They update it for every set release, as it seems they plan on intriducing new powers each set.

The article I wrote is also written from the prespective of someone who has played Yu-Gi-Oh! VS is largely based on Magic: The Gathering's templating, and as such, has different and more elegant mechanics then Yu-Gi-Oh!

For the moment, I belive, the tournaments are being run in the DC Modern format. The format set up is as follows and chnges from time to time (Guys, correct me if I'm worng here):

Modern Age - Two most recent sets & two most recent starter decks
Silver Age - Four most recent sets & two most recent starter decks
Golden Age - All sets, all starter decks

If say for example, Marvel Modern is the current format, then that's the two most recent Marel sets. he sets so far have been released like starting with the most recent first:

Marvel X-Men
DC Justice Lueague
Marvel Avengers
DC Green Lantern
Marvel Knights
DC Superman Man of Steel
Marvel Web of Spiderman
DC Origens
Marvel Origens

And there are only two starter decks anyway, so the Batman and Fantastic Four Starter Decks would be inculded in any of those formats.

Oh yeah, rules documentation can be found at http://entertainment.upperdeck.com/op/vs_rules/default.aspx
It's not the most searchable set up, but there arent' that many ruling to look through, so it's not quite as horrific as it seems.
 
Actually, the current format is Marvel Modern, then it will be followed by Silver format.

What team is JSA? Or do you mean JLA?
 
Justice Society of America. I rather use them if they had their own cards out than JLA.
 
http://entertainment.upperdeck.com/dc/en/articles.aspx?aid=749

That is info from the newest set I suppose Infinite Crisis on the DC side. JSA are going to be in it so now I best learn about this game if I want to play it.

[Edit] Nevermind. I am reading the rules on the website and I am just completely lost and do not know what the BLEEP any of this means. 91 PDF pages of just gibberish to me just sold me on not wanting to play the game. I tried to make sense of it, but this seems like it caters to people who were already familiar with MTG to begin with.
 
Which is why I suggested the VS. System Basics thread and the Keywords - Those Words in Bold + and The Chain Zone Flow Charts threads in the guides section. They wrap everything up into a few neat little packages.

Honestly, don't let the fancy schmancy talk of the Comprehensive Rules fool you. This is a much EASIER game to understand then Yu-Gi-Oh! The Comp Rules are long winded simply to prevent room for error. But the threads in Vs Guides sections put it all into simpler terms and in only a handful of pages.

You wont find ANY exceptions to the rule in VS. And everything used the chain except continuous effects. Mechanics dictate how EVERY effect works and not the other way around like in Yu-Gi. So effect interacton is much, much easier to understand.
 
Tiso said:
http://entertainment.upperdeck.com/dc/en/articles.aspx?aid=749

That is info from the newest set I suppose Infinite Crisis on the DC side. JSA are going to be in it so now I best learn about this game if I want to play it.

[Edit] Nevermind. I am reading the rules on the website and I am just completely lost and do not know what the BLEEP any of this means. 91 PDF pages of just gibberish to me just sold me on not wanting to play the game. I tried to make sense of it, but this seems like it caters to people who were already familiar with MTG to begin with.

The Infinite Crisis set has yet to be released. It should be in stores in early May when the JSA team will be released.

I wouldnt stray from the game so easily. At the site of any huge pdf file would cause anyone to scoff at the game. I would suggest finding a local store and going to watch a few games. People in the VS community tend to be open to helping new players understand and get started. Also, the forums is a great place to ask questions. We were all in your shoes at one point asking questions just trying to get our feet wet. Again, try to find a store and check out some of the action. VS is a great game with good fun and great potential rewards, ($40,000).
 
Some things still confuse me, but the first guide is going to be helpful. Both players drawing 2 and then chains start is just confusing me to no end. Not to mention doing resources.
 
Tiso the game is beyond easy.

the only difference from this game and MTG is that in MTG you dont share the turn with the opponent and all creatures have Haste. :)

so far thats what ive seen other than that its close to Magic as a game could get.

Yugi is just Magic without Resources.
Vs is just Magic with shared turns.
 
But I do not play MTG so I have no clue. The only thing closet to MTG I touched would be Duel Masters. Both players share a turn, but it confused me on how you determine the target player or the priority player or whatever it is called. Then does a turn end and now the opponent gets the perks of being the target player? Then when it came to resources, since we have draw 2 at the same time. I put 1 card in my resource zone. Does that mean my opponent can do the same after I just did that and then we repeat back and forth till something happens? It just feels like the inner workings like that was not explained enough for me to grasp.
 
here is the run down to a turn in the most basic way.

first you decide who the turn player will be.

in this case itll be you tiso. basically your the Priority player. all your stuff comes first before me, you build first, you do your formation and you attack first.

so here goes.

we draw 2
Tiso: you place 1 card in your hand in resource.
Tiso: you bring out a 1 drop
Tiso: you go into formation and bring the 1 drop to your front row.
Tiso: Im done building.
Me: I place 1 card in my hand in resource.
Me: I bring out a 1 Drop
Me: I go into formation and put my 1 drop in the backrow.
Me: Im done building.
Tiso: You declare an attack with your 1 drop to my 1 drop.
Tiso: You ask if the attack is legal.
Me: yes its legal.
Tiso: then our characters get stunned.
Tiso: Your attack.
Me: No attack.
Tiso: Recovery phase.
Me: Im turn player now. and we both draw 2 cards.
Me: I place 1 card in my resource...

the game will go on like this for till one of us is 0 or negative zero once the turn in which one player hits 0 or less is done. the person higher than 0 or closer to 0 in case both players hit into negative numbers.

preaty basic. :D
 
Alright, another problem that came up. Certain cards can only be played as resources. I did not understand what they meant about flipping over a certain card. How do you do that and how do you know which card is what you want to flip over?
 
you can put ANYTHING in your resource row, but the only cards that take advantage are either:

Reservist Characters
Plot Twists
Locations

thouse are the only cards that take advantage of beign in the resrouce row.

anything else upto this point in the game doesnt take advantage and just stay there taking place doing nothing more than acting like a point of resource or a point of threshold.

so if you place a Non Reservist Character in the resource row then you might as well forget about it and let it be.

the same is true so far for Equipments.

but if you place a reservist character then when you have enough resources you can recruit it from the resource row.

or a plot twist if it has the Ongoing icon then it take advantage of beign on the resource row since its effect that are after Ongoing will continue in effect till it gets replaced or something.

and Location are oviously active most of the time once face up. some you even Tap to use effects and they ready during recovery just like the characters.

so preaty much anything can be a resource and aslong as it is a Plot Twist or Location you can just flip it over and use its effect. aslong as you have enough to cover the Threshold cost.

Threshold all that looks for is that you atleast own 3 resources to play it or 1 or depening on the cost that it has.

If it has Threshold of 10 then you cant play it till you have atleast 10 resources. :D

so in the end Threshold never wastes resources all that it looks for is that you have enough resources. :D
 
Yeah, but how do I go about building up my resources and then finding the card I want to flip over in my pile of cards that has stacked up by now? Not to mention I assume for each new turn we are only allowed to put down 1 resource? Like Duel Masters, you can put 1 card in your Mana Zone normally.
 
yea you only place 1 resource per turn and it can be anything.

so lets say its the turn 5 and you just started the build phase were you place your resource.

[ ][ ][ ][ ]

You decide you want to place a resource from your hand in this case a Plot Twist with Ongoing that costs 3.

[ ][ ][ ][ ][ ]

SO now that you placed a resource you go into Recruit step.

and you have the following costs in your hand
1,1,5,3,4,2

You can bring out the 5 drop and your done recruiting or you can bring out a 3 drop and 2 1 drops or a 3 drop and a 2 drop or a 4 drop and a 1 drop.

the max resources you have during the recruit step is 5 after the build phase is done you no longer have resources till next turn.
So preaty much you make the most out of your resource points.

now like i stated before Threshold is a hole different ball game
lets say you have a
5 cost
6 cost
3 cost
2 cost
1 cost

in your hand as plot twist.

you can play as many plot twist as possible aslong as you have enough Resources for it to look for. They dont build up at all

So basically in this case the only card you couldnt play is the 6 cost because you dont have 6 resources but next turn when you place you 6th resource you can now play it.

:D
 
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