speonkcake
New Member
If a monster can attack twice, and my opponent decides to do so while Gravekeeper's Sevrant is on the field, do they have to discard a card for both attacks, even though it is the same monster?
spotsknight said:Even better, if you cause a replay (because you activate Scapegoat after your opponent declares an attack), then your opponent has to discard again if they still wish to attack.
Spot's Knight
AndThe monster that was attacking when the replay occurred may attack again, or its controller may choose not to attack with it again this turn.
As you can see, it is not up to the player how far back a replay "rewinds" the battle step". It is built into the replay mechanic. Also since you are selecting an ATTACKING monster to declare an attack, you must again pay any costs for that monster to attack (same as if it could attack twice).A replay causes the attack to "rewind" to the beginning of the Battle Step, with the attacking player starting over with "Select an attacking monster".
I agree on this one also.novastar said:Im with you Spots... The discard for Gravekeeper's Servant is done as a cost action, and must be paid each and every time you declare an attack.
I respectfully disagree on this. If a replay occur, the attacking monster just halts and decide if he wants to continue to attack or not. He already declared the attack and doen not need to redeclare it again. For example:novastar said:Replay would rewind back to before the Attack Declaration, and if the opponent wishes to attack again, another attack would have to be declared and the cost (discard) would have to be paid again.
Actually that is exactly what player A can do. If you read about replays in the basic game play on the FAQ (parts of which I quoted above), you will see that it "rewinds" the battle step to the point where the player selects the attacking monster. Meaning you can select BEWD to attack and GE has not attacked at all yet.Raigekick said:I agree on this one also.
I respectfully disagree on this. If a replay occur, the attacking monster just halts and decide if he wants to continue to attack or not. He already declared the attack and doen not need to redeclare it again. For example:
Player A has Blue-Eyes White Dragon and Gemini Elf both in ATK possition.
Player B has no monster but has a set Call of the Haunted.
Player A declares a Direct attack with Gemini Elf.
Player B responds with Call of the Haunted to bring back Summoned Skull
Chain Resolves.
Now, Player A must decide whether to continue the attack of Gemini Elf or pass. He can't pass, then let BEWD attack and then attack with GE again. Once GE pass, she can't attack anymore. This is why you don't need to pay the cost to attack again if a replay occurs.
A replay causes the attack to "rewind" to the beginning of the Battle Step, with the attacking player starting over with "Select an attacking monster".
I stand corrected. Both of you guys are right. I've been playing Replay incorrectly. This is because the Replay in "Konami Yugioh Online" is messed up, and I was using that as a base of ruling. I should have known better than to use a video game for actual ruling. Though you might think Konami, of all people, would have straighten the rules of their own video gamespotsknight said:Actually that is exactly what player A can do. If you read about replays in the basic game play on the FAQ (parts of which I quoted above), you will see that it "rewinds" the battle step to the point where the player selects the attacking monster. Meaning you can select BEWD to attack and GE has not attacked at all yet.
Spot's Knight
Here he comesnovastar said:EDIT: Darn! Spots beat me to it...