Guardians of the Tomato Knights.... hahaha

kingpinopie

Himoura Shinta
ok.. I already posted but it didnt show up ... wierd... sometimes I hate dial up... hahaha.... anyway.. I dont remember what all i wrote here before, except that : I am trying to abuse the Airknight Draw engine, a bit of tomato control, and the abuse of Guardian Sphinx+Spirit Reaper .... I think its got the support but Im going to leave that up to you guys... (I am also trying to abuse Jetroid in this deck, but could easily replace them with Tsukuyomi and Magician of Faith, so some help there would be great)

Monsters (18)

2- Guardian Sphinx
2- Airknight Parshath

3- Mystic Tomato
2- Spirit Reaper
2- Don Zaloog
1- Breaker the Magical Warrior
1- Sangan
1- Cyber Jar
2- Newdoria
2- Jetroid ( could use Tsukuyomi & Magician of Faith)


Spells: 15

3- Smashing Ground
1- Dark Hole
1- Swords of Concealing Light
1- Book of Moon
1- Card Destruction
1- Swords of Revealing Light
1- Heavy Storm
1- Mystical Space Typhoon
1- Pot of Avarice
1- Premature Burial
1- Snatch Steal
2- Creature Swap

Smashing/ Dark Hole, , all good destruction ... Concealing and Book of Moon are there for flipping and control of the opponents monsters, so that Airknight Parshath can abuse them and i get the draw ... OR to bide a bit of time for Guardian Sphinx to send them all away - then bust that Card Destruction to dump their monsters to the grave..... Creature Swap should be obvious, as with the rest of the spells..

Traps: 9

1- Call of the Haunted
1- Torrential Tribute
2- Dust Tornado
3- Sakuretsu Armor
1- Ceasefire
1- Magic Cylinder

Call / Sakuretsu / Magic Cylinder... can all be used with Jetroid for an unexpected surprise to the opponent.. Ceasefire is an added bonus with Jetroid, especially if it is used with Cyber Jar also on the field.
 
kingpinopie said:
ok.. I already posted but it didnt show up ... wierd... sometimes I hate dial up... hahaha.... anyway.. I dont remember what all i wrote here before, except that : I am trying to abuse the Airknight Draw engine, a bit of tomato control, and the abuse of Guardian Sphinx+Spirit Reaper .... I think its got the support but Im going to leave that up to you guys... (I am also trying to abuse Jetroid in this deck, but could easily replace them with Tsukuyomi and Magician of Faith, so some help there would be great)

Monsters (18)

2- Guardian Sphinx
2- Airknight Parshath

3- Mystic Tomato
1- D.D. Warrior Lady
3- Spirit Reaper
2- Don Zaloog
1- Breaker the Magical Warrior
1- Sangan
2- Newdoria
1- Magician of Faith


Spells: 15

3- Smashing Ground
1- Dark Hole
1- Scapegoat
1- Book of Moon
2- Brain Control
1- Swords of Revealing Light
1- Heavy Storm
1- Mystical Space Typhoon
1- Nobleman of Crossout
1- Pot of Avarice
1- Premature Burial
1- Snatch Steal
1- Creature Swap

Smashing/ Dark Hole, , all good destruction ... Concealing and Book of Moon are there for flipping and control of the opponents monsters, so that Airknight Parshath can abuse them and i get the draw ... OR to bide a bit of time for Guardian Sphinx to send them all away - then bust that Card Destruction to dump their monsters to the grave..... Creature Swap should be obvious, as with the rest of the spells..

Traps: 9

1- Call of the Haunted
1- Torrential Tribute
3- Dust Tornado
3- Sakuretsu Armor

Call / Sakuretsu / Magic Cylinder... can all be used with Jetroid for an unexpected surprise to the opponent.. Ceasefire is an added bonus with Jetroid, especially if it is used with Cyber Jar also on the field.

^Edits Shown Above^

Seems like everyone ignored this deck so I'll put in a few suggestions.

Gaurdian Sphinx and Airknight Parshath are cool and all. But I can't help but thing that Airknight Parshath is somewhat...misplaced...and 4 Tributes sets yourself up for terrible topdecks. Personally, I'd take one of each out add a Mobius the Frost Monarch and a Brain Control to make those 3 Tributes uber-useable.

The Mystic Tomatoes are hot and such, This deck needs three Spirit Reapers (Sphinx Abuse) so take out one Jetroid (?) for the last one and the second Jetroid out for the Magician of Faith. Tsukuyomi isn't very needed considering you only run a Magician of Faith for your flip-effect. (or will?)

I don't like Cyber Jar, ever. I don't know why, it's probably the 5 free cards you give your opponent, I'd take him out for a D.D. Warrior Lady you seem to have misplaced (?). And for the remainder, another Guardian Sphinx, you'll know why later. :D

Now for the spells. Card of Destruction is just bleh, off it for a Brain Control, same with the second Creature Swap. Creature Swap is good and all, when you use one, mostly. 2 just sets yourself up for terrible topdeck. Thing about Swords of Concealing Light...your Guardian Sphinx is going to send their cards back, meaning your swords would be useless, I say you just off it for something better...like say...the Scapegoat you seem to have misplaced (?).

And for the traps. Traps are fairly easy. Off the Magic Cylinder for a 3rd Dust Tornado, thus contradicting myself putting in the Mobius the Frost Monarch, so -Mobius the Frost Monarch for the Airknight Parshath again, completely reversing my tribute edits. And another thing with the Concealing lights...Ceasfire contradicts it. And I don't like Ceasefire, so I'd take it out for a Nobleman of Crossout and wee, I'm all over the place. So I'm done.

Hope I helped, somewhat.

(Also, I wasn't sure of putting it in, since it's not the best card. Byser Shock might interest you, since it fits the whole Guardian Sphinx theme :D)
 
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