Heal/Burn Deck, Need Help!

lzy3

New Member
16 Monsters

3 Nimble Momonga
2 Fire Princess
3 Solar Flare Dragon
1 Des Koala
1 Spirit Reaper
1 Stealth Bird
1 Night Assailant
1 Sangan
1 Magician of Faith
1 Tsukuyomi
1 Morphing Jar

13 Spells
2 Goblin Thief
1 Chain Energy
1 Final Countdown
1 Swords of Revealing Light
3 Poison of the old man
2 Emergency Provisions
3 Wave-Motion Cannon

11 Traps
2 Good Goblin Housekeeping
1 Ceasefire
1 Ordeal of a Traveler
1 Torrential Tribute
2 Draining Shield
1 Nightmare Wheel
1 Magic Cylinder
2 Solemn Wishes


Didn't want a stalling deck. I depend on traps like draining shield/magic cylinder to heal or burn enemies, especially with fire princess on field. Morphing Jar to refresh hand, so's the good goblin housekeeping + emergency provisions combo =)

works fairly well, but i'm having problems against anti-trap decks, with royal decrees and Jinzos + cards like pitch black warwolf/mirage dragon

Any suggestions please?
 
heres an idea of some changes u can make:
18 Monsters
3 Nimble Momonga
3 Fire Princess
3 Solar Flare Dragon
2 Spirit Reaper
3 Stealth Bird
1 Sangan
1 Magician of Faith
2 Lava Golem

12 Spells
1 Lightning Vortex
2 Chain Energy
1 Swords of Revealing Light
3 Poison of the Old Man
3 Wave-Motion Cannon
1 Level Limit Area-B
1 Premature Burial

11 Traps
2 Gravity Bind
3 Secret Barrel
1 Ceasefire
2 Draining Shield
1 Magic Cylinder
2 Solemn Wishes

a combo you can try: special summon fire princess from grave or with ufo turtle then play inferno reckless summon... then play magical mallets and card destruction with solemn wishes on the field... everytime you draw you do 1500 dmg... it'll only take you 6 draws to win... u could mayb also replace solar flare with cure mermaids... you gain lp and do dmg... note this'll have to put fire princess on top priority around combos... for monster removal u can use lava golem and mayb use misfortune on it. you dont wanna be slow at burning your opponent, its best if you do as much as possible as quickly as you can.
 
Run 2 Mobius the Frost Monarch, Breaker the Magical Warrior and Mystical Space Typhoon. And try some Smashing Grounds.

That should solve your anti-trap problems.
 
i would run three fire princess, and maybe even a couple of ufo turtules to get them to the field u also need three solar flares, itl be quite cool just to run it around the fire monsters, also if your main statagy is the fire princess's why not add in a couple of spell absorbtions.
 
Back
Top