16 Monsters
3 Nimble Momonga
2 Fire Princess
3 Solar Flare Dragon
1 Des Koala
1 Spirit Reaper
1 Stealth Bird
1 Night Assailant
1 Sangan
1 Magician of Faith
1 Tsukuyomi
1 Morphing Jar
13 Spells
2 Goblin Thief
1 Chain Energy
1 Final Countdown
1 Swords of Revealing Light
3 Poison of the old man
2 Emergency Provisions
3 Wave-Motion Cannon
11 Traps
2 Good Goblin Housekeeping
1 Ceasefire
1 Ordeal of a Traveler
1 Torrential Tribute
2 Draining Shield
1 Nightmare Wheel
1 Magic Cylinder
2 Solemn Wishes
Didn't want a stalling deck. I depend on traps like draining shield/magic cylinder to heal or burn enemies, especially with fire princess on field. Morphing Jar to refresh hand, so's the good goblin housekeeping + emergency provisions combo =)
works fairly well, but i'm having problems against anti-trap decks, with royal decrees and Jinzos + cards like pitch black warwolf/mirage dragon
Any suggestions please?
3 Nimble Momonga
2 Fire Princess
3 Solar Flare Dragon
1 Des Koala
1 Spirit Reaper
1 Stealth Bird
1 Night Assailant
1 Sangan
1 Magician of Faith
1 Tsukuyomi
1 Morphing Jar
13 Spells
2 Goblin Thief
1 Chain Energy
1 Final Countdown
1 Swords of Revealing Light
3 Poison of the old man
2 Emergency Provisions
3 Wave-Motion Cannon
11 Traps
2 Good Goblin Housekeeping
1 Ceasefire
1 Ordeal of a Traveler
1 Torrential Tribute
2 Draining Shield
1 Nightmare Wheel
1 Magic Cylinder
2 Solemn Wishes
Didn't want a stalling deck. I depend on traps like draining shield/magic cylinder to heal or burn enemies, especially with fire princess on field. Morphing Jar to refresh hand, so's the good goblin housekeeping + emergency provisions combo =)
works fairly well, but i'm having problems against anti-trap decks, with royal decrees and Jinzos + cards like pitch black warwolf/mirage dragon
Any suggestions please?