Ok guys I need a little help with a *NEW* Traditional deck, im putting together.
Im looking for 2 cards.
First: A Continous 'Trap card' that would work like Wave motion Cannon, that would sit on the bottom row gathering damage points for the opponent, rather than a 1 hit card like Just deserts etc.
Second: A Continous Spell or Trap card that makes all cards summoned / special summoned to the field either cant attack there first turn on the field, or even better 'They have to be summoned Face down'
Scenario:
I use 'Reasoning', and pick out CyberJar or Morphing jar. With 'XXX continous card' on field im able to put the card facedown,
to flip it next turn.
Please give me your expertise.
Thanks for all input.
Im looking for 2 cards.
First: A Continous 'Trap card' that would work like Wave motion Cannon, that would sit on the bottom row gathering damage points for the opponent, rather than a 1 hit card like Just deserts etc.
Second: A Continous Spell or Trap card that makes all cards summoned / special summoned to the field either cant attack there first turn on the field, or even better 'They have to be summoned Face down'
Scenario:
I use 'Reasoning', and pick out CyberJar or Morphing jar. With 'XXX continous card' on field im able to put the card facedown,
to flip it next turn.
Please give me your expertise.
Thanks for all input.