I don't really understand the fuss either.
Pot of Avarice is a broken card when you build a deck around it, as is EVERY card if you build a deck around it. My brother merely wanted to know what people are doing to prepare against these decks.
Soul Release and
Kycoo the Ghost Destroyer aren't the most stable ideas. But so far they are the best.
Pot of Avarice, is actually only a +1 advantage. Rediculous, huh? You use 1 card to get 2 cards. So it works out like this -1 + 2 = 1. But that's where it's different. At first I was skepticle of
Pot of Avarice, but running
Magical Merchant or just using cards that can easily be reused, it's different. If you draw
Pot of Avarice mid game, you'll be shuffling back in your flip-effect monsters,
Spirit Reapers,
Breaker the Magical Warrior,
Exiled Force, and other monsters you can't easily reuse from the graveyard.
People keep saying if you draw
Pot of Avarice in the first hand, it is worthless. In some cases it would be, but for me, with my deck that I'm running right now, I get monsters in the grave promptly. And usually in time to flip that
Pot of Avarice. You set it so they jump into
Dust Tornadoing it. Then you
Magician of Faith it later on when you can use it. Or just let it mildew in your hand. Either way, eventually it will be activated.
The regional I recently attended was overrun with
Pot of Avarice decks. That's why there is a fuss. Just like when the only deck getting run was chaos, we had to find some way around it. I'm not saying Avarice is the new Chaos. But it is getting run VERY much.
And the
Book of Moon thing. Alone it is worthless, I wouldn't run it if I didn't run 2
Dekoichi the Battlechanted Locomotive,
Magical Merchant and
Magician of Faith. If I didn't run that many flip effect monsters, I'd take it out for an
Enemy Controller (to kill
Spirit Reapers and such).
Good luck, guys.