illegal played cards

Beatdowbbb

New Member
what happens to cards that were activated in an illegal way

example : activate ceasefire while jinzo is on the field or something

to they get to stay since they couldnt really do that in the first place or do they go to the grave ive seen it happen both ways my opinion is it should stay but i dont really know if there is a ruling on it or not
 
Beatdowbbb said:
what happens to cards that were activated in an illegal way

example : activate ceasefire while jinzo is on the field or something

do they get to stay since they couldnt really do that in the first place or do they go to the grave I've seen it happen both ways my opinion is it should stay but I dont really know if there is a ruling on it or not.

I'm sry you don't make any since
 
bishop said:
In the exaqmple you gave, Ceasfire would be turned back face-down because it was played illegally.

This is assuming it's immediately caught. If it's later in the game state, it would garner a penalty.

Also to add on, if it's caught later in the game after it was done, it can not be reversed either. An illegal move that is done three turns earlier can not be reversed because it could impact or change the entire outcome of the turns you just recently played. So if you forget something or you do something illegally and nothing is done about it, all we can do as judges is give a penalty for the player who performed the illegal move and allow you to continue from there. We can not go back three turns fix the problem and continue from that turn, it's impossible without the entire gameplay changing and become not fair to both players.

It's more of a player's responsibility to make sure they know how their own cards are played, and if they ever feel suspicious about how something is being played to call a judge and ask.
 
If neither player noticed the incorrect play until it was too late, what would be the correct penalty?.

Example: Player A uses Sangan to get the last piece of Exodia while Banisher of Light is in play. Player B accepts and both players begin to shuffle for the next duel. The mistake is discovered in the middle of the next duel.
 
I've had the occasion pop up, it's in the penalty guidelines under Illegal Gameplay, but I msyelf look at the guidelines as a 3 strike system. First offense is a warning, second is a game loss, third is a match loss, and excessive penalties will eventually get you DQed.

I hate giving penalties what are honest mistakes, but I have to.

Of course, if something is more severe, I may skip the warning and even game loss and just straight up match loss or DQ (only in severe cases, such as caught ceating and/or extreme unsportsmanlike conduct).
 
Most of the Time here in Holland (netherlands). When they are Playing a illegal move in official Tournaments the are given a penalty!!!!, they will get a warning and put the card played back in to face down ST set. Match loss or Game loss in Official Tournaments is the last thing we'll do..DQ is the very last resort

But I've you are playing in a tournament that is not a official one they can say "the card you played is gone because" for example Beatdowbb's question for Jinzo and his Cease fire..

For example your playing Jinzo and your opponent sees your playing in your next turn a Face down Monster. Then he is playing his Cease fire,there for they can say that your cease fire is used in a illegal way and there for destroyed because Jinzo Negates his effect
 
Ra-mon said:
Most of the Time here in Holland (netherlands). When they are Playing a illegal move in official Tournaments the are given a penalty!!!!, they will get a warning and put the card played back in to face down ST set. Match loss or Game loss in Official Tournaments is the last thing we'll do..DQ is the very last resort

But I've you are playing in a tournament that is not a official one they can say "the card you played is gone because" for example Beatdowbb's question for Jinzo and his Cease fire..

For example your playing Jinzo and your opponent sees your playing in your next turn a Face down Monster. Then he is playing his Cease fire,there for they can say that your cease fire is used in a illegal way and there for destroyed because Jinzo Negates his effect

But in reality, the card should be flipped back face-down, because Jinzo negates the "activation and effect" meaning you cannot activate the card in the first place.
 
Player A: Summons Exiled Force.

Player B: Activates Trap Hole.

Player A: Says, "No it's my turn and I have priority."
**The Turn Player has priority when starting a Chain.

Player A: Activates Exiled Force's effect. As the cost of Exiled Force is tributing it, Exiled Force is no longer on the field. You could chain Trap Hole to Exiled Force's effect if it was still there, but it is no longer on the field and therefore cannot be a valid target of Trap Hole.

Player B: Returns Trap Hole back face-down as it does not have a legal target and is considered to have been activated illegally. In Japanese this is what is called a "kara-uchi" (may be spelled wrong).

A Karauchi roughly translated means "empty-hit", or there is nothing there.

The same thing would happen if you were to use a card such as Offerings to the Doomed.

Player A: Summons Exiled Force

Player B: Activates Offerings to the Doomed.

Player A: Declares that they have priority when starting a chain and chooses to activate Exiled Force's effect and tributes Exiled Force.

(This creates a karauchi)

Player B: No longer has a valid target and Flips back over (notice - Exiled Force is a trigger effect and can only be activated during the Main Phase 1 or 2).

<No other actions occur>

Player A: Exiled Force resolves.

For another example, let's use Cannon Soldier.

Player A: Summons Cannon Soldier.

Player B: Activates Trap Hole.

Player A: States that they have priority when starting a chain. They activate Cannon Soldier's effect and tribute a DIFFERENT monster.

Player B: Chains Trap Hole to Cannon Soldier's effect.

<No other actions occur>
<Resolve in reverse order>

Player B: Trap Hole destroys Cannon Soldier.

Player A: Cannon Soldier's effect resolves and does 500 damage to your opponent.

**Notice in this example that Player A did not tribute Cannon Soldier itself so the target of Trap Hole is still legal and does not create a karauchi. However, if Player A had tributed Cannon Soldier it would have created a kara-uchi (empty-hit) and Trap Hole would have been an illegal activation and flipped back over.

Yu-Gi-Oh! has no such designation for Monsters. They are not chainable, as Summoning is not a Spell Speed (please refer to Pgs. 20-21 of the Yu-Gi-Oh! rulebook). So priority can NOT pass to your opponent when you Summon a Monster as it is not (for lack of a better term) a "stackable event".

From FaithoftheFallen, who I think is Robert Smith.
 
What n00b and the others said is right.

In the case of the thread starter's example, Ceasfire is turned face-down, since it couldn't be activated at all.

Activating Fusion Sword Murasame Blade while there is no Warrior-Type face-up on the field will lead to the same thing: returning Fusion Sword back into your hand, cause it just couldn't be played.
etc.
 
Note that this only applies to activation. If you lose your target before resolution, the card resolves without effect. It's not a kara-uchi unless the activation was illegal.
 
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