Hopefuly this time I know exactly what I'm talking about ^_^;
Spell Card
Card Text As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
Here's an interesting card. At a standoff? doing nothing but drawing waiting for something good to use? use Infinite Cards to keep everything you draw instead of having to discard one a turn
It's also an effect that your opponent can use, which means they might not be to likely to destroy it, at least until they realise what you can do with it
First, an easy combo: Muka Muka/Enraged Muka Muka
though not as powerful as if you could use Slifer the Sky Dragon, Muka Muka is a 2 star, 600 attacker that gets 300 attack and defense points for each card in you hand (that's 2400 attack with 6 cards). Enraged Muka Muka is a 5-Star, 1200 attacker, that gets 400 atk and def per card (3600 attack with 6 cards). You can use either or, maybe even both
combine those with cards that increase drawing, and you have some hefty attackers that can just keep growing (as long as you aren't playing cards every turn) you'll need some time to get up in cards, you might want to try a 3000 def monster, those seem to hold of people I duel for a few turns or so
And next, is a personal favorite of mine: Card Destruction
let your opponent get a comfortably large hand and send the whole thing to the graveyard and make them draw cards
This will hit you to, but you can do damage controll and make your hand as small as possible. You can even make their hand as large as possible with Penguin Soldier/Dark Cat with White Tail and Giant Trunade. Flip a Magician of Faith after you've Card Destrucioned them once and do it again! It works very well for me, and can devistate almost any decks (maybe not ones bigger than yours, but you should be playing a relatively larger deck anyways). Play down your Infinite Cards again if you have more than 6 cards in your hand, or if you don't, save playing it for a turn and see if your opponent is forced to discard cards
Personaly, I've had much fun with Infinite card decks
there's obvious downsides, your opponent might wise up to your plans, and keeping their hand small, will destroy your Infinite Cards. There's always Forced Requisition if something like that happens, though
I'm not sure if it can go in many other decks besides it's own, I suppose it could help in an exodia deck, allowing you to have slightly more cards to chose from than just 2 cards (and 4 exodia peices)
Rating... uh, how about 3/5? it's not perfect, and could end up wasting magic/trap space
Spell Card
Card Text As long as this card remains face-up on the field, there is no limit to the number of cards in both players' hands.
Here's an interesting card. At a standoff? doing nothing but drawing waiting for something good to use? use Infinite Cards to keep everything you draw instead of having to discard one a turn
It's also an effect that your opponent can use, which means they might not be to likely to destroy it, at least until they realise what you can do with it
First, an easy combo: Muka Muka/Enraged Muka Muka
though not as powerful as if you could use Slifer the Sky Dragon, Muka Muka is a 2 star, 600 attacker that gets 300 attack and defense points for each card in you hand (that's 2400 attack with 6 cards). Enraged Muka Muka is a 5-Star, 1200 attacker, that gets 400 atk and def per card (3600 attack with 6 cards). You can use either or, maybe even both
combine those with cards that increase drawing, and you have some hefty attackers that can just keep growing (as long as you aren't playing cards every turn) you'll need some time to get up in cards, you might want to try a 3000 def monster, those seem to hold of people I duel for a few turns or so
And next, is a personal favorite of mine: Card Destruction
let your opponent get a comfortably large hand and send the whole thing to the graveyard and make them draw cards
This will hit you to, but you can do damage controll and make your hand as small as possible. You can even make their hand as large as possible with Penguin Soldier/Dark Cat with White Tail and Giant Trunade. Flip a Magician of Faith after you've Card Destrucioned them once and do it again! It works very well for me, and can devistate almost any decks (maybe not ones bigger than yours, but you should be playing a relatively larger deck anyways). Play down your Infinite Cards again if you have more than 6 cards in your hand, or if you don't, save playing it for a turn and see if your opponent is forced to discard cards
Personaly, I've had much fun with Infinite card decks
there's obvious downsides, your opponent might wise up to your plans, and keeping their hand small, will destroy your Infinite Cards. There's always Forced Requisition if something like that happens, though
I'm not sure if it can go in many other decks besides it's own, I suppose it could help in an exodia deck, allowing you to have slightly more cards to chose from than just 2 cards (and 4 exodia peices)
Rating... uh, how about 3/5? it's not perfect, and could end up wasting magic/trap space