Infinite Loops

R

Richard Ziggler

Guest
Pardon my ignorance on this matter, I haven't yet actually faced one of these before until quite recently. I am having trouble finding out what exactly the ruling upon an Infinite Loop would be during a Tournament.

Is there a policy inreguards to such a thing because I haven't I am affraid been able to find such a resource to find out this answer.
 
In the game of Yugioh there is no such thing as an infinate loop, that is to say, there are possibilities but it is considered an illegal activation to play a card that would cause one. If a card would cause a repetitive effect the player is to demostrate the effect once and then declare the number of times the player wishes to repeat the effect.
 
Alright, Thanks for the replies. That really helped to gander such possbilities of it happening again which I dont it doesn't because it was just very very silly indeed.


Thanks for your time.
 
I can't recall offhand, but does that include the action of draw effects when both players have face up Appropriate trap cards on the field? Or would that be considered a legal finite loop, since it will eventually result in a deckout?
 
Actually, if the double "Appropriate" loop activates, both players would be stuck since it doesn't use the chain. You'd have to find a way to destroy/negate it before the loop occurs. And since both players would be drawing, I'm not sure how the cards you mentioned would help you unless you meant by using their effects to make sure your opponent has less cards than you to start with before the loop hit.
 
well, whatever effect started the drawing effect, say Pot of Greed, could be chained to with a simple MST, targeting either of the Appropriate trap cards, thereby stopping the loop.

Question: If, (again) MST, is not in hand when the loop begins, but is drawn out by the effect of the Turn Player's Appropriate, can the Turn Player activate at any point that MST, or has the damage been done/point of no return?
 
squid said:
well, whatever effect started the drawing effect, say Pot of Greed, could be chained to with a simple MST, targeting either of the Appropriate trap cards, thereby stopping the loop.

Question: If, (again) MST, is not in hand when the loop begins, but is drawn out by the effect of the Turn Player's Appropriate, can the Turn Player activate at any point that MST, or has the damage been done/point of no return?
Nope, as mentioned above Appropriate doesn't use the chain so the loop doesn't feature any gaps (response points) to allow a response with any cards you might draw.

Doh! Beaten by Densetsu x!
 
Actually, just thought about it. There is 1 exception that will let you interrupt the drawing loop: If you draw all 5 Pieces of Exodia (since you aren't in the middle of an effect resolving) you would win.
 
squid said:
Wait. I understand not being able to chain when MST is drawn via Appropriate.

But, if my Pot of Greed is activated while Appropriate is on the field, and I have MST in hand, I still cannot chain with MST to PoG, and destroy the trap?
This you can do since PoG won't cause you to draw until it resolves and the chain cannot resolve until both players agree that it's complete. After PoG has resolved however the loop for Appropriate will begin and there'll be nothing (bar Exodia, well spotted! ;) ) that can stop it.
 
oh, ok *whew* you had me confused for a second. I get the "un-chainability" after the effect had resolved.

We really need more Exodia kinds of effects. FINAL just isnt enough. (though loads of fun!)
 
densetsu_x said:
Actually, if the double "Appropriate" loop activates, both players would be stuck since it doesn't use the chain. You'd have to find a way to destroy/negate it before the loop occurs. And since both players would be drawing, I'm not sure how the cards you mentioned would help you unless you meant by using their effects to make sure your opponent has less cards than you to start with before the loop hit.
That's pretty much what I meant.
 
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