Yup, you guessed right. I use Needle Worm. Far from interesting. So, I lied. Sue me. And if you guessed wrong, then shame on you.
Monster (17)
Destiny Hero - Defender
Destiny Hero - Defender
Destiny Hero - Defender
Magician of Faith
Marshmallon
Morphing Jar
Morphing Jar #2
Morphing Jar #2
Needle Worm
Needle Worm
Needle Worm
Night Assailant
Penguin Soldier
Penguin Soldier
Penguin Soldier
Sangan
Spirit Reaper
Spell (14)
Book of Moon
Card Destruction
Giant Trunade
Hand Destruction
Hand Destruction
Lightning Vortex
Level Limit - Area B
Mystical Space Typhoon
Monster Reborn
Nobleman of Crossout
Stumbling
The Shallow Grave
The Shallow Grave
The Shallow Grave
Trap (12)
Acid Trap Hole
Chain Destruction
Compulsory Evacuation Device
Compulsory Evacuation Device
Dark Bribe
Dark Bribe
Desert Sunlight
Desert Sunlight
Drop Off
Drop Off
Gravity Bind
Spirit Barrier
So this is pretty basic. Set down a Needle Worm and reuse it several times by bouncing it with Compulsory Evacuation Device, Penguin Soldier, or flip it face-down with Book of Moon.
If you've only got one Needle Worm, you can send the other two to your graveyard by the effect of Chain Destruction and then use Shallow Grave to get it back.
Morphing Jar #2 is used to complement Needle Worm, as well as being some sort of Waboku thing when you have no other monsters.
And in the end, since Needle Worm won't finish off your opponent, you can use Card Destruction or Destiny Hero - Defender to finish them off.
Though it usually works, this is a list of cards which I really want to counter, but not sure how: Nobleman of Crossout, Jinzo, Chain Disappearance, Macro Cosmos / Banisher of the Radiance / Banisher of the Light / Dimensional Fissure, D.D. Warrior / D.D. Warrior Lady. Mostly, just the works that remove all of my Wormies or negate my traps. It usually works fine, but once those cards come out, I'm sort of doomed.
Please give feedback!
Edited (7/18/08): Works less often now
Monster (17)
Destiny Hero - Defender
Destiny Hero - Defender
Destiny Hero - Defender
Magician of Faith
Marshmallon
Morphing Jar
Morphing Jar #2
Morphing Jar #2
Needle Worm
Needle Worm
Needle Worm
Night Assailant
Penguin Soldier
Penguin Soldier
Penguin Soldier
Sangan
Spirit Reaper
Spell (14)
Book of Moon
Card Destruction
Giant Trunade
Hand Destruction
Hand Destruction
Lightning Vortex
Level Limit - Area B
Mystical Space Typhoon
Monster Reborn
Nobleman of Crossout
Stumbling
The Shallow Grave
The Shallow Grave
The Shallow Grave
Trap (12)
Acid Trap Hole
Chain Destruction
Compulsory Evacuation Device
Compulsory Evacuation Device
Dark Bribe
Dark Bribe
Desert Sunlight
Desert Sunlight
Drop Off
Drop Off
Gravity Bind
Spirit Barrier
So this is pretty basic. Set down a Needle Worm and reuse it several times by bouncing it with Compulsory Evacuation Device, Penguin Soldier, or flip it face-down with Book of Moon.
If you've only got one Needle Worm, you can send the other two to your graveyard by the effect of Chain Destruction and then use Shallow Grave to get it back.
Morphing Jar #2 is used to complement Needle Worm, as well as being some sort of Waboku thing when you have no other monsters.
And in the end, since Needle Worm won't finish off your opponent, you can use Card Destruction or Destiny Hero - Defender to finish them off.
Though it usually works, this is a list of cards which I really want to counter, but not sure how: Nobleman of Crossout, Jinzo, Chain Disappearance, Macro Cosmos / Banisher of the Radiance / Banisher of the Light / Dimensional Fissure, D.D. Warrior / D.D. Warrior Lady. Mostly, just the works that remove all of my Wormies or negate my traps. It usually works fine, but once those cards come out, I'm sort of doomed.
Please give feedback!
Edited (7/18/08): Works less often now
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