krishna
CoG iTrader
This is my best/favorite deck that I like to use.
ANYTHING you might think that would improve this, Say it.
Edit: I changed things up a bit. I noticed that specific cards gave me trouble to use Vs others, namely Ancient Lamp. AL helps out against those players who like to toss out a bunch of monsters at once, however there have been many times where the opponent will only attack with one monster on the field. So to help this I switched the AL's with Mysterious Guards, who helps out much more. There were also a few subtle changes here and there, take a look:
Deck: 40 (22+10+8)
Monsters: 22
Mobius The Frost Monarch
Zaborg the Thunder Monarch
Goblin Attack Force
Goblin Attack Force
D.D. Survivor
D.D. Survivor
D.D. Survivor
D.D. Assailant
D.D. Assailant
Bazoo the Soul Eater
Bazoo the Soul Eater
Bazoo the Soul Eater
D.D. Warrior lady
Mystic Swordsman LV 2
Ancient Lamp
Mysterious Guard
Mysterious Guard
Mysterious Guard
D.D. Scout Plane
Old Vindictive Magician
Apprentice Magician
Apprentice Magician
Spells: 10
Premature Burial
Snatch Steal
Mystical Space Typhoon
Grand Convergence
Reinforcement of the Army
Reinforcement of the Army
Shrink
Shrink
The Warrior Returning Alive
Giant Trunade
Traps: 8
Macro Cosmos
Macro Cosmos
Macro Cosmos
Royal Decree
Return From the Different Dimension
Return From the Different Dimension
Mirror Force
Ring of Destruction
Side:
Twister
Mask of Darkness
Grand Convergence
Dimensional Fissure
Dimensional Fissure
Elemental Hero Wildheart
Sakuretsu Armor
Sakuretsu Armor
Creature Swap
Dimension Fusion
Banisher of the Radiance
Forced Back
Forced Back
Return from the Different Dimension
Dimension Gate
One of the bigger aspects of this deck is Removing the Survivors with Bazoo, then using RftDD to bring them back. Then. when RftDD tries to remove them from play again, they would get special summoned at the end of the turn. This helps me to keep monsters on the field, I can use RftDD even on my opponent's turn to help bring back the Survivors, if needed.
I had Dimensional Fissures in there, but took them out in favor of Macro Cosmos + Crand Convergence. I can activate GC even if Macro Cosmos is being negated by Jinzo or Decree, so I really favor that ability, especially since GC is a quickplay. If I run against a deck using Jinzo or Royal Decrees I usually side out my Mirror Force for a second Grand Convergence.
I know everyone likes to scold me about having Royal Decree in there with Continuous Traps, but I don't care. I use RD to negate Mirror Force/ RoD, as well as MST/Heavy Storm bait. Grand Convergence can still be activated while Macro is on the field, even if its being negated by Jinzo or Decree.
So now you're going to ask "Why are Mysterious Guard and Ancient Lamp in there?" They help to control the field a little bit. Since Survivor usually comes back when Macro Cosmos is on the field, I love using both M.Guard's effects on my opponent. Ancient Lamp is there to help forcing my opponent to destroy his own monsters in battle. Also, sometimes it sticks on the field for a turn, so I can tribute for a Monarch.
Forced backs sided for Monarchs. I want to put the third RftDD in there, but I can't quite figure out what to take out for it.
ANYTHING you might think that would improve this, Say it.
Edit: I changed things up a bit. I noticed that specific cards gave me trouble to use Vs others, namely Ancient Lamp. AL helps out against those players who like to toss out a bunch of monsters at once, however there have been many times where the opponent will only attack with one monster on the field. So to help this I switched the AL's with Mysterious Guards, who helps out much more. There were also a few subtle changes here and there, take a look:
Deck: 40 (22+10+8)
Monsters: 22
Mobius The Frost Monarch
Zaborg the Thunder Monarch
Goblin Attack Force
Goblin Attack Force
D.D. Survivor
D.D. Survivor
D.D. Survivor
D.D. Assailant
D.D. Assailant
Bazoo the Soul Eater
Bazoo the Soul Eater
Bazoo the Soul Eater
D.D. Warrior lady
Mystic Swordsman LV 2
Ancient Lamp
Mysterious Guard
Mysterious Guard
Mysterious Guard
D.D. Scout Plane
Old Vindictive Magician
Apprentice Magician
Apprentice Magician
Spells: 10
Premature Burial
Snatch Steal
Mystical Space Typhoon
Grand Convergence
Reinforcement of the Army
Reinforcement of the Army
Shrink
Shrink
The Warrior Returning Alive
Giant Trunade
Traps: 8
Macro Cosmos
Macro Cosmos
Macro Cosmos
Royal Decree
Return From the Different Dimension
Return From the Different Dimension
Mirror Force
Ring of Destruction
Side:
Twister
Mask of Darkness
Grand Convergence
Dimensional Fissure
Dimensional Fissure
Elemental Hero Wildheart
Sakuretsu Armor
Sakuretsu Armor
Creature Swap
Dimension Fusion
Banisher of the Radiance
Forced Back
Forced Back
Return from the Different Dimension
Dimension Gate
One of the bigger aspects of this deck is Removing the Survivors with Bazoo, then using RftDD to bring them back. Then. when RftDD tries to remove them from play again, they would get special summoned at the end of the turn. This helps me to keep monsters on the field, I can use RftDD even on my opponent's turn to help bring back the Survivors, if needed.
I had Dimensional Fissures in there, but took them out in favor of Macro Cosmos + Crand Convergence. I can activate GC even if Macro Cosmos is being negated by Jinzo or Decree, so I really favor that ability, especially since GC is a quickplay. If I run against a deck using Jinzo or Royal Decrees I usually side out my Mirror Force for a second Grand Convergence.
I know everyone likes to scold me about having Royal Decree in there with Continuous Traps, but I don't care. I use RD to negate Mirror Force/ RoD, as well as MST/Heavy Storm bait. Grand Convergence can still be activated while Macro is on the field, even if its being negated by Jinzo or Decree.
So now you're going to ask "Why are Mysterious Guard and Ancient Lamp in there?" They help to control the field a little bit. Since Survivor usually comes back when Macro Cosmos is on the field, I love using both M.Guard's effects on my opponent. Ancient Lamp is there to help forcing my opponent to destroy his own monsters in battle. Also, sometimes it sticks on the field for a turn, so I can tribute for a Monarch.
Forced backs sided for Monarchs. I want to put the third RftDD in there, but I can't quite figure out what to take out for it.