Left Wing VS. Right Wing

"Left Wing VS. Right Wing"
(Duelist Ascention: Article #2)
-Brian Sloan


In the game of Yu-Gi-Oh!, there are several types of players that can be categorized, much like politicians. In the olden days of the metagame, such play styles were either non-existent or went unnoticed by players of most calibers. The game has since evolved, and with it, the players have as well.


Have you ever thought back to when everyone and their grandma was using cards like Raigeki, Harpie's Feather Duster, Imperial Order, etc.? Ever miss them? You probably don't. The old Traditional Format meta was so stale and boring. With nearly every single player using a carbon-copy of the latest tournament winner's deck, it was much too hard to truly enjoy the game of Yu-Gi-Oh!

Today, however, is not so much the case. Having experienced three ban lists since October 2004, we now have a thriving community of deck builders and players that make the metagame much more interesting and enjoyable. With that said, we can get to the point.

As I previously mentioned there is a spectrum in Yu-Gi-Oh! that contains all forms of playing style that can be compared to the political spectrum of liberal to conservative, the two most basic ends of the spectrum.

Liberal (left-wing):
This is the type of player that tends to over-extend the playing field. Often done as a show of power or intimidation, this player lays out his/her entire hand at times, hoping to trick opponents into thinking too much, or to lure them into a trap that could bring about the end of the game. Unfortunately, this over-extension often leads to this player's downfall as his/her opponent may be able to ruin the player's plans with 1 to 3 cards. With the player nearly top-decking, he/she is almost destined for defeat.

Conservative (right-wing):
This is the type of player that plays only one or two cards per turn in order to maintain hand advantage over the opponent. With plenty of cards at hand, the player seems to keep his/her cool and have an answer ready, only not on the field. The downside to this strategy involves field presence. Through keeping so many cards in his/her hand, the player falls victim to opponents that quickly swarm the field. With little defensive options, the player will most often lose in this situation.

In politics, there is also what is referred to as "middle of the road". Politically speaking, it is at times a very akward position to have, but in Yu-Gi-Oh!, it's the best "road" to take. Being able to discern when it is best to flood the field with monsters versus holding back and saving what you have for later is an invaluable asset that all great players should possess. The idea is, rather than nestling into either end of the spectrum, to find a place between the downfalls of either end.

Liberal/1....2....3....4....5....6....7....8....9....10/Conservative

According to the chart, the target area to shoot for to attain a good balance is between 3.5 and 6.5 (..4....5....6..). Unfortunately, there is no real way to calculate a player's placement in the spectrum through any formulas. It's up to each individual player to figure out where they are and where they want/need to be. A simple, and rather rough, way to locate position is to figure how, out of ten or so situations, you would play out your hand.

Example: Out of ten situations, I choose to extend myself 3 times, and to keep my hand 7 times. For a rough estimate of my spectrum placement, I would probably take the difference of the two (4), then add/subtract from the end of the spectrum where I had the larger number, which in my case was Conservative. This gives me a placement of roughly 6.

Example: Out of ten situations, I choose to extend myself 6 times, and to keep my hand 4 times. Now I take the difference of 2, and add up from 1 (Liberal). My placement is roughly 3.

In the case of 5 and 5, your placement would automatically be 5; ignore the add/subtract aspect.

Once you've found your placement, make any necessary adjustments you need to find your projected goal of 3.5 to 6.5, then adapt it to the metagame in which you will be playing in. What exactly is the point of this? Not only will you know your own playing style that much better, but you'll be able to gauge your opponent's as well. In a tournament setting, you will be able to know how to counter the opponent's every move and how to take full advantage of every mistake they possibly make.

Go ahead; try it out. Let me know if this information is helpful or concurrent with what you already know.

-Brian Sloan
 
The key, really, is to play two-three cards in your first turn to get some presence, then one card per turn after that so you maintain some cards in your hand, until late game when you are ready to go all out and end it. IMHO. Excellent article. It's good to know I'm not the only one who uses functions to evaluate my performance.

-pssvr
 
pssvr said:
The key, really, is to play two-three cards in your first turn to get some presence, then one card per turn after that so you maintain some cards in your hand, until late game when you are ready to go all out and end it. IMHO. Excellent article. It's good to know I'm not the only one who uses functions to evaluate my performance.

-pssvr

The problem with getting some presence in the first turn is easily defeated when your opponent Draws, activates Heavy Storm, activates Nobleman of Crossout. You basically develop how you want to make a impact on your first turn based on what options are open to you. Is it smart to set a Sakuretsu Armor and activate Swords of Revealing Light? Maybe.
 
...if you know your opponent well enough. But in most cases, it is logical to assume they WON'T have a godly first hand, IMHO.

-pssvr
 
I rarely play yugi anymore to really say much, BUT I do play magic and understand that both games are a bit similar when it comes to hand advantage / disadvantage.

of course there are a bit of differences. like in Magic building my lands / Mana resources is always good. ways to fetch out lands to produce said mana always helps.

of course, I normally just summon about 2-3 creatures.

onces i have a specific creature / blocker on the field then, it leans out for me and all i need is a power up and game ends.

of course the trick here is that im using resources other than my hand to play cards.

in yugi, there is no resource, so playing a card can be good but can be bad... so holding cards in your hand for along time can in often times hurt you more than if it were on the field.

one of my favorite set ups is setting down everything but 1 card.

take the chance of my opponent playing the ovious Heavy Storm and try and ruin it for me.

the up side is that most likely i will have a Emergency Provisions and the set monster on the field is a Morphing Jar.

of course that can go down the drain when the opponent uses that nobleman of cross out that magically appears in every opponents opening hand.

of course, that would mean they wasted 2 cards, and if they are conservatives they wont go more.

but if they arnt they will do the 4 card trade off with you.

people say, "hahahaha, I destroyed 3 cards with my 1 Heavy Storm" true, but you also played nobleman of cross out for a 1:1 trade off, then set 2 spell or traps and set a monster. meaning you played 4 cards to my 4 cards and are now left with 2 just as I am.

the advantage isnt on my opponent but on me when i draw that 3rd card. then it could be my turn to activate my Heavy Storm and play my nobleman and then set my Cyber Jar.

again 3 for 3 trade off.

of course nobody notices untill after. :)
 
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