let the dark alliance reform!

i am cao pi

you gotta duel on
alright this is my dark realms deck so far.


monsters
zure, knight of dark world
broww, huntsman of dark world
sillva, warlord of darkworld
2x beiege, vanguard of dark world
2x scarr, scout of dark world
Magician of Faith

magic
Premature Burial
Brain Control[finally got one!]
3x gateway to dark world
Snatch Steal
dark world lightning
the cheerful
Back to Square One
Lightning Vortex
mst
Tribute to The Doomed
Swords of Revealing Light
Dark Hole
Heavy Storm
Card Destruction
Giant Trunade

traps
Ceasefire
dark deal
Call of the Haunted
pheonix wing wind blast
3x Magic Jammer

open slots: 8

i've been thinking about the ratio of the monsters and mabye using Darkness Approaches.also no Morphing Jar please they're hard to accuire for me.
 
I figure that a Cyber Jar would really help you out in here.. ... of course so would The Cheerful Coffin.... I forget all of the Dark World Monster's effects, but I do know that The Cheerful Coffin helps them out tremendously.... Its a card i had laying around forever and usually use it to proxy stuff.. but when I saw these guys I realized that it finally has a purpose, and I now have to go get some without writing on them... hahah....
 
Just some quick thoughts for your deck:
1) Cards like Back to Square One do not work to activate the Dark World monsters. Other examples of cards that do not work are Magic Jammer and Raigeki Break. Dicarding is a cost which does not satisfy the requirements for these moonsters.

2)From what play testing I have done with my deck, The Cheerful Coffin is a great card early game for mass swarm, but after that, my hand is usually pretty small and the most I get from The Cheerful Coffin is one maybe two monsters or additional drawing.

3)I have more tournament enviroment cards in my deck Sakuretsu Armor, a couple of Spirit Reapers, not strictly Dark World monsters. This may not be the route you want to go with your deck though. Hope this help a little.
 
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