Level Limit Area - A, EEN-EN0??

Level Limit Area - A, EEN-EN060

Level Limit Area "“ A
(Continuous Trap Card)
As long as this card remains face-up on the field, all Level 3 or lower monsters are switched to attack mode and their positions cannot be changed.

Rulings: I'm sure there are some, but, uh, not in the TCG. Wow that was a lot of commas.

Rolling on with pre-EEN week we have LLAA. I'm still unsure whether this is a useful card or not. I mean, personally, I think it's sub-par at best, but that's just my opinion. Think of it critically "“ With Scapegoat limited, there aren't really any more uses to this card that I can see are needed. Let's contrast it with LLAB:

Level Limit Area "“ B is used in almost every burn, stall, and weenie rush deck ever made. This is mainly because it prevents the most common and biggest attackers from doing anything, allowing you to use your burn effects or strong level 3 and under monsters to pummel your opponent.

Level Limit Area "“ A does the inverse. It won't be used in every burn, stall, and weenie rush deck because it doesn't burn, stall, or allow weak monsters to succeed. It may be used as a side-deck card to counter some decks, but if Level Limit Area "“ B is active, activating Level Limit Area "“ A would be totally irrelevant. So what is the use to this card? One simple trap card combined with a few strong Level 4's makes this card almost deadly against the right deck.

What is that trap? Light of Intervention. First, you negate flip-effect monsters like Magician of Faith, Night Assailant, all of the mill monsters, and a few others while simultaneously switching them into attack position. Ceasefire can also do the same job with some burn and surprise aspects.

But really, is your opponent going to summon Level 3 monsters face-up while this card is on the field unless they're going to make a difference? Probably not. How many people run Level 3 and lower monsters in such high multiples that this card would be effective? Not too many. If your opponent summons a Level 3 or lower monster, isn't it going to be in attack position anyway? Yes. And someone please tell me, what deck could be based around this card? An Ojama Trio deck? Amazoness Archers does a better job abusing that.

So is this a good, game-breaking card? In my opinion, no. As a side-deck tech card, I can see it happening, but otherwise, really, no. It relies too much on your opponent, an aspect in cards that I disdain. Don't main it unless you figure out a solid strategy for it.

Rating: (Side-decks)
Advanced "“ 2.5/5. I'm not giving this card any fake glory or sympathy. I see no uses for it that are extremely relevant.
Limited- --/5. Have you played limited Elemental Energy?
Sealed "“ 1/5. Meh.
 
Ah! It is a trap card. Heh, you see, I didn't have internet access when I did the review, so I had to get the effect from my memory only.

That still doesn't change its playability. >.<
 
Ojama Trio Deck for sure.

It would work great in an Ojama Trio deck. Flip Ojama in thier end phase and chain LLAA. Then you summon Asura Priest and attack each token for 1700+300. 6000 lp damage in one turn is great.

Even better get him in a Ojama lock then summon Asura Priest. Attack all five tokens for game.

How many times have you seen somebody play Spirit Reaper? Almost everybody plays at least one copy. Flip this and attack for major damage each turn until he removes it. That works for me.

Magicial of Faith will cost alot of LP with this on the field.

The other card you can combo with this is Demotion. It will drop your monster two levels. hhuummm...is there a monster that is level 4 I would want to stay in ATK mode every turn? Berserk Gorilla, GAF, GEAF, Giant Orc, Spear Dragon. That would be a cool combo. You can also equip Demotion to his monster to force it into attack also. Great way to get ride of that defensive wall.

If you get to play it in your first duel then side it out in your second hoping he will side out some of the level three monsters.

You oponent won't see it cominf until you sprung the trap. It is situational but you can get your oponent off balance with it also.

Crash
 
this only affect the minis, which usually is what you want. the big ones to be in defense and the smalls ones in attack.

also Spirit Reaper will see less play now.

the fact that when he does direct damage will cause an opponent to lose a card will be a tough decisions since they mostlikely will cary one of the special summon anti-handcontrol cards.
 
chaos general said:
Level Limit Area "“ A
(Continuous Trap Card)
As long as this card remains face-up on the field, all Level 3 or lower monsters are switched to attack mode and their positions cannot be changed.

Is this going to be the official wording?
If it is worded more like level limit area B, i.e.
All face-up Level 3 or lower monsters on the field are changed to Attack Position and remain in Attack Position as long as this card is active. then there may be more uses, especially if the level limit b rulings are consistent with 'A' :

(rulings for "Level Limit - Area B") All Level 4 or higher monsters face-up on the field after "Level Limit - Area B" resolves will be in Defense Position. You can change the Battle Position of a Level 4 or higher monster, but it will immediately be changed back to Defense Position because of "Level Limit - Area B"'s effect.

This would allow cards like Blade Rabbit and Dream Clown to become a lot more lethal, being able to switch to defence mode every turn, destroy a monster with their effect, then being switched back by level limit A, then still being able to attack...
 
nah the card isnt worded the same, it says "their position cannot be changed."

if it has that line then its different from LL-AB.

becase LL-AB doesnt have that text on it, thats why you can change and itll go back.
 
did you guys see the ruling on this?

man thats awesome.

cardregistry said:
If this card is face-up on the field and a face-down Level 3 or lower monster is attacked, after it is flipped face-up it will be changed to Attack Position before damage calculation.
 
chaos general said:
Well really, if you're going for an Asura Priest Ojama Lock, why not use Final Attack Orders for the same effect??

Actual, the deck I run where I'm going to use it is a "Flaming Ojama Panda" deck. It uses Ultimate Baseball Kid, Raging Flame Sprite, Gyaku-Gire Panda and Ojama Trio. It's a very fun deck to play. With both Level Limits in it I can control the positioning of the monsters. I have finish in the top 4 a couple of times in a local tournament with it.

Crash
 
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