Lookin for a deck tester program

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DefiantUnycorn

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has anyone heard of or seen a program that allows you to input decks and have them compete against each other (much like what kaiba used in the movie when trying to beat the gods)...the deck studio is nice, but it doesn't give much in the way of feedback or testing...
 
That would be useful, and probably easy to create since I know there were programs in the past that allowed you to compete against a computer opponent, how hard would it be to just create the deck it uses?
 
In the Demoteams website on yahoo there used to be an Excel program that did an "analysis" so to speak. It rated a decks defensive, attack, monster kill ability, special win condition rating, "theme", etc.

I haven't seen a play test program though. I'd think this would be more complex than a chess playing computer would it not?

What we need, I think you're saying, is a Gameboy Game in which you can make both decks and have your opponent play with the one you've created for them no?
 
That or if we get some extra resources we can hire some additional programmers and create our own YugiBorg. I agree that it is an IMMENSE project to undergo. Sure you think that all you want it to do is respond with card A and B, but how good is that? It would be a little bit crazier for it to know that if Fiend Skull Dragon is on the field and I have my Morphing Jar set, its going to have to set a Book of Moon with the Morphing Jar in order to make the flip work. 8^D
 
I would think that if you already have a player vs computer based program, how hard would it be to hack it, and replace a few commands???

I know it's not that simple, but most of the work would already have been done, and it would really only be changing some lines of coding, allowing the player to "select" a manually made deck, for the computer to use.

EDIT: Anything larger than that, is no longer a "Player Enhancement Tool", and should not be made for casual usage, but mass market and make the money they deserve!!! :D
 
I think there is potential here, but it is more difficult than it would seem (something I'm learning daily from our developers with my crazy ideas). The analysis program that John mentions is interesting, but flawed as well in many ways. There is a lot of good information that could be gleened from the tool, but it was based on a specific set of assumptions that may or may not be true for everyone. I'll see if I can locate that again. I believe that I have it around here somewhere. It just might be a bit difficult to find with the mess my computer has become. LOL!
 
And if you can find it, maybe I need to pull out my old LISP documentation and see if I can make something with it for a change 8^D
 
Making such a program would require a study on the human mind playing the cardgame. Simple response with card B to counter card A is not enough, the program would need to 'learn' tactics.
Is it wise to use card B right now to counter card A? What if there's a worse card, card C, that could be countered with card B? Would the program safe card B for later use or use it now?

These decisions are what players do all the time (usually...). Thinking one or more turns ahead to anticipate and counter if needed. You need to be an A.I. programmer to try and do this stuff.

But to anyone who picks up the challenge: good luck. You'll need it.
 
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