Looking Ahead 4 - Gorz

Last one for now. For this one, I decided to pick a card that's been out in the OCG for awhile. It is a promo card from the Yu-Gi-Oh! R Comic Book. Since Shonen Jump has almost completed the main Yu-Gi-Oh! story arc, MAYBE they'll finally get around to doing the Yu-Gi-Oh! R Story arc (which is set after the fall of Marik in the original story arc). If they do, then the odds that the TCG will finally get this card will dramatically improve. Until then, don't hold your breath.

Gorz the Emissary of Darkness
Dark/Fiend/7/2700/2500
When there are no cards on your side of the field, if you take damage from a card your opponent controls, you can Special Summon this card from your hand. If you Special Summon this card successfully in this way, the following effect activates depending on the type of damage you received:
"¢ If it was Battle Damage, Special Summon 1 "Emissary of Darkness Token" (Light/Fairy/7/?/?). The ATK and DEF og this Token is equal to the amount of Battle Damage you received.
"¢ If it was Effect Damage, your opponent receives the same amount of damage you received.

Where From: Yu-Gi-Oh! R Comic Book
Likely TCG Appearance: Shonen Jump Magazine (if they do YGO R)

Perhaps the most powerful, non-banned card in the game. (Debate would be between this and Light and Darkness Dragon which will be looked at next time. Both however have many tournament winning decks built around them.) It's power and effect caused Gorz to be Restricted to 1 on the March 07 Restriction list. As a regular Normal Summon or Special Summon (from say the Graveyard), Gorz can easily overpower most monsters and is about as strong as you will see for a 7 Star monster.

However, Gorz' effect is what truly makes him a dominating monster. Just when your opponent looks like he has a free shot on you in Battle, Gorz can instantly turn the tide with a very powerful monster in himself, and the potential of an equally strong monster with the Token he creates (a Token that has no restrictions as far as what you can do with it). Gorz' effect will activate in the Damage Step at the same time effects like Don Zaloog and Spirit Reaper would activate, so yes you can Special Summon him at that time to avoid the possibility of losing him to a random card discard.

On the flip side, say your opponent decides to activate Ring of Destruction on your only monster (with you having no S/T on the field). Your monster will be destroyed, you're taking some damage but again, Gorz can come to the field from your hand and you dish out the same damage to your opponent (and then he has a 2700 ATK monster to deal with again).

With Gorz in the Metagame, leaving yourself wide open can be a very powerful bluff. Does your opponent dare to attack knowing he might be staring at several powerful threats, or pass because he/she doesn't have the tools to deal with it right now. The thing to remember is that your field MUST be completely empty. No Field Spell cards. No chaining cards when Damage may be coming (since they'd stay on the field until the chain resolves). You also MUST take Damage. Responding with Waboku or Hallowed Life Barrier won't help if you're hoping to bring Gorz to the field. However, in a high aggressive/swarming Metagame, Gorz is the perfect solution to not only shut down your opponent, but shift the advantage back your way.

If Gorz is brought to the TCG, expect to see him EVERYWHERE until they decided he needs to take a vacation on the Banned list. The perfect compliment in just about every deck out there.

4.75 out of 5. Not quite perfect but given his strengths, Gorz will become the most dominant (and overplayed) card. Decks will be built around him to minimize the effect of taking the hit in order to summon him as well ways to prevent your opponent from doing the same. Given that he's a major card in most OCG Tournament winning decks as well, it won't be that hard to do.
 
<drools /> We were discussing this guy over in the Lair not too long ago. The effects are just sickening. His stats are decent enough that you won't get suckered by a Reaper hit only to bring out Gorz and let a Monarch or other high baller take him down. Then again its also an optional special summon, which makes things even better.

One thing that Gorz has that us fienders have been ITCHING for for a while now is a strong 7 star monster. It finally opens up the metamorphosis doors for Last Warrior from Another Planet, Cyber Blader and Cyber Ogre 2.

The only thing I don't get is what's up with the fairy token summoning. I mean a fiend and a fairy? Is there some manga related options that I'm not aware of, or are they trying to make sure we can't get Raviel out even faster? 8^D
 
This looks like a Fiend lovers dream. Cool. I like both effects and the fact that if he's in your hand and you're defenseless you can catch them off guard.
 
In the Manga, there were 2 Emissaries. Gorz and I believe the name of the other was named Kaien (but not 100% sure) and that was the Light/Fairy. Each one had 1 of the effects I listed above. When it came down to making the card though, both effects were combined into 1 with Gorz. In WC07, a woman is used for the token that is created (who I am assuming is Kaien).
 
One of the completely cheapest, overpowered cards ever created really, and as much as I like fiends, myself, I've said it before, and I'll say it again, this boy needs to be gone completely.
The only time you're not gonna play with him in a deck is if you run field cards you expect to have down all the time, or a LOT of continuous spells/traps. Even then, a lot of times it doesn't hurt to play him in the deck, since there's rarely a game where your field isn't completely clear at least once.
The special summoning effect might not've made him broken, but still very powerful, but the secondary token or burn effect just makes him completely broken.
 
Also, if my hunch is right, the original Yu-Gi-Oh! manga will be ending around the December issue, and the month after, a "new manga" is supposed to make its appearance, so chances are we may be seeing Yu-Gi-Oh! R come January's issue. Since January 's issue usually brings a new, special card to the US, this could well be it.

It may also be Light and Darkness Dragon, since it's been shown in the GX manga already, if it's not the rumored promo that it may be for the first GX manga collection book, or graphic novel if you prefer.
 
Any deck that's designed to do battle and do LP damage for win condition SHOULD RUN THIS CARD. (I dare say it's a 2 tribute monster that's even more abusive then DMoC. Seriously, this thing rivals the Chaos Envoy pairs in level of broken.) Seriously, it's that good. Even like Monarch Control or whatnot should run it. The only decks should not are some other rogue decks. (like say burn decks, or Vincent Tundo's Life Equlizer, or Magical Scientist FTK, etc.)

And with him released, will see even less use of CotH. CotH making Treeborn Frog into a potential dead card is nothing compared to making Gors in hand a dead card by a CotH stuck on the field. (CotH is making a comeback cause of Disk Commander/Card Trooper, but when Gors hits the field, who knows. People WANT GORS SUMMONED :p )

If I rate it, it's 11.5 out of 10 man. SOOOO BROKEN.

I mean, to be "afraid" to attack after a field wipe means this card is very scary. I mean, with so much Heavy Storm + Vortex like effects for OTK as win condition for current CC (like with DDT, or like D-Hero Beat with DMoC + Snipe Hunter + Metamorp whatever, etc.) this thing is very powerful. I mean, I wish I had this card in my hand when my foe does the stupid Card Trooper + Machine Duplication combo. THEN I don't have to use Mirror Force/Torrential to stop them in fear of Limiter Removal. (And letting them draw 3 cards) Even if they had Limiter Removal, as long as you had over 4000LP, you can survive 1 attack, and then block the rest with Gors. (See a DEFGors + 3800DEF token special summoned on their FACE :p )
 
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