magic cylinder and mirror force

snide

New Member
i know this question might have been asked here before but, is this possible?

player A: attacks with a monster.
player B: activates mirror force.
player A: did't chain.
player B: chains magic cylinder.

the chain resolves backwards so:
will it damage the opponent's life points w/ magic cylinder then destroy the attacking monster w/ mirror force? thanks very much! :)
 
Uhh Mirror Force Negates the attack...so Magic Cylinder could not be activated

if it was

Player A attacks with 1 monster
Player B activates Magic Cylinder
Player A attacks with a second monster
Player B activates Mirror Force

that would work, but thats about it
 
snide said:
i know this question might have been asked here before but, is this possible?

player A: attacks with a monster.
player B: activates mirror force.
player A: did't chain.
player B: chains magic cylinder.

the chain resolves backwards so:
will it damage the opponent's life points w/ magic cylinder then destroy the attacking monster w/ mirror force? thanks very much! :)
This is perfectly fine.

You would want to chain Magic Cylinder second so that the attacking monster is still face-up when it resolves.
 
Spike Kaiba said:
Uhh Mirror Force Negates the attack...so Magic Cylinder could not be activated

if it was

Player A attacks with 1 monster
Player B activates Magic Cylinder
Player A attacks with a second monster
Player B activates Mirror Force

that would work, but thats about it

First of all: Mirror Force does NOT negate an attack. It only destroys monsters.

Second of all: a card does not negate anything until it resolves.

Third: Magic Cylinder will do damage when a monsters attack has already been negated before Magic Cylinder resolves, the 2 parts of its effect are completely separate, it does not need to do one to do the other.

As Novastar already pointed out, the original posts chain works properly.

You may chain an unlimited number of cards in Response to an attack even if that's their activation requirement.

So let's say Player A has Total Defense Shogun (in defense mode), Blade Knight, Berserk Gorrila on the field. And a set card, possibly a call of the haunted. Player B has no monsters, but a lot of traps.

  • Player A Attacks with Total Defense Shogun
    Player A does not respond to the attack thus passing priority
    Player B responds with Sakuretsu Armor [1]
    player A does not chain
    Player B Chains Mirror Force (activation requirement that a monster be in attack position) [2]
    Player A does not chain
    Player B chains Magic Cylinder [3]
    Player A does not chain
    Player B chains Negate Attack [4]
This will all be perfectly legal, none of the cards have resolved yet so the Attack has not been negated; the activation timing is correct on all cards.

Resolution:

  • [4]Negate Attack negates Total Defense Shoguns attack, and ends the battle phase
    [3]Magic Cylinder: Resolution Requirement that the target monster is face-up on the field (it doesn't have to be attacking anymore) Total Defense is there so Magic Cylinder does 1550 damage to Player A
    [2]Mirror Force: resolution requirement that a monster be in Attack position (not necessarily be attacking) it resolves and destroys Berserk Gorrila and Blade Knight
    [1] Sakuretsu Armor: resolution requirement that its target be on the field face-up, Total Defense-shogun is still there, SakArmor destroys Total Defense Shogun
The battle phase has ended thanks to B's negate attack therefore A can not use Call of the Haunted to bring a monster back in order to attack.
 
DaGuyWitBluGlasses said:
The battle phase has ended thatnk to B's negate attackm therefore A can not use Call of the Haunted to bring a monster back in order to attack.

The turn player could still chain Call of the Haunted to Negate Attack and summon Jinzo.
 
DaGuyWitBluGlasses said:
Player A Attacks with Total Defense Shogun
Player A does not respond to the attack thus passing priority
Priority on declaring an attack! This is news to me. I thought priority is only when you summon monsters, not when they are attacking.
 
Priority is a game mechanic for about everything in the game that basically allows the turn player to activate a chain first (that's the short short short short version). The main instances where it appears to complicate things is where the turn player does something that doesn't have a spell speed such as summoning a monster or declaring an attack. In both cases, the turn player still has the right to start a chain afterwards.
 
Raigekick said:
Priority on declaring an attack! This is news to me. I thought priority is only when you summon monsters, not when they are attacking.
Priority is given each and everytime an event occurs, that may or may not create a response timing.

This would include:

- An action with no Spell Speed such as a Draw, a Summon, or an Attack Declaration.
- The Beginning of a Phase or Step
- The resolution of a chain, or an event occuring as a result of a continuous effect

There might be some other obscure situations...but that should cover most of it.
 
Back
Top