Magical Merchant MFC-079

Magical Merchant
Attrib: Insect/Effect
Group: Light
Level:1
Atk: 200
Def: 700
FLIP: Pick up (not draw) cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Any other cards picked up are sent to the Graveyard.

Obviously a card everyone overlooked. It's like a magician of faith except it's a surprise every time! It's also like sangan and witch (a card for a card) except it has to be fliped. In addition to getting a card for a card this card has huge potential in warrior and chaos decks.

Getting cards in the grave is always a good thing, it gives you a wide range of options whenever you get a card that lets you take a card from the grave.

The reason I said warrior deck inparticular is because of The Warrior Returning Alive, in my advanced format deck I run three The Warrior Returning Alives. Also, in my warrior deck, I run a BLS - Evnoy. This card makes both of these cards more powerful, further demonstrating that the power of a deck is more important then the indiviual cards in the deck. Now when I go to use the warrior returning alive I have a huge range of options with which I can kick my opponent's hiny, even though I usually chose exiled or BLS I'll still use The Warrior Returning Alive on other monsters 35% of the time.

Even if Magical merchant isn't in a chaos or warrior deck it's still good. besides that fact you get a free card and you get cards in the grave here are some examples ways to use magical merchant:

-power for shadow ghoul (or chaos necromancer) in a zombie deck (OLD SKOOL!)
-with book of life in zombie deck
-bazoo food (yummy) in a return from another dimension/dimension fusion/exclusive pack deck (I used to run one of these, it got boring because it was too close to my warrior deck)
-gets through deck quicker and lets you get to main card in decks like last turn in last turn decks or cyber jar in secret barrel/restructer's revolution decks (I must be the only person who runs a Cyber Jar Deck)
-anything else you can think of (basically infinate possibilities)
 
Merchant isn't that bad in Exodia decks, either. Yeah, the deck has to be based around him, but it's not all that bad for getting pieces into the graveyard.
 
There should be at least one in every Warrior deck that runs eaither 2 or more The Warrior Returning Alive or a BLS-Envoy. I run a warrior deck with 3 TWRAs and a BLS-Envoy and I have a Magical Merchent in it. It's the first card I play If I get it in my opening hand and I go first.
 
Your right. This is a pretty useful card. I may decide to try it out some time. I too tend to use cards that would knock monsters into the graveyard so I can later bring them back on the field with cards like premature burial in combination with Giant trunade. This card can be like a second Painful choice for me. The monster, I have copies or other methods of getting them back on the field but not the spells or traps which why its not a great idea to choose S/T with Painful choice. This card however can remedy that.
 
Just remember, when you put it in your deck, almost everyone will tell you it's horrible. I've had 3 years of of YGO experiance and IT ISN'T!!! They only say it's horrible because it's not commonly used, there are many good card's that people don't know about. I remember when D.D. Warrior Lady first came out and people said it was horrible, now look at it.

People say the card isn't good... yet every so often they contradict themselfs when then change of heart my Magical Merchant and decide to flip it.

I've had a Magical Merchant in my warrior (main) deck for 6 months now... I don't know what I would do without it.
 
I must say, you sure have a knack for finding useful cards that nowadays are rarely played or heard of. I'll definitely try it out. I think it'll go very well in my deck. Getting monsters in the graveyard isn't a problem at all in my deck and it'll speed it up even more.
 
Magical Merchant is good.

Metamorphable, Deck thinner, and chaos bait.

It doesnt belong in every deck, but a deck that requires thinning can make alot of use with it and with Pot of Avarice beign used its actually a much more decent card than it was back the first time around.

Ive used this card alot... but i also use Metamorphosis so once the effect is used i can just easily just turn it into restrict.

or bust a super thinning mechanisim with Tsukuyomi. :)
 
I don't like Tsuku + Merchant loop. A chance of too much monster dump. This is why I'm really liking that new card Skelengel.

Really, 2x NoC in a deck can be pretty nullified if people decide to split all flip effects to 1x of

Deko
MoF
Mask of Darkness
Merchant
Skelengel

Heck, with this much and Graceful Charity, we can throw in Night Assailant. Of course, GK Spy, you have to put 2x or it's pointless.


What I DO like is Tsuku + Deko loop. That's EVIL! ^^ (Tsuku + Skelengel... can happen, but not as good. Mainly cause Deko have 1400ATK while Skelengel is only 900ATK.)

I also like doing Tsuku + MoF loop. If I have the right spells in the grave, my foe can't do CRAP. (I had a situation where I have Cyber Dragon, MoF and Tsuku in my hand. I think I used NoC twice from my graveyard to counter their set turtle, twice of Pot of Avarice for super turbo draw, MST, and SoRL when MoF died with MoF + Tsuku loop while Cyber Dragon kept doing damage. Of course, I won that match.)

Yeah, Merchant + Meta is another good way to use it.
 
drzero7 said:
I don't like Tsuku + Merchant loop. A chance of too much monster dump. This is why I'm really liking that new card Skelengel.

Really, 2x NoC in a deck can be pretty nullified if people decide to split all flip effects to 1x of

Deko
MoF
Mask of Darkness
Merchant
Skelengel

Heck, with this much and Graceful Charity, we can throw in Night Assailant. Of course, GK Spy, you have to put 2x or it's pointless.


What I DO like is Tsuku + Deko loop. That's EVIL! ^^ (Tsuku + Skelengel... can happen, but not as good. Mainly cause Deko have 1400ATK while Skelengel is only 900ATK.)

I also like doing Tsuku + MoF loop. If I have the right spells in the grave, my foe can't do CRAP. (I had a situation where I have Cyber Dragon, MoF and Tsuku in my hand. I think I used NoC twice from my graveyard to counter their set turtle, twice of Pot of Avarice for super turbo draw, MST, and SoRL when MoF died with MoF + Tsuku loop while Cyber Dragon kept doing damage. Of course, I won that match.)

Yeah, Merchant + Meta is another good way to use it.

You forgot to pu Dark Mimic LV1 in that list


See, anyone who is afraid of decking themself is either not thinking objectivly or is running a 15 card deck in my opinion. the majority of power cards that are restricted to 1 per deck are magic and trap cards; merchant says I want those cards more often. By dumping monsters in your graveyard you're gaining greater access to them (your monsters) by giving you more options with cards like Premature Burial and Call of the Haunted. I mean, how awsome is it when you dump 5 monsters in your grave with a merchant and get a call, premature, or pot?

unless you have used pot like 2 times already in a game and the only thing left in your deck is monsters (and as such you would just put al revealed monsters back in your deck) the more monsters you mill off the better. When someone is watching a duel and see 5 monster go from merchant and comments "that sux" they have no idea what they are talking about, that's awsome.

Also, no, they don't belong in every deck, but they are an important part of the decks they do belong in.
 
any person that says a 5 creature dump sucks is oviously isnt noticing that you are now 5 cards ahead of the opponent not to mention how many more cards you probably were.
 
Yeah, I see your point. But sometimes, your Merchant dumps your key monster to the grave.

Before Pot of Avarice, the only use of Merchant decks was dumping to the grave for "remove from play from the x number of monsters in the graveyard" effect cards, or putting graveyard cards to your field or hand. But now, we got Graveyard to your deck strat as well and thus even more Merchant support.

This is why Painful Choice was kickass, you get to choose what you want in the grave.

And thank god we didn't get Dandylion along with Treeborn Frog when this card was released. I mean, think of the poor Japanese people when Painful was legal along with Dandylion, Frog, and Sinister. (I think all of those were legal with Painful, WAYYY back in the days.)

But man, I still want Dandylion in our metagames. And Marshmellon.
 
drzero7 said:
Yeah, I see your point. But sometimes, your Merchant dumps your key monster to the grave.

Key monsters? The only monster I would be truely sad about losing to merchant is Sangan... but that's only if I don't have a Call of the Haunted on the field. If you are relying on specific monsters then there is an inherent weakness in your deck.
 
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