draconicape
New Member
Trying to make a standardish Machine/Fusion deck, but I don't have realistic access to Chimeratech (I'd love to add it if I pull one, but the chances of that happening anytime soon aren't exactly phenomeminal... :-:
This is also the first Fusion Deck I've tried to run seriously, so please forgive any lack of polish.
Note that this is influenced by what I have and what I can likely obtain, so the super expensive cards are possible but not a realistic "likely obtain"). The starred cards are considerations, dunno if I'll go with them...
The basic idea is to eliminate random Traps in the Battle (again, aquiring Jinzo isn't realistic. Not only that, but every time I've played it OL the opponent won exactly three turns later... I finally just concluded Jinzo hates me and stopped considering it ) via Mirage Dragon, and then use the Field Spell to get out my High Levels fast to wear down the opponent, finishing off with Cyber Twin Dragon (w/ Big Bang Shot equipped). The Roid monsters are in for recursion of high levels for a renewed assult next turn or simply to stall for Cyber Twin Dragon as a last resort.
Then of course, there are a couple of evil little combos in here:
[Fusion Card] + Serial Spell (monsters on the field for both fusions if using Poly or Connection Zone)
Vehicroid Connection Zone + Ambulance Rescueroid + Limiter Removal + Big Bang Shot (last not needed if the field is clear)
Any ideas are both welcome and requested -- even if you think this build is circular file material -- but please explain your opinion either way.
Thanks in advance.
Anyways, here it is as is so far:
(Main Deck) Monsters (18):
1x Cybernetic Magician
2x Fusiler, the Dual Mode Beast
*2x Rescueroid
----
*2x Ambulanceroid
1x Exiled Force
1x King of the Swamp
2x Mirage Dragon
3x Proto-Cyber Dragon
2x The Light - Hex-Sealed Fusion
(Main Deck) Spells (17):
2x Big Bang Shot
1x Brain Control
1x Graceful Charity
1x Heavy Storm
2x Mausoleum of the Emperor
1x Overlord Fusion
2x Polymerization
1x Re-Fusion
2x Serial Spell
1x Limiter Removal
1x Swords of Revealing Light
2x Vehicroid Connection Zone
(Main Deck) Traps (7)
1x Call of the Haunted
1x Damage Condenser
1x Divine Wrath
1x Draining Shield / 1x Damage Condenser / 1x Return from the Diffrent Dimension / 1x Compulsory Evacuation Device (Haven't decided on this slot yet, but it is one of the four, leaning on the last or the first...)
1x Return from the Diffrent Dimension
2x Seven Tools of the Bandit
Main Deck Total: 44
Fusion Deck:
1x Cyber Twin Dragon
*2x Ambulance Rescueroid
Fusion Deck Total: 3
Side Deck
2x Adhesive Explosive (I used to have such fun with this card OL...)
2x Ancient Gear Beast
1x Chthonian Polymer
2x Emergency Provisions
1x Fusion Gate
1x Jowgen the Spiritualist
1x Re-Fusion
1x Smashing Ground
1x Staunch Defender
3x {Draining Shield, Damage Condenser, Return from the Diffrent Dimension, Compulsory Evacuation Device (basically, the three I don't Main)
Side Deck Total: 15
This is also the first Fusion Deck I've tried to run seriously, so please forgive any lack of polish.
Note that this is influenced by what I have and what I can likely obtain, so the super expensive cards are possible but not a realistic "likely obtain"). The starred cards are considerations, dunno if I'll go with them...
The basic idea is to eliminate random Traps in the Battle (again, aquiring Jinzo isn't realistic. Not only that, but every time I've played it OL the opponent won exactly three turns later... I finally just concluded Jinzo hates me and stopped considering it ) via Mirage Dragon, and then use the Field Spell to get out my High Levels fast to wear down the opponent, finishing off with Cyber Twin Dragon (w/ Big Bang Shot equipped). The Roid monsters are in for recursion of high levels for a renewed assult next turn or simply to stall for Cyber Twin Dragon as a last resort.
Then of course, there are a couple of evil little combos in here:
[Fusion Card] + Serial Spell (monsters on the field for both fusions if using Poly or Connection Zone)
Vehicroid Connection Zone + Ambulance Rescueroid + Limiter Removal + Big Bang Shot (last not needed if the field is clear)
Any ideas are both welcome and requested -- even if you think this build is circular file material -- but please explain your opinion either way.
Thanks in advance.
Anyways, here it is as is so far:
(Main Deck) Monsters (18):
1x Cybernetic Magician
2x Fusiler, the Dual Mode Beast
*2x Rescueroid
----
*2x Ambulanceroid
1x Exiled Force
1x King of the Swamp
2x Mirage Dragon
3x Proto-Cyber Dragon
2x The Light - Hex-Sealed Fusion
(Main Deck) Spells (17):
2x Big Bang Shot
1x Brain Control
1x Graceful Charity
1x Heavy Storm
2x Mausoleum of the Emperor
1x Overlord Fusion
2x Polymerization
1x Re-Fusion
2x Serial Spell
1x Limiter Removal
1x Swords of Revealing Light
2x Vehicroid Connection Zone
(Main Deck) Traps (7)
1x Call of the Haunted
1x Damage Condenser
1x Divine Wrath
1x Draining Shield / 1x Damage Condenser / 1x Return from the Diffrent Dimension / 1x Compulsory Evacuation Device (Haven't decided on this slot yet, but it is one of the four, leaning on the last or the first...)
1x Return from the Diffrent Dimension
2x Seven Tools of the Bandit
Main Deck Total: 44
Fusion Deck:
1x Cyber Twin Dragon
*2x Ambulance Rescueroid
Fusion Deck Total: 3
Side Deck
2x Adhesive Explosive (I used to have such fun with this card OL...)
2x Ancient Gear Beast
1x Chthonian Polymer
2x Emergency Provisions
1x Fusion Gate
1x Jowgen the Spiritualist
1x Re-Fusion
1x Smashing Ground
1x Staunch Defender
3x {Draining Shield, Damage Condenser, Return from the Diffrent Dimension, Compulsory Evacuation Device (basically, the three I don't Main)
Side Deck Total: 15