Monster's Effects

Monster's Effects (Mar 10, 2005 11:45 am)

Continuous Effect:
Continuous Effect will become activate as soon as the monster hits the field in faced up position. Continuous Effect is time stamped, and multiple Continuous Effects will resolve starting with the oldest timestamp first. A Continuous Effect will disappear if the Continuous Effect monster is removed from the field or is turned faced down. Continuous Effect has no spell speed, thus you cannot chain to its effect.

Flip Effect:
Flip effects will activate when the monster is flipped faced up by flip summon, flipped faced up during damage step, or is flipped faced up by any card effect. Flip Effect is also considered Trigger Effect. Flip Effect is spell speed 1. All monsters that have FLIP: on their card text are Flip Effect monsters. However, some cards have same effect as flip effect monsters but are not considered flip effects; monsters such as Nightmare Penguin has the same effect as Flip Effect but is really a Trigger Effect becuase it does not have the FLIP: on its card text.

Trigger Effect:
Trigger Effect will activate as soon as all conditions are met. If the effect activates in a middle of resolving chain link, the effect will automatically starts a new chain with the effect being chain link 1 after the current chain link fully resolves. Trigger Effect is spell speed 1. Trigger Effects may linger even though the effect monster is removed from the field or is faced down. Slate Warrior's second effect is one example of this.

Optional Trigger Effect:
Optional Trigger Effect can be activated if: (1) all conditions are met; (2) the condition(s) is/are the last event to occur; and (3) the user wishes to activate the effect. Optional Trigger Effect usually has the word "can" in their card text. Optional Trigger Effect is spell speed 1.

Multi-trigger Effect:
Multi-trigger Effect can be activated if: (1) all conditions are met; and (2) the user wishes to activate the effect. Multi-trigger Effect is spell speed 2, thus it can be used to chain to spell speed 1 or spell speed 2 cards. Multi-trigger Effects can be used in either player's turn. Not all Multi-trigger Effects have conditions on them like Strike Ninja.

Ignition Effect:
Ignition effects can be activated during the Main Phase, unless otherwise stated on the card. Ignition effects are, by definition, optional and cannot chain to another effect. If Ignition Effect requires a cost to be activated, the cost is paid before the effect is activated. Ignition Effect is spell speed 1.
 
Special Thanks To:

I would like to give special thanks to the following members for their input and help in writing this article (Sorted in alphabetical order):

densetsu_x
masterwoo0
Raijinili
severis
someone
 
This article represents what I believe what the effects are. It may not be entirely correct. It may even be incomplete. But I share this thought anyways to be proofread and to be molded into what it should be.

NOTE: More examples will help on this issue. If you guys have any good examples, please post them. Thank you.
 
Multi-trigger Effect:
Multi-trigger Effect will activate as soon as all conditions are met. Multi-trigger Effect is spell speed 2, thus it can be used to chain to spell speed 1 or spell speed 2 cards. Multi-trigger effects are always optional.


As stated, there are no conditions for some Multi-Trigger Effects. And given the way you word it, you make it sound like it's an automatic thing and then later contradict yourself by saying it's optional. Just start by saying they are optional.
 
Multi-trigger Effect can be activated if: (1) all conditions are met; and (2) the user wishes to activate the effect.
This statement is quite correct, and proves that all Multi-Triggers have conditions, or events that trigger them, some specific (Kuriboh), some generic (Strike Ninja). That is the correct logic behind Multi-Triggers.

They are, for all functional purposes, Spell Speed 2 Optional Triggers.
 
novastar said:
This statement is quite correct, and proves that all Multi-Triggers have conditions, or events that trigger them, some specific (Kuriboh), some generic (Strike Ninja). That is the correct logic behind Multi-Triggers.

They are, for all functional purposes, Spell Speed 2 Optional Triggers.
My only question is, "Is this designed to help players understand how effect monsters are played, or, send them on a quest to also understand when a Multi-Trigger Effects can be used?"

Its kind of like saying 2+2=4 and 2x2=4, but without the knowledge of how you arrived at either answer, it only causes more questions. Maybe I missed where it stated that Multi-Trigger Effects can be used on either players turn, but if not, it may be useful to add that.
 
masterwoo0 said:
My only question is, "Is this designed to help players understand how effect monsters are played, or, send them on a quest to also understand when a Multi-Trigger Effects can be used?"
This was designed to inform players on how monster's effect works in general. Knowing the underlying mechanics will help them understand why certain effects works. It is better to understand the rules and mechanic in general, in addition to understanding the rules of each card.

masterwoo0 said:
Maybe I missed where it stated that Multi-Trigger Effects can be used on either players turn, but if not, it may be useful to add that.
I thought stating that Multi-Trigger Effects are spell speed 2 is a giveaway that the effects can be used on the opponent's turn. But I think you are write. It should be stated in there that Multi-Trigger can be used in either player's turn. It will be added in the next update of this article, and your name will be added to the special thanks section. Thanks masterwoo0 for your input.
 
novastar said:
This statement is quite correct, and proves that all Multi-Triggers have conditions, or events that trigger them, some specific (Kuriboh), some generic (Strike Ninja). That is the correct logic behind Multi-Triggers.

They are, for all functional purposes, Spell Speed 2 Optional Triggers.
Thanks for the support novastar!
 
masterwoo0 said:
My only question is, "Is this designed to help players understand how effect monsters are played, or, send them on a quest to also understand when a Multi-Trigger Effects can be used?"

Its kind of like saying 2+2=4 and 2x2=4, but without the knowledge of how you arrived at either answer, it only causes more questions. Maybe I missed where it stated that Multi-Trigger Effects can be used on either players turn, but if not, it may be useful to add that.
My point exactly, and this is the very area that Konami has never addressed...proper mechanics. A proper explaination of response and timing has never been plainly laid out (at least in NA).

There is a clear relationship between Multi-Triggers and Optional Triggers, they are like brothers, and the main difference is Spell Speed. Both effect types can be used on the opponents turn (with proper timing), one is chainable the other is not.

This is actually really simple. Each effect has 1 event/action that triggers activation, and then allows for a response. Thats it...it is the event-response mechanic to it that gives them their respective names.

Strike Ninja is generic and the line is less defined. It can trigger off of ANY event/action, or even just recieving priority (starting a chain), and you can respond by removing 2 DARK monsters (response).

Kuriboh requires Battle Damage (event) to trigger off of, and you can respond by discarding it (response).
 
Article Update (Feb 26, 2005 01:30 pm)

I have updated the Monster Effects Article to include the colored-green part:

<article>
Multi-trigger Effect:
Multi-trigger Effect can be activated if: (1) all conditions are met; and (2) the user wishes to activate the effect. Multi-trigger Effect is spell speed 2, thus it can be used to chain to spell speed 1 or spell speed 2 cards. Multi-trigger Effects can be used in either player's turn. Not all Multi-trigger Effects have conditions on them like Strike Ninja.
</article>

This was suggested by masterwoo0 to make it clear that Multi-trigger Effects can be used in your turn as well as your opponent's turn.

NOTE: To whoever is reading this article, please rate this thread. You can do this by clicking on the Rate Thread on top of the article post. Select the appropriate number of stars to signify how you feel about this Article. You comment is also appreciated. Thank you.

j/y
 
The thread is correct so far however try to put a few more examples like the case of the Sorcerer of Dark Magic, While he can stop any trap card before activiation, except for counter traps, he cannot negate the effect of already active trap cards on the field.

Or similar examples
 
Manta said:
How can Nightmare Penguin be a flip effect if it doesn't have the word "FLIP:" at the start of its effect description?

The condition for activation of this card's effect are that it has been flipped - so technically this would be a trigger effect. For this card the condition (trigger) is that the card has been flipped. The example was given under FLIP effect monsters to indicate that some monsters have a similar behaviour, though are not actually FLIP effect monsters.
:)
 
Nightmare Penguin was designed in a way that it would allow its effect to resolve even if flipped by Ceasefire or The Spell Absorbing Life, if we look at the text those two cards, both specifically say they negate the effects of flip effect monsters, so we can consider the Nightmare Penguin a sort of Stealth Bird type trigger only that they don't flip back to face down (something i would have loved with my water deck)

And to Raigekick: Anytime you need a helping hand buddy!
 
Thanks for the input guys. I really need examples that are hard to distinguished, like "Breaker the Magical Warrior"'s first effect is in fact a Trigger Effect.

About "kNightmare Penguin" I should have included it in one sentence to eliminate the confusion that it has the same effect as Flip Effect, but is not considered as Flip Effect monsters.

I need help on examples, monsters that are usually mis-understood. I appreciate you help guys. Any help will be appreciated and will be mentioned approriately. Thanks.

I will now edit the "Nightmare Penguin" to make it clearer.
 
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