More questions about Chain Strike

Dr Sin

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Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

The bolded part is causing some confusion to me.
I understood the rule that state that a second Chain Strike can be added to the chain, but take the below scenarios:

1) Chain: link 1- Poison of the Old Man, link 2- Ojama Trio, link 3 and 4- Just Desserts, link 5- Chain Strike. It's not a legal activation right, because there are 2 JDs in the chain already.

2)What if one JD was link 3, and the other was link 5, would this be a legal activation for Chain Strike?

Thanks.
 
I've been out of the loop, so i haven't the foggiest about the rulings concerning Chain Strike... never even seen the card infact.

1.) This is definately illegal, so you are correct.

2.) That said, going with straight mechanics and templating, as long as you activated the first Chain Strike prior to the second Just Deserts, then it is perfectly fine. Of course, once the second Just Deserts is activated, you could not add a second Chain Strike.

As a general idea here, the restriction is really just an activation requirement, once Chain Strike has been activated and placed on the Chain Block, the restriction/requirement has been met.
 
1) Correct.

2) Correct because at the time Chain Strike is activated, there are no duplicates. You could even have Chain Strike as Chain Link 4 and again in Chain Link 5 (since you hadn't activated it a 2nd time yet in the same chain) but at that point you wouldn't be able to activate another.
 
My doubt was exactly if Chain Strike could "check" future links (after his activation) to meet its condition.
But it only counts links placed before its activation. It's good to know, since we will probably see a lot of these decks...

Thanks a lot!
 
densetsu_x said:
You could even have Chain Strike as Chain Link 4 and again in Chain Link 5 (since you hadn't activated it a 2nd time yet in the same chain) but at that point you wouldn't be able to activate another.

No you can't activate it to create a chain link of the same name. Cards know what they do at activation.
 
Hold on a sec, I think an older card had a ruling to the opposite"¦

Okay i'm just about drawing a blank right, now, Card Destruction is the only one that came to mind (can't activate it if its the last card in both hands) which is not quite the same (since "if it will do nothing" is a game mechanic, and can't activate is a "restriction"), i'm pretty sure there's a few other cards with the latter rulings so:

You have to declare which card you are activating before the card is "activated," the entire activation sequence has to be fulfillable for a card to be activated, i.e. when a card would finish its activation its conditions still needs to be met.
 
DaGuyWitBluGlasses said:
Hold on a sec, I think an older card had a ruling to the opposite"¦
Do you remember which one? or are you looking for it?

It is possible, because unfortunately they seem to mess around with the word "activate" occasionally, and make it refer to the effect "activating and resolving".

But usually that is only in targeted situations, where an intended target somehow becomes illegal, after the effect has been activated.

Post it if you find it.
 
It's great news I can chain "Chain Strike" to another, as that has been an issue with my BB deck. This situation also kinda resembles an exact BB situation. (I've been pondering the inclusion of "Ojama Trio" lately.)
 
But you can only do that once in the chain because after that you will have 2 of the same card in the chain. It's one of the official rulings.

"¢ You can activate a second "Chain Strike" if 1 "Chain Strike" is already on that chain. However, no further "Chain Strikes" can be activated in that same chain after that.
 
DaGuyWitBluGlasses said:
Okay i'm just about drawing a blank right, now, Card Destruction is the only one that came to mind (can't activate it if its the last card in both hands) which is not quite the same (since "if it will do nothing" is a game mechanic, and can't activate is a "restriction"), i'm pretty sure there's a few other cards with the latter rulings so:

You have to declare which card you are activating before the card is "activated," the entire activation sequence has to be fulfillable for a card to be activated, i.e. when a card would finish its activation its conditions still needs to be met.
I agree, but it doesn't mean that once activated (fully), the effect wont still resolve, if the conditions change after it has been bought, paid for and placed in the Chain Block.

Yes, in order to have a successful activation, the condition(s) must stay true throughout the entire sequence, so all things equal, it more of a side-effect that the condition would still be true directly after activation ends (currently i dont see any other way to slip-in and add another card/effect to the chain while another is being activated). Once you move on to activate a new effect, i dont believe the condition applies to the previous Chain Strike.

To me this is a requirement that is specifically refering to activation initiation (it must be met before declaration and is very common). Once activated, the effect resolution will occur (unless something else negates it).

In otherwords, this is a pure activation requirement, that has to be legal before you could even announce that you are using it. It has no bearing in resolution, once the effect is activated and put into play.

If you do see something more applicable than Card Destruction (and CD will still resolve even with no cards in hand, as long as there where when it was activated), please post it. Otherwise i dont see any reason to think differently then what andrew or I posted.

Sorry for the blabbing.
 
novastar said:
If you do see something more applicable than Card Destruction (and CD will still resolve even with no cards in hand, as long as there where when it was activated), please post it. Otherwise i dont see any reason to think differently then what andrew or I posted.

Sorry for the blabbing.

I think the Card Destruction might be enough to limit the extrapolation from the Chain Strike to only the card's that refer to the "Links of Same Name"

So, we shouldn't try applying this ruling to the Makyura the Destructor situations that we haven't gotten answers to.

Or to make sure we draw the line inbetween game mechanics and effect based conditions.
 
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