Got these from dmcomet
FOTB:
Gem Beast - Cobalt Eagle
Wind/Bird/4/1400/800
You can return a face-up [Gem Beast] monster from your field to the top of your deck. This effect can only be activate once per turn. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.
Gem Beast - Amber Mammoth
Earth/Beast/4/1700/1600
When a face-up [Gem Beast] monster on your field is target of attac, you can change the target of attack to this card instead. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.
Sky Devil Lord - Invisil
Earth/Angel/6/2200/1600
This card cannot be special summon. When sacrificed summon, this card gains the following effect according to the type of monster sacrificed.
- Light/Angel: When this card is face-up on the field, negate the effect of all Magic cards
- Dark/Demon: When this card is face-up on the field, negate the effect of all Trap cards
Sky Devil Lord - Enrise
Light/Angel/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing 3 Light/Angel attribute-type monsters and 1 Dark/Demon attribute-type monsters in your Graveyard. You can remove a face-up monster on the field. If this effect is activate, this card cannot attack during this turn. This effect can only be used once per turn.
Sky Devil Lord - Norreras
Dark/Demon/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing a Light/Angel attribute-type monsters and 3 Dark/Demon attribute-type monsters in your Graveyard. You can pay 1000 lifepoints to send all cards in both players' hand and field to Graveyard. Afterward, you draw a card.
Wind Emperor - Riser
Wind/Bird/6/2400/1000
When this card is successfully sacrificed summoned, return a card on the field to the top of its owner's deck.
Barrier (Artist) - Meiku
Light/Spellcaster/4/1700/600
Sacrifice this card. Destroy a face-up Continuous Magic or Continuous Trap card on the field.
"A" Cell Multiplication Device
Magic - Continuous
During each of your Standby Phase put an "A Counter" on a face-up monster on opponent's field.
Ultimate (Backwater) Formation
Trap - Normal
Change your lifepoint to 100 lifepoints to activate. Special summon any amount of [Six Warmasters] monsters from your Graveyard to your field (only 1 each of monster with the same name). Also, you cannot special summon a card with the same name as a card existed on the field.
Handbook of Justice Robber
Trap - Normal
Can only be activate when opponent have 5 or more cards in his/her hand. Randomly discard a card from opponent's hand.
Transaction of Magic
Trap - Normal
Can be activate by paying 1000 lifepoints when opponent activate a Magic card. Randomly discard a card from opponent's hand.
Also (unknown effect): Gem's Blessing and Gem's Prayer
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Cards I like to point out.
Sky Devil Lord - Enrise
Light/Angel/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing 3 Light/Angel attribute-type monsters and 1 Dark/Demon attribute-type monsters in your Graveyard. You can remove a face-up monster on the field. If this effect is activate, this card cannot attack during this turn. This effect can only be used once per turn.
Sky Devil Lord - Norreras
Dark/Demon/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing a Light/Angel attribute-type monsters and 3 Dark/Demon attribute-type monsters in your Graveyard. You can pay 1000 lifepoints to send all cards in both players' hand and field to Graveyard. Afterward, you draw a card.
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Oh snap! Is this Chaos Sorcerer and Chaos Emperor Dragon ALL OVER AGAIN?! Yep, looks like it is. The only difference is that you remove 4 monsters instead of 2. (So you can't spam like 3x of these like Chaos Sorcerer, 2x at max or 1x of each of them) And of course, the effects for "Semi-CED" is weakened. Although it kills all cards on hand/field (And it's "sending", so no Dark World) at LEAST it doesn't come with a LP damage. But it DOES let the player who activated to DRAW. (So he'll be ahead by +1 card advantage) And we know back then that there's PLENTY of good Dark/Light removal fodders like Cyber Dragon/Zaborg/Shining Angel/Tomato/Skelengel/Reaper/Sangan/MoF/etc. etc. etc. (Even Marshmellon in Japan wise)
I know it's a 4 monster removal... but for all honestly, I still don't get what are they thinking giving them a 2400ATK free special summon beatstick with that effect... I thought they learned their lesson... I mean, will Chaos+Decree or Chaos+RftDD deck make a comeback? (Along with people not playing one random Pot thing again)
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Wind Emperor - Riser
Wind/Bird/6/2400/1000
When this card is successfully sacrificed summoned, return a card on the field to the top of its owner's deck.
WOAH! That smells like THE MONARCHS?! (ZOMG!) Yay, my prayers have been answered for MORE MONARCHS! And interesting is, this card have the effect of targetting ANY 1 card on the field. Mobius can only target s/t, Zaborg only monsters, Granmarg only face-down, but yeah, this card have no restrictions. (EDIT: And bounce effect to the top of deck can be more powerful the destruction depending on situations. As in if you give them a dead card draw in the next turn.)
Ultimate (Backwater) Formation
Trap - Normal
Change your lifepoint to 100 lifepoints to activate. Special summon any amount of [Six Warmasters] monsters from your Graveyard to your field (only 1 each of monster with the same name). Also, you cannot special summon a card with the same name as a card existed on the field.
Sounds like RftDD for Six Warmaster series. I guess that'll boost the theme even better. So what if your LP is 100 if you can OTK for game.
FOTB:
Gem Beast - Cobalt Eagle
Wind/Bird/4/1400/800
You can return a face-up [Gem Beast] monster from your field to the top of your deck. This effect can only be activate once per turn. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.
Gem Beast - Amber Mammoth
Earth/Beast/4/1700/1600
When a face-up [Gem Beast] monster on your field is target of attac, you can change the target of attack to this card instead. When this card is destroy while in monster zone, instead of sending it to Graveyard you can put it into your Magic/Trap card zone as a face-up Continuous Magic card.
Sky Devil Lord - Invisil
Earth/Angel/6/2200/1600
This card cannot be special summon. When sacrificed summon, this card gains the following effect according to the type of monster sacrificed.
- Light/Angel: When this card is face-up on the field, negate the effect of all Magic cards
- Dark/Demon: When this card is face-up on the field, negate the effect of all Trap cards
Sky Devil Lord - Enrise
Light/Angel/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing 3 Light/Angel attribute-type monsters and 1 Dark/Demon attribute-type monsters in your Graveyard. You can remove a face-up monster on the field. If this effect is activate, this card cannot attack during this turn. This effect can only be used once per turn.
Sky Devil Lord - Norreras
Dark/Demon/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing a Light/Angel attribute-type monsters and 3 Dark/Demon attribute-type monsters in your Graveyard. You can pay 1000 lifepoints to send all cards in both players' hand and field to Graveyard. Afterward, you draw a card.
Wind Emperor - Riser
Wind/Bird/6/2400/1000
When this card is successfully sacrificed summoned, return a card on the field to the top of its owner's deck.
Barrier (Artist) - Meiku
Light/Spellcaster/4/1700/600
Sacrifice this card. Destroy a face-up Continuous Magic or Continuous Trap card on the field.
"A" Cell Multiplication Device
Magic - Continuous
During each of your Standby Phase put an "A Counter" on a face-up monster on opponent's field.
Ultimate (Backwater) Formation
Trap - Normal
Change your lifepoint to 100 lifepoints to activate. Special summon any amount of [Six Warmasters] monsters from your Graveyard to your field (only 1 each of monster with the same name). Also, you cannot special summon a card with the same name as a card existed on the field.
Handbook of Justice Robber
Trap - Normal
Can only be activate when opponent have 5 or more cards in his/her hand. Randomly discard a card from opponent's hand.
Transaction of Magic
Trap - Normal
Can be activate by paying 1000 lifepoints when opponent activate a Magic card. Randomly discard a card from opponent's hand.
Also (unknown effect): Gem's Blessing and Gem's Prayer
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Cards I like to point out.
Sky Devil Lord - Enrise
Light/Angel/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing 3 Light/Angel attribute-type monsters and 1 Dark/Demon attribute-type monsters in your Graveyard. You can remove a face-up monster on the field. If this effect is activate, this card cannot attack during this turn. This effect can only be used once per turn.
Sky Devil Lord - Norreras
Dark/Demon/8/2400/1500
This card cannot be Normal Summon. This card can be initially special summon only by removing a Light/Angel attribute-type monsters and 3 Dark/Demon attribute-type monsters in your Graveyard. You can pay 1000 lifepoints to send all cards in both players' hand and field to Graveyard. Afterward, you draw a card.
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Oh snap! Is this Chaos Sorcerer and Chaos Emperor Dragon ALL OVER AGAIN?! Yep, looks like it is. The only difference is that you remove 4 monsters instead of 2. (So you can't spam like 3x of these like Chaos Sorcerer, 2x at max or 1x of each of them) And of course, the effects for "Semi-CED" is weakened. Although it kills all cards on hand/field (And it's "sending", so no Dark World) at LEAST it doesn't come with a LP damage. But it DOES let the player who activated to DRAW. (So he'll be ahead by +1 card advantage) And we know back then that there's PLENTY of good Dark/Light removal fodders like Cyber Dragon/Zaborg/Shining Angel/Tomato/Skelengel/Reaper/Sangan/MoF/etc. etc. etc. (Even Marshmellon in Japan wise)
I know it's a 4 monster removal... but for all honestly, I still don't get what are they thinking giving them a 2400ATK free special summon beatstick with that effect... I thought they learned their lesson... I mean, will Chaos+Decree or Chaos+RftDD deck make a comeback? (Along with people not playing one random Pot thing again)
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Wind Emperor - Riser
Wind/Bird/6/2400/1000
When this card is successfully sacrificed summoned, return a card on the field to the top of its owner's deck.
WOAH! That smells like THE MONARCHS?! (ZOMG!) Yay, my prayers have been answered for MORE MONARCHS! And interesting is, this card have the effect of targetting ANY 1 card on the field. Mobius can only target s/t, Zaborg only monsters, Granmarg only face-down, but yeah, this card have no restrictions. (EDIT: And bounce effect to the top of deck can be more powerful the destruction depending on situations. As in if you give them a dead card draw in the next turn.)
Ultimate (Backwater) Formation
Trap - Normal
Change your lifepoint to 100 lifepoints to activate. Special summon any amount of [Six Warmasters] monsters from your Graveyard to your field (only 1 each of monster with the same name). Also, you cannot special summon a card with the same name as a card existed on the field.
Sounds like RftDD for Six Warmaster series. I guess that'll boost the theme even better. So what if your LP is 100 if you can OTK for game.